mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-18 06:06:35 +00:00
Examples: Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag. Added clipboard support. Unindexing buffers ourselves as Allegro indexed drawing primitives are buggy in the DirectX9 back-end.
This commit is contained in:
parent
335f6fde7e
commit
185b4dde87
@ -82,7 +82,8 @@ Other Changes:
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- Examples: GLFW: Made it possible to Shutdown/Init the backend again (by reseting the time storage properly). (#1827) [@ice1000]
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- Examples: Win32: Fixed handling of mouse wheel messages to support sub-unit scrolling messages (typically sent by track-pads). (#1874) [@zx64]
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- Examples: Added SDL+Vulkan example.
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- Examples: Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag.
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- Examples: Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag. Added clipboard support.
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- Examples: Allegro5: Unindexing buffers ourselves as Allegro indexed drawing primitives are buggy in the DirectX9 back-end.
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- Examples: FreeGLUT: Added FreeGLUT bindings. Added FreeGLUT+OpenGL2 example. (#801)
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- Misc: Updated stb_textedit from 1.09 + patches to 1.12 + minor patches.
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- Internals: PushItemFlag() flags are inherited by BeginChild().
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1
examples/.gitignore
vendored
1
examples/.gitignore
vendored
@ -10,6 +10,7 @@ build/*
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*.o
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*.obj
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*.exe
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*.log
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*.pdb
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*.ilk
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*.VC.db
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@ -12,12 +12,12 @@ Note that the back-end supports _BOTH_ 16-bit and 32-bit indices, but 32-bit ind
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- On Ubuntu 14.04+
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```bash
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g++ -DIMGUI_USER_CONFIG=\"examples/example_allegro5/imconfig_allegro5.h\" -I .. -I ../.. main.cpp imgui_impl_allegro5.cpp ../../imgui*.cpp -lallegro -lallegro_primitives -o allegro5_example
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g++ -DIMGUI_USER_CONFIG=\"examples/example_allegro5/imconfig_allegro5.h\" -I .. -I ../.. main.cpp ..\imgui_impl_allegro5.cpp ../../imgui*.cpp -lallegro -lallegro_primitives -o allegro5_example
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```
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- On Windows with Visual Studio's CLI
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```
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set ALLEGRODIR=path_to_your_allegro5_folder
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cl /Zi /MD /I %ALLEGRODIR%\include /DIMGUI_USER_CONFIG=\"examples/example_allegro5/imconfig_allegro5.h\" /I .. /I ..\.. main.cpp imgui_impl_allegro5.cpp ..\..\imgui*.cpp /link /LIBPATH:%ALLEGRODIR%\lib allegro-5.0.10-monolith-md.lib user32.lib
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cl /Zi /MD /I %ALLEGRODIR%\include /DIMGUI_USER_CONFIG=\"examples/example_allegro5/imconfig_allegro5.h\" /I .. /I ..\.. main.cpp ..\imgui_impl_allegro5.cpp ..\..\imgui*.cpp /link /LIBPATH:%ALLEGRODIR%\lib allegro-5.0.10-monolith-md.lib user32.lib
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```
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173
examples/example_allegro5/example_allegro5.vcxproj
Normal file
173
examples/example_allegro5/example_allegro5.vcxproj
Normal file
@ -0,0 +1,173 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{2AE17FDE-F7F3-4CAC-ADAB-0710EDA4F741}</ProjectGuid>
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<RootNamespace>example_allegro5</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||
<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
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<IntDir>$(ProjectDir)$(Configuration)\</IntDir>
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<IncludePath>$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
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<IntDir>$(ProjectDir)$(Configuration)\</IntDir>
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<IncludePath>$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
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<IntDir>$(ProjectDir)$(Configuration)\</IntDir>
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<IncludePath>$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
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<IntDir>$(ProjectDir)$(Configuration)\</IntDir>
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<IncludePath>$(IncludePath)</IncludePath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SubSystem>Console</SubSystem>
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<IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
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||||
</Link>
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||||
</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>Disabled</Optimization>
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||||
<AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SubSystem>Console</SubSystem>
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<IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>..\..;..;$(SolutionDir)\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SubSystem>Console</SubSystem>
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<IgnoreSpecificDefaultLibraries>
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</IgnoreSpecificDefaultLibraries>
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||||
</Link>
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||||
</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level4</WarningLevel>
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||||
