diff --git a/examples/sdl_opengl_example/imgui_impl_sdl.cpp b/examples/sdl_opengl_example/imgui_impl_sdl.cpp index 139a5db7..4caee6c1 100644 --- a/examples/sdl_opengl_example/imgui_impl_sdl.cpp +++ b/examples/sdl_opengl_example/imgui_impl_sdl.cpp @@ -95,39 +95,39 @@ static void ImGui_ImplSdl_SetClipboardText(const char* text) SDL_SetClipboardText(text); } -bool ImGui_ImplSdl_EventCallback(const SDL_Event& event) +bool ImGui_ImplSdl_ProcessEvent(SDL_Event* event) { ImGuiIO& io = ImGui::GetIO(); - switch (event.type) + switch (event->type) { case SDL_MOUSEWHEEL: { - if (event.wheel.y > 0) + if (event->wheel.y > 0) g_MouseWheel = 1; - if (event.wheel.y < 0) + if (event->wheel.y < 0) g_MouseWheel = -1; return true; } case SDL_MOUSEBUTTONDOWN: { - if (event.button.button == SDL_BUTTON_LEFT) g_MousePressed[0] = true; - if (event.button.button == SDL_BUTTON_RIGHT) g_MousePressed[1] = true; - if (event.button.button == SDL_BUTTON_MIDDLE) g_MousePressed[2] = true; + if (event->button.button == SDL_BUTTON_LEFT) g_MousePressed[0] = true; + if (event->button.button == SDL_BUTTON_RIGHT) g_MousePressed[1] = true; + if (event->button.button == SDL_BUTTON_MIDDLE) g_MousePressed[2] = true; return true; } case SDL_TEXTINPUT: { ImGuiIO& io = ImGui::GetIO(); - unsigned int c = event.text.text[0]; + unsigned int c = event->text.text[0]; if (c > 0 && c < 0x10000) - io.AddInputCharacter((unsigned short)event.text.text[0]); + io.AddInputCharacter((unsigned short)c); return true; } case SDL_KEYDOWN: case SDL_KEYUP: { - int key = event.key.keysym.sym & ~SDLK_SCANCODE_MASK; - io.KeysDown[key] = (event.type == SDL_KEYDOWN); + int key = event->key.keysym.sym & ~SDLK_SCANCODE_MASK; + io.KeysDown[key] = (event->type == SDL_KEYDOWN); io.KeyShift = ((SDL_GetModState() & KMOD_SHIFT) != 0); io.KeyCtrl = ((SDL_GetModState() & KMOD_CTRL) != 0); io.KeyAlt = ((SDL_GetModState() & KMOD_ALT) != 0); diff --git a/examples/sdl_opengl_example/imgui_impl_sdl.h b/examples/sdl_opengl_example/imgui_impl_sdl.h index 1e8d91c4..2b1dfffd 100644 --- a/examples/sdl_opengl_example/imgui_impl_sdl.h +++ b/examples/sdl_opengl_example/imgui_impl_sdl.h @@ -7,7 +7,7 @@ typedef union SDL_Event SDL_Event; bool ImGui_ImplSdl_Init(SDL_Window *window); void ImGui_ImplSdl_Shutdown(); void ImGui_ImplSdl_NewFrame(SDL_Window *window); -bool ImGui_ImplSdl_EventCallback(const SDL_Event& event); +bool ImGui_ImplSdl_ProcessEvent(SDL_Event* event); // Use if you want to reset your rendering device without losing ImGui state. void ImGