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Inputs: added a unique event identifier in ImGuiInputEvent.
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@ -1269,6 +1269,7 @@ void ImGuiIO::AddInputCharacter(unsigned int c)
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ImGuiInputEvent e;
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e.Type = ImGuiInputEventType_Text;
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e.Source = ImGuiInputSource_Keyboard;
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e.EventId = g.InputEventsNextEventId++;
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e.Text.Char = c;
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g.InputEventsQueue.push_back(e);
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}
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@ -1407,6 +1408,7 @@ void ImGuiIO::AddKeyAnalogEvent(ImGuiKey key, bool down, float analog_value)
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ImGuiInputEvent e;
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e.Type = ImGuiInputEventType_Key;
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e.Source = ImGui::IsGamepadKey(key) ? ImGuiInputSource_Gamepad : ImGuiInputSource_Keyboard;
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e.EventId = g.InputEventsNextEventId++;
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e.Key.Key = key;
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e.Key.Down = down;
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e.Key.AnalogValue = analog_value;
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@ -1471,6 +1473,7 @@ void ImGuiIO::AddMousePosEvent(float x, float y)
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ImGuiInputEvent e;
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e.Type = ImGuiInputEventType_MousePos;
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e.Source = ImGuiInputSource_Mouse;
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e.EventId = g.InputEventsNextEventId++;
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e.MousePos.PosX = pos.x;
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e.MousePos.PosY = pos.y;
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e.MouseWheel.MouseSource = g.InputEventsNextMouseSource;
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@ -1494,6 +1497,7 @@ void ImGuiIO::AddMouseButtonEvent(int mouse_button, bool down)
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ImGuiInputEvent e;
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e.Type = ImGuiInputEventType_MouseButton;
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e.Source = ImGuiInputSource_Mouse;
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e.EventId = g.InputEventsNextEventId++;
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e.MouseButton.Button = mouse_button;
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e.MouseButton.Down = down;
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e.MouseWheel.MouseSource = g.InputEventsNextMouseSource;
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@ -1513,6 +1517,7 @@ void ImGuiIO::AddMouseWheelEvent(float wheel_x, float wheel_y)
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ImGuiInputEvent e;
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e.Type = ImGuiInputEventType_MouseWheel;
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e.Source = ImGuiInputSource_Mouse;
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e.EventId = g.InputEventsNextEventId++;
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e.MouseWheel.WheelX = wheel_x;
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e.MouseWheel.WheelY = wheel_y;
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e.MouseWheel.MouseSource = g.InputEventsNextMouseSource;
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@ -1541,6 +1546,7 @@ void ImGuiIO::AddFocusEvent(bool focused)
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ImGuiInputEvent e;
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e.Type = ImGuiInputEventType_Focus;
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e.EventId = g.InputEventsNextEventId++;
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e.AppFocused.Focused = focused;
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g.InputEventsQueue.push_back(e);
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}
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