<Optimization>MaxSpeed</Optimization>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>..\..;..;$(SolutionDir)\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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||||
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SubSystem>Console</SubSystem>
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<IgnoreSpecificDefaultLibraries>
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</IgnoreSpecificDefaultLibraries>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\imgui.cpp" />
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<ClCompile Include="..\..\imgui_demo.cpp" />
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<ClCompile Include="..\..\imgui_draw.cpp" />
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<ClCompile Include="..\imgui_impl_allegro5.cpp" />
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<ClCompile Include="imconfig_allegro5.h" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\imconfig.h" />
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<ClInclude Include="..\..\imgui.h" />
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<ClInclude Include="..\..\imgui_internal.h" />
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<ClInclude Include="..\imgui_impl_allegro5.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\misc\natvis\imgui.natvis" />
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<None Include="..\README.txt" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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52
examples/example_allegro5/example_allegro5.vcxproj.filters
Normal file
52
examples/example_allegro5/example_allegro5.vcxproj.filters
Normal file
@ -0,0 +1,52 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="imgui">
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<UniqueIdentifier>{20b90ce4-7fcb-4731-b9a0-075f875de82d}</UniqueIdentifier>
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</Filter>
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<Filter Include="sources">
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||||
<UniqueIdentifier>{f18ab499-84e1-499f-8eff-9754361e0e52}</UniqueIdentifier>
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||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\imgui.cpp">
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<Filter>imgui</Filter>
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</ClCompile>
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<ClCompile Include="..\..\imgui_demo.cpp">
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<Filter>imgui</Filter>
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</ClCompile>
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<ClCompile Include="..\..\imgui_draw.cpp">
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<Filter>imgui</Filter>
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</ClCompile>
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<ClCompile Include="main.cpp">
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<Filter>sources</Filter>
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</ClCompile>
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<ClCompile Include="..\imgui_impl_allegro5.cpp">
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<Filter>sources</Filter>
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</ClCompile>
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<ClCompile Include="imconfig_allegro5.h">
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<Filter>sources</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\imconfig.h">
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<Filter>imgui</Filter>
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</ClInclude>
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<ClInclude Include="..\..\imgui.h">
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<Filter>imgui</Filter>
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</ClInclude>
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<ClInclude Include="..\..\imgui_internal.h">
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<Filter>imgui</Filter>
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</ClInclude>
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<ClInclude Include="..\imgui_impl_allegro5.h">
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<Filter>sources</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\README.txt" />
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<None Include="..\..\misc\natvis\imgui.natvis">
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<Filter>sources</Filter>
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</None>
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</ItemGroup>
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</Project>
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@ -3,10 +3,11 @@
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
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// [X] Platform: Clipboard support (from Allegro 5.1.12)
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// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
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// Issues:
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// [ ] Renderer: The renderer is suboptimal as we need to convert vertices.
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// [ ] Platform: Clipboard support via al_set_clipboard_text/al_clipboard_has_text.
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// [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert the format of vertices.
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
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@ -15,6 +16,9 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2018-06-13: Platform: Added clipboard support (from Allegro 5.1.12).
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// 2018-06-13: Renderer: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
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// 2018-06-13: Renderer: Backup/restore transform and clipping rectangle.
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// 2018-06-11: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
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// 2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
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// 2018-04-18: Misc: Added support for 32-bits vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h.
