Inputs: added a unique event identifier in ImGuiInputEvent.

This commit is contained in:
ocornut
2023-04-11 15:06:54 +02:00
parent 506f7e0074
commit 18d72a9142
2 changed files with 16 additions and 4 deletions

View File

@ -1284,6 +1284,7 @@ struct ImGuiInputEvent
{
ImGuiInputEventType Type;
ImGuiInputSource Source;
ImU32 EventId; // Unique, sequential increasing integer to identify an event (if you need to correlate them to other data).
union
{
ImGuiInputEventMousePos MousePos; // if Type == ImGuiInputEventType_MousePos
@ -1739,9 +1740,6 @@ struct ImGuiContext
bool Initialized;
bool FontAtlasOwnedByContext; // IO.Fonts-> is owned by the ImGuiContext and will be destructed along with it.
ImGuiIO IO;
ImVector<ImGuiInputEvent> InputEventsQueue; // Input events which will be tricked/written into IO structure.
ImVector<ImGuiInputEvent> InputEventsTrail; // Past input events processed in NewFrame(). This is to allow domain-specific application to access e.g mouse/pen trail.
ImGuiMouseSource InputEventsNextMouseSource;
ImGuiStyle Style;
ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back()
float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window.
@ -1758,6 +1756,12 @@ struct ImGuiContext
bool TestEngineHookItems; // Will call test engine hooks: ImGuiTestEngineHook_ItemAdd(), ImGuiTestEngineHook_ItemInfo(), ImGuiTestEngineHook_Log()
void* TestEngine; // Test engine user data
// Inputs
ImVector<ImGuiInputEvent> InputEventsQueue; // Input events which will be trickled/written into IO structure.
ImVector<ImGuiInputEvent> InputEventsTrail; // Past input events processed in NewFrame(). This is to allow domain-specific application to access e.g mouse/pen trail.
ImGuiMouseSource InputEventsNextMouseSource;
ImU32 InputEventsNextEventId;
// Windows state
ImVector<ImGuiWindow*> Windows; // Windows, sorted in display order, back to front
ImVector<ImGuiWindow*> WindowsFocusOrder; // Root windows, sorted in focus order, back to front.
@ -2028,7 +2032,6 @@ struct ImGuiContext
{
IO.Ctx = this;
InputTextState.Ctx = this;
InputEventsNextMouseSource = ImGuiMouseSource_Mouse;
Initialized = false;
FontAtlasOwnedByContext = shared_font_atlas ? false : true;
@ -2043,6 +2046,9 @@ struct ImGuiContext
TestEngineHookItems = false;
TestEngine = NULL;
InputEventsNextMouseSource = ImGuiMouseSource_Mouse;
InputEventsNextEventId = 1;
WindowsActiveCount = 0;
CurrentWindow = NULL;
HoveredWindow = NULL;