mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-19 06:26:35 +00:00
Docking: Reworked DockContextPruneUnusedSettingsNodes() to prune entire unused trees.
This commit is contained in:
parent
c0a89f8f4e
commit
18ffb7dd86
@ -125,6 +125,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
|
||||
- dock: A~ Unreal style document system (requires low-level controls of dockspace serialization fork/copy/delete)
|
||||
- dock: A- implicit, invisible per-viewport dockspace to dock to.
|
||||
- dock: B: when docking outer, perform size locking on neighbors nodes the same way we do it with splitters, so other nodes are not resized
|
||||
- dock: B~ document root node resizing behavior incorrect
|
||||
- dock: B~ document root node retrieval of ID ?
|
||||
- dock: B- full rebuild loses viewport of floating dock nodes
|
||||
|
57
imgui.cpp
57
imgui.cpp
@ -9866,31 +9866,48 @@ static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx)
|
||||
ImGuiDockContext* dc = ctx->DockContext;
|
||||
IM_ASSERT(g.Windows.Size == 0);
|
||||
|
||||
// Count reference to dock ids from window settings
|
||||
ImGuiStorage ref_count_map; // Map dock_id -> counter
|
||||
ref_count_map.Data.reserve(dc->SettingsNodes.Size);
|
||||
for (int settings_n = 0; settings_n < g.SettingsWindows.Size; settings_n++)
|
||||
if (g.SettingsWindows[settings_n].DockId != 0)
|
||||
(*ref_count_map.GetIntRef(g.SettingsWindows[settings_n].DockId, 0))++;
|
||||
struct NodeData
|
||||
{
|
||||
int CountWindows, CountChildWindows, CountChildNodes;
|
||||
ImGuiID RootID;
|
||||
NodeData() { CountWindows = CountChildWindows = CountChildNodes = 0; RootID = 0; }
|
||||
};
|
||||
ImPool<NodeData> pool;
|
||||
pool.Reserve(dc->SettingsNodes.Size);
|
||||
|
||||
// Mark nodes that are parents
|
||||
ImGuiStorage is_parent_map;
|
||||
is_parent_map.Data.reserve(dc->SettingsNodes.Size);
|
||||
for (int settings_n = 0; settings_n < dc->SettingsNodes.Size; settings_n++)
|
||||
if (dc->SettingsNodes[settings_n].ParentID)
|
||||
is_parent_map.SetInt(dc->SettingsNodes[settings_n].ParentID, 1);
|
||||
|
||||
// If a root node has only 1 reference in window settings we clear it
|
||||
// FIXME-DOCK: We should be able to merge unused nodes as well.
|
||||
// Count child nodes and compute RootID
|
||||
for (int settings_n = 0; settings_n < dc->SettingsNodes.Size; settings_n++)
|
||||
{
|
||||
ImGuiDockNodeSettings* settings = &dc->SettingsNodes[settings_n];
|
||||
int ref_count = ref_count_map.GetInt(settings->ID, 0);
|
||||
if (ref_count <= 1)
|
||||
NodeData* parent_data = settings->ParentID ? pool.GetByKey(settings->ParentID) : 0;
|
||||
pool.GetOrAddByKey(settings->ID)->RootID = parent_data ? parent_data->RootID : settings->ID;
|
||||
if (settings->ParentID)
|
||||
pool.GetOrAddByKey(settings->ParentID)->CountChildNodes++;
|
||||
}
|
||||
|
||||
// Count reference to dock ids from window settings
|
||||
for (int settings_n = 0; settings_n < g.SettingsWindows.Size; settings_n++)
|
||||
if (ImGuiID dock_id = g.SettingsWindows[settings_n].DockId)
|
||||
if (NodeData* data = pool.GetByKey(dock_id))
|
||||
{
|
||||
NodeData* data_root = (data->RootID == dock_id) ? data : pool.GetByKey(data->RootID);
|
||||
data->CountWindows++;
|
||||
data_root->CountChildWindows++;
|
||||
}
|
||||
|
||||
// Prune
|
||||
for (int settings_n = 0; settings_n < dc->SettingsNodes.Size; settings_n++)
|
||||
{
|
||||
ImGuiDockNodeSettings* settings = &dc->SettingsNodes[settings_n];
|
||||
NodeData* data = pool.GetByKey(settings->ID);
|
||||
if (data->CountWindows > 1)
|
||||
continue;
|
||||
NodeData* data_root = (data->RootID == settings->ID) ? data : pool.GetByKey(data->RootID);
|
||||
|
||||
bool remove = false;
|
||||
remove |= (ref_count == 1 && settings->ParentID == 0 && !settings->IsDocumentRoot); // Root node with only 1 window
|
||||
remove |= (ref_count == 0 && settings->ParentID == 0 && is_parent_map.GetInt(settings->ID, 0) == 0); // Leaf nodes with 0 window
|
||||
remove |= (data->CountWindows == 1 && settings->ParentID == 0 && data->CountChildNodes == 0 && !settings->IsDocumentRoot); // Floating root node with only 1 window
|
||||
remove |= (data->CountWindows == 0 && settings->ParentID == 0 && data->CountChildNodes == 0); // Leaf nodes with 0 window
|
||||
remove |= (data_root->CountChildWindows == 0);
|
||||
if (remove)
|
||||
{
|
||||
DockSettingsRemoveReferencesToNodes(&settings->ID, 1);
|
||||
@ -9898,7 +9915,6 @@ static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void ImGui::DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDockNodeSettings* node_settings_array, int node_settings_count)
|
||||
{
|
||||
@ -11953,6 +11969,7 @@ static void ImGui::DockSettingsRemoveReferencesToNodes(ImGuiID* node_ids, int no
|
||||
|
||||
static ImGuiDockNodeSettings* ImGui::DockSettingsFindNodeSettings(ImGuiContext* ctx, ImGuiID id)
|
||||
{
|
||||
// FIXME-OPT
|
||||
ImGuiDockContext* dc = ctx->DockContext;
|
||||
for (int n = 0; n < dc->SettingsNodes.Size; n++)
|
||||
if (dc->SettingsNodes[n].ID == id)
|
||||
|
Loading…
Reference in New Issue
Block a user