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@ -26,12 +30,19 @@
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#include <cstring> // memcpy
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#include "imgui.h"
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#include "imgui_impl_allegro5.h"
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// Allegro
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#include <allegro5/allegro.h>
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#include <allegro5/allegro_primitives.h>
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#ifdef _WIN32
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#include <allegro5/allegro_windows.h>
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#endif
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#define ALLEGRO_HAS_CLIPBOARD (ALLEGRO_VERSION_INT >= ((5 << 24) | (1 << 16) | (12 << 8))) // Clipboard only supported from Allegro 5.1.12
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// Visual Studio warnings
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#ifdef _MSC_VER
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#pragma warning (disable: 4127) // condition expression is constant
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#endif
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// Data
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static ALLEGRO_DISPLAY* g_Display = NULL;
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@ -39,6 +50,7 @@ static ALLEGRO_BITMAP* g_Texture = NULL;
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static double g_Time = 0.0;
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static ALLEGRO_MOUSE_CURSOR* g_MouseCursorInvisible = NULL;
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static ALLEGRO_VERTEX_DECL* g_VertexDecl = NULL;
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static char* g_ClipboardTextData = NULL;
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||||
|
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struct ImDrawVertAllegro
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{
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@ -51,32 +63,53 @@ struct ImDrawVertAllegro
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// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
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void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
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{
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int op, src, dst;
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al_get_blender(&op, &src, &dst);
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// Backup Allegro state that will be modified
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ALLEGRO_TRANSFORM last_transform = *al_get_current_transform();
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ALLEGRO_TRANSFORM last_projection_transform = *al_get_current_projection_transform();
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int last_clip_x, last_clip_y, last_clip_w, last_clip_h;
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al_get_clipping_rectangle(&last_clip_x, &last_clip_y, &last_clip_w, &last_clip_h);
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int last_blender_op, last_blender_src, last_blender_dst;
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al_get_blender(&last_blender_op, &last_blender_src, &last_blender_dst);
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||||
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||||
// Setup render state
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||||
al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
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||||
// Setup orthographic projection matrix
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// Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
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||||
{
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||||
float L = draw_data->DisplayPos.x;
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float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
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float T = draw_data->DisplayPos.y;
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float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
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ALLEGRO_TRANSFORM transform;
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al_identity_transform(&transform);
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al_use_transform(&transform);
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al_orthographic_transform(&transform, L, T, 1.0f, R, B, -1.0f);
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||||
al_use_projection_transform(&transform);
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||||
}
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||||
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||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
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||||
{
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||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
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||||
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||||
// FIXME-OPT: Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats
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||||
// Allegro's implementation of al_draw_indexed_prim() for DX9 is completely broken. Unindex our buffers ourselves.
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||||
// FIXME-OPT: Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 float as well..
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||||
static ImVector<ImDrawVertAllegro> vertices;
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vertices.resize(cmd_list->VtxBuffer.Size);
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||||
for (int i = 0; i < cmd_list->VtxBuffer.Size; ++i)
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||||
vertices.resize(cmd_list->IdxBuffer.Size);
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||||
for (int i = 0; i < cmd_list->IdxBuffer.Size; i++)
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||||
{
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const ImDrawVert &dv = cmd_list->VtxBuffer[i];
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ImDrawVertAllegro v;
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v.pos = dv.pos;
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v.uv = dv.uv;
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unsigned char *c = (unsigned char*)&dv.col;
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||||
v.col = al_map_rgba(c[0], c[1], c[2], c[3]);
|
||||
vertices[i] = v;
|
||||
const ImDrawVert* src_v = &cmd_list->VtxBuffer[cmd_list->IdxBuffer[i]];
|
||||
ImDrawVertAllegro* dst_v = &vertices[i];
|
||||
dst_v->pos = src_v->pos;
|
||||
dst_v->uv = src_v->uv;
|
||||
unsigned char* c = (unsigned char*)&src_v->col;
|
||||
dst_v->col = al_map_rgba(c[0], c[1], c[2], c[3]);
|
||||
}
|
||||
|
||||
const int* indices = NULL;
|
||||
if (sizeof(ImDrawIdx) == 2)
|
||||
{
|
||||
// FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices.. You can '#define ImDrawIdx int' in imconfig.h to request ImGui to output 32-bit indices.
|
||||
// FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices.. You can '#define ImDrawIdx int' in imconfig.h to request ImGui to output 32-bit indices.
|
||||
// Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful.
