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Texture-based round corners: Removed polling for Shift key in draw functions, moved that responsibility to demo code.
Minor coding style tweaks. Using IM_ASSERT_PARANOID where suitable.
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ff3e7feba7
commit
1858d8d3f5
51
imgui.cpp
51
imgui.cpp
@ -5549,31 +5549,26 @@ static const ImGuiResizeBorderDef resize_border_def[4] =
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// Add a resize grip using the rounded corner textures, if possible.
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// Returns false if rendering could not be performed, true otherwise
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static bool AddResizeGrip(ImDrawList* dl, const ImVec2& corner, unsigned int rad, unsigned int overall_grip_size, ImDrawFlags corners_flags, ImU32 col)
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// FIXME: Probably ok to move this to imgui_draw.cpp in 'Internal Render Helpers' section.
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static bool RenderResizeGripWithTex(ImDrawList* draw_list, const ImVec2& corner, unsigned int rad, unsigned int overall_grip_size, ImDrawCornerFlags corners_flags, ImU32 col)
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{
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if (!(dl->Flags & ImDrawListFlags_TexturedRoundCorners)) // Disabled by the draw list flags
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if (!(draw_list->Flags & ImDrawListFlags_TexturedRoundCorners)) // Disabled by the draw list flags
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return false;
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ImGuiContext& g = *GImGui;
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ImFontAtlas* atlas = draw_list->_Data->Font->ContainerAtlas;
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IM_UNUSED(atlas);
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IM_ASSERT(atlas->TexID == draw_list->_TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
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IM_ASSERT(ImIsPowerOfTwo(corners_flags)); // Only allow a single corner to be specified here.
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IM_ASSERT_PARANOID(!(atlas->Flags & ImFontAtlasFlags_NoBakedRoundCorners));
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if (!g.IO.KeyAlt) // Debug - only use texture-based rendering if alt is pressed
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return false;
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ImTextureID tex = dl->_Data->Font->ContainerAtlas->TexID;
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IM_ASSERT(tex == dl->_TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
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IM_ASSERT(ImIsPowerOfTwo(corners_flags)); // Only allow a single corner to be specified here.
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if (dl->_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedRoundCorners) // No data in font
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return false;
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if (rad < 1 || rad > ImFontAtlasRoundCornersMaxSize) // Radius 0 will cause issues with the UV lookup below
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if (rad < 1 || rad > ImFontAtlasRoundCornersMaxSize) // Radius 0 will cause issues with the UV lookup below
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return false;
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// Calculate UVs for the three points we are interested in from the texture
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const ImVec4& uvs = (*dl->_Data->TexRoundCornerData)[rad - 1].TexUvFilled;
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// uv[0] is the mid-point from the corner towards the centre of the circle (solid)
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// uv[0] is the mid-point from the corner towards the center of the circle (solid)
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// uv[1] is a solid point on the edge of the circle
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// uv[2] is the outer edge (blank, outside the circle)
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const ImVec4& uvs = (*draw_list->_Data->TexRoundCornerData)[rad - 1].TexUvFilled;
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const ImVec2 uv[] =
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{
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ImVec2(ImLerp(uvs.x, uvs.z, 0.5f), ImLerp(uvs.y, uvs.w, 0.5f)),
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@ -5582,7 +5577,6 @@ static bool AddResizeGrip(ImDrawList* dl, const ImVec2& corner, unsigned int rad
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};
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// Calculate the coordinates of the points at the inside of the rounded area of the corner, and the outside of the grip on the X/Y axes
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ImVec2 in_x = corner, in_y = corner, out_x = corner, out_y = corner;
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if (corners_flags & (ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight))
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{
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@ -5607,20 +5601,16 @@ static bool AddResizeGrip(ImDrawList* dl, const ImVec2& corner, unsigned int rad
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}
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// Calculate the mid-point on the diagonal
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const ImVec2 mid = ImVec2(ImLerp(in_x.x, in_y.x, 0.5f), ImLerp(in_x.y, in_y.y, 0.5f));
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// Now write out the geometry
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const int num_verts = 6; // Number of vertices we are going to write