|
||||
static ImVector<int> indices_converted;
|
||||
indices_converted.resize(cmd_list->IdxBuffer.Size);
|
||||
@ -90,6 +123,7 @@ void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
|
||||
}
|
||||
|
||||
int idx_offset = 0;
|
||||
ImVec2 pos = draw_data->DisplayPos;
|
||||
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
|
||||
{
|
||||
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
||||
@ -100,16 +134,18 @@ void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
|
||||
else
|
||||
{
|
||||
ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->TextureId;
|
||||
al_set_clipping_rectangle(pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z-pcmd->ClipRect.x, pcmd->ClipRect.w-pcmd->ClipRect.y);
|
||||
al_draw_indexed_prim(&vertices[0], g_VertexDecl, texture, &indices[idx_offset], pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
|
||||
al_set_clipping_rectangle(pcmd->ClipRect.x - pos.x, pcmd->ClipRect.y - pos.y, pcmd->ClipRect.z - pcmd->ClipRect.x, pcmd->ClipRect.w - pcmd->ClipRect.y);
|
||||
al_draw_prim(&vertices[0], g_VertexDecl, texture, idx_offset, idx_offset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
|
||||
}
|
||||
idx_offset += pcmd->ElemCount;
|
||||
}
|
||||
}
|
||||
|
||||
// Restore modified state
|
||||
al_set_blender(op, src, dst);
|
||||
al_set_clipping_rectangle(0, 0, al_get_display_width(g_Display), al_get_display_height(g_Display));
|
||||
// Restore modified Allegro state
|
||||
al_set_blender(last_blender_op, last_blender_src, last_blender_dst);
|
||||
al_set_clipping_rectangle(last_clip_x, last_clip_y, last_clip_w, last_clip_h);
|
||||
al_use_transform(&last_transform);
|
||||
al_use_projection_transform(&last_projection_transform);
|
||||
}
|
||||
|
||||
bool ImGui_ImplAllegro5_CreateDeviceObjects()
|
||||
@ -174,6 +210,21 @@ void ImGui_ImplAllegro5_InvalidateDeviceObjects()
|
||||
}
|
||||
}
|
||||
|
||||
#if ALLEGRO_HAS_CLIPBOARD
|
||||
static const char* ImGui_ImplAllegro5_GetClipboardText(void*)
|
||||
{
|
||||
if (g_ClipboardTextData)
|
||||
al_free(g_ClipboardTextData);
|
||||
g_ClipboardTextData = al_get_clipboard_text(g_Display);
|
||||
return g_ClipboardTextData;
|
||||
}
|
||||
|
||||
static void ImGui_ImplAllegro5_SetClipboardText(void*, const char* text)
|
||||
{
|
||||
al_set_clipboard_text(g_Display, text);
|
||||
}
|
||||
#endif
|
||||
|
||||
bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
|
||||
{
|
||||
g_Display = display;
|
||||
@ -216,12 +267,24 @@ bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
|
||||
io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y;
|
||||
io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
|
||||
|
||||
#if ALLEGRO_HAS_CLIPBOARD
|
||||
io.SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText;
|
||||
io.GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText;
|
||||
io.ClipboardUserData = NULL;
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplAllegro5_Shutdown()
|
||||
{
|
||||
ImGui_ImplAllegro5_InvalidateDeviceObjects();
|
||||
g_Display = NULL;
|
||||
|
||||
// Destroy last known clipboard data
|
||||
if (g_ClipboardTextData)
|
||||
al_free(g_ClipboardTextData);
|
||||
g_ClipboardTextData = NULL;
|
||||
}
|
||||
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
|
@ -190,6 +190,7 @@ void ImGui_ImplSDL2_Shutdown()
|
||||
// Destroy last known clipboard data
|
||||
if (g_ClipboardTextData)
|
||||
SDL_free(g_ClipboardTextData);
|
||||
g_ClipboardTextData = NULL;
|
||||
|
||||
// Destroy SDL mouse cursors
|
||||
for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_Count_; cursor_n++)
|
||||
|
Loading…
Reference in New Issue
Block a user