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const int num_verts = 6; // Number of vertices we are going to write
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const int num_indices = 12; // Number of indices we are going to write
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draw_list->PrimReserve(num_indices, num_verts);
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dl->PrimReserve(num_indices, num_verts);
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ImDrawIdx current_idx = (ImDrawIdx)dl->_VtxCurrentIdx;
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ImDrawVert* vtx_write_ptr = dl->_VtxWritePtr;
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ImDrawIdx* idx_write_ptr = dl->_IdxWritePtr;
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ImDrawIdx current_idx = (ImDrawIdx)draw_list->_VtxCurrentIdx;
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ImDrawVert* vtx_write_ptr = draw_list->_VtxWritePtr;
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ImDrawIdx* idx_write_ptr = draw_list->_IdxWritePtr;
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vtx_write_ptr[0].pos = mid; vtx_write_ptr[0].uv = uv[0]; vtx_write_ptr[0].col = col;
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vtx_write_ptr[1].pos = in_y; vtx_write_ptr[1].uv = uv[1]; vtx_write_ptr[1].col = col;
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vtx_write_ptr[2].pos = corner; vtx_write_ptr[2].uv = uv[2]; vtx_write_ptr[2].col = col;
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@ -5631,13 +5621,14 @@ static bool AddResizeGrip(ImDrawList* dl, const ImVec2& corner, unsigned int rad
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// Curved section
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idx_write_ptr[0] = current_idx; idx_write_ptr[1] = (ImDrawIdx)(current_idx + 1); idx_write_ptr[2] = (ImDrawIdx)(current_idx + 2);
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idx_write_ptr[3] = current_idx; idx_write_ptr[4] = (ImDrawIdx)(current_idx + 2); idx_write_ptr[5] = (ImDrawIdx)(current_idx + 3);
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// Outer section
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idx_write_ptr[6] = (ImDrawIdx)(current_idx + 4); idx_write_ptr[7] = (ImDrawIdx)(current_idx + 3); idx_write_ptr[8] = (ImDrawIdx)(current_idx + 5);
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idx_write_ptr[9] = (ImDrawIdx)(current_idx + 3); idx_write_ptr[10] = (ImDrawIdx)(current_idx + 5); idx_write_ptr[11] = (ImDrawIdx)(current_idx + 1);
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dl->_VtxWritePtr += num_verts;
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dl->_VtxCurrentIdx += num_verts;
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dl->_IdxWritePtr += num_indices;
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draw_list->_VtxWritePtr += num_verts;
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draw_list->_VtxCurrentIdx += num_verts;
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draw_list->_IdxWritePtr += num_indices;
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return true;
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}
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@ -5920,7 +5911,7 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
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grip_corner.y += grip.InnerDir.y * window_border_size;
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// Try and use a rounded texture to draw the grip
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if (!AddResizeGrip(window->DrawList, grip_corner, (unsigned int)window_rounding, (unsigned int)(resize_grip_draw_size - window_border_size), grip.CornerFlags, resize_grip_col[resize_grip_n]))
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if (!RenderResizeGripWithTex(window->DrawList, grip_corner, (unsigned int)window_rounding, (unsigned int)(resize_grip_draw_size - window_border_size), grip.CornerFlags, resize_grip_col[resize_grip_n]))
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{
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// Fall back to using geometry to draw the whole grip if texture-based draw failed
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window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(window_border_size, resize_grip_draw_size) : ImVec2(resize_grip_draw_size, window_border_size)));
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@ -265,7 +265,8 @@ static void TestTextureBasedRender()
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ImGui::Begin("tex_round_corners");
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ImGui::Text("Hold SHIFT to toggle (%s)", io.KeyShift ? "SHIFT ON -- Using textures." : "SHIFT OFF -- Old method.");
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style.TexturedRoundCorners = io.KeyShift;
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ImGui::Checkbox("style.TexturedRoundCorners (hold SHIFT to toggle)", &style.TexturedRoundCorners);
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static float radius = 16.0f; // ImFontAtlasRoundCornersMaxSize * 0.5f;
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static int segments = 20;
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@ -1406,27 +1406,21 @@ inline bool AddRoundCornerRect(ImDrawList* draw_list, const ImVec2& a, const ImV
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#endif
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const ImDrawListSharedData* data = draw_list->_Data;
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if (data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedRoundCorners) // No data in font
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return false;
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IM_ASSERT_PARANOID(!(data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedRoundCorners)); // No data in font
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// Filled rectangles have no stroke width
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const int stroke_width = fill ? 1 : (int)thickness;
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if ((stroke_width <= 0) ||
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(stroke_width > ImFontAtlasRoundCornersMaxStrokeWidth))
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if ((stroke_width <= 0) || (stroke_width > ImFontAtlasRoundCornersMaxStrokeWidth))
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return false; // We can't handle this
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// If we have a >1 stroke width, we actually need to increase the radius appropriately as well to match how the geometry renderer does things
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const int rad = (int)rounding + (stroke_width - 1);
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if ((rad <= 0) || // We don't support zero radius
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(rad > ImFontAtlasRoundCornersMaxSize))
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// We don't support zero radius
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if ((rad <= 0) || (rad > ImFontAtlasRoundCornersMaxSize))
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return false; // We can't handle this
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// Debug command to force this render path to only execute when shift is held
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if (!ImGui::GetIO().KeyShift)
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return false;
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const unsigned int index = (stroke_width - 1) + ((rad - 1) * ImFontAtlasRoundCornersMaxStrokeWidth);
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ImFontRoundedCornerData& round_corner_data = (*data->TexRoundCornerData)[index];
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@ -1531,7 +1525,7 @@ inline bool AddRoundCornerRect(ImDrawList* draw_list, const ImVec2& a, const ImV
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ImVec2(ImLerp(corner_uv[0].x, corner_uv[b##corner ? 2 : 1].x, px), ImLerp(corner_uv[0].y, corner_uv[b##corner ? 2 : 1].y, py)); \
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draw_list->_VtxWritePtr[d].col = col
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// Optimised versions of the above, for the cases where either px or py is always zero
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// Optimized versions of the above, for the cases where either px or py is always zero
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#define VTX_WRITE_LERPED_X(d, corner, px) \
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draw_list->_VtxWritePtr[d].pos = ImVec2(ImLerp(i##corner.x, c##corner.x, px), i##corner.y); \
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@ -1623,7 +1617,7 @@ inline bool AddRoundCornerRect(ImDrawList* draw_list, const ImVec2& a, const ImV
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vxd2 = dv + 7;
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const float width_offset_parametric = round_corner_data.ParametricStrokeWidth; // Edge width in our parametric coordinate space
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const float parametric_offset = 1.0f - width_offset_parametric; // Offset from the centre-most edge
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const float parametric_offset = 1.0f - width_offset_parametric; // Offset from the center-most edge
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VTX_WRITE_LERPED_X(vxa2, a, parametric_offset);
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VTX_WRITE_LERPED_Y(vya2, a, parametric_offset);
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@ -1876,9 +1870,7 @@ inline bool AddRoundCornerCircle(ImDrawList* draw_list, const ImVec2& center, fl
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const ImDrawListSharedData* data = draw_list->_Data;
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ImTextureID tex_id = data->Font->ContainerAtlas->TexID;
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IM_ASSERT(tex_id == draw_list->_TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
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if (data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedRoundCorners) // No data in font
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return false;
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IM_ASSERT_PARANOID(!(data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedRoundCorners)); // No data in font
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// Filled rectangles have no stroke width
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const int stroke_width = fill ? 1 : (int)thickness;
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@ -1890,14 +1882,10 @@ inline bool AddRoundCornerCircle(ImDrawList* draw_list, const ImVec2& center, fl
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// If we have a >1 stroke width, we actually need to increase the radius appropriately as well to match how the geometry renderer does things
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const int rad = (int)radius + (stroke_width - 1);
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if ((rad <= 0) || // We don't support zero radius
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(rad > ImFontAtlasRoundCornersMaxSize))
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// We don't support zero radius
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if ((rad <= 0) || (rad > ImFontAtlasRoundCornersMaxSize))
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return false; // We can't handle this
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// Debug command to force this render path to only execute when shift is held
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if (!ImGui::GetIO().KeyShift)
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return false;
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const unsigned int index = (stroke_width - 1) + ((rad - 1) * ImFontAtlasRoundCornersMaxStrokeWidth);
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ImFontRoundedCornerData& round_corner_data = (*data->TexRoundCornerData)[index];
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@ -3364,9 +3352,7 @@ void ImFontAtlasBuildInit(ImFontAtlas* atlas)
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}
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const int FONT_ATLAS_ROUNDED_CORNER_TEX_PADDING = 2;
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// Padding applied to the Y axis to separate the two halves of the image
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// This must be a multiple of two
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const int FONT_ATLAS_ROUNDED_CORNER_TEX_CENTER_PADDING = 4;
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const int FONT_ATLAS_ROUNDED_CORNER_TEX_CENTER_PADDING = 4; // Padding applied to the Y axis to separate the two halves of the image (this must be a multiple of two)
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// Register the rectangles we need for the rounded corner images
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static void ImFontAtlasBuildRegisterRoundCornersCustomRects(ImFontAtlas* atlas)
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@ -3385,16 +3371,13 @@ static void ImFontAtlasBuildRegisterRoundCornersCustomRects(ImFontAtlas* atlas)
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for (unsigned int radius_index = 0; radius_index < max_radius; radius_index++)
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{
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int spare_rect_id = -1; // The last rectangle ID we generated with a spare half
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for (unsigned int stroke_width_index = 0; stroke_width_index < max_thickness; stroke_width_index++)
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{
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//const unsigned int index = stroke_width_index + (radius_index * ImFontAtlasRoundCornersMaxStrokeWidth);
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const int width = radius_index + 1 + pad * 2;
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const int height = radius_index + 1 + FONT_ATLAS_ROUNDED_CORNER_TEX_CENTER_PADDING + pad * 2;
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ImFontRoundedCornerData corner_data;
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if (ImFontAtlasRoundCornersStrokeWidthMask & (1 << stroke_width_index))
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{
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if ((stroke_width_index == 0) || (spare_rect_id < 0))
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@ -3413,9 +3396,11 @@ static void ImFontAtlasBuildRegisterRoundCornersCustomRects(ImFontAtlas* atlas)
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}
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}
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else
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{
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corner_data.RectId = -1; // Set RectId to -1 if we don't want any data
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}
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IM_ASSERT_PARANOID(atlas->TexRoundCornerData.size() == (int)index);
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IM_ASSERT_PARANOID(atlas->TexRoundCornerData.Size == (int)index);
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atlas->TexRoundCornerData.push_back(corner_data);
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}
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}
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@ -3443,7 +3428,6 @@ static void ImFontAtlasBuildRenderRoundCornersTexData(ImFontAtlas* atlas)
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for (unsigned int stroke_width_index = 0; stroke_width_index < max_thickness; stroke_width_index++)
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{
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const unsigned int index = stroke_width_index + (radius_index * ImFontAtlasRoundCornersMaxStrokeWidth);
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const unsigned int radius = radius_index + 1;
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const float stroke_width = (float)stroke_width_index + 1;
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@ -3527,7 +3511,9 @@ static void ImFontAtlasBuildRenderRoundCornersTexData(ImFontAtlas* atlas)
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}
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}
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else
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{
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alpha = ImClamp(-dist, 0.0f, 1.0f); // Filled version
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}
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}
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else
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{
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@ -3562,7 +3548,9 @@ static void ImFontAtlasBuildRenderRoundCornersTexData(ImFontAtlas* atlas)
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data.TexUvFilled = ImVec4(uv0.x, uv0.y, uv1.x, uv1.y);
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}
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else
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{
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data.TexUvStroked = ImVec4(uv0.x, uv0.y, uv1.x, uv1.y);
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}
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}
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}
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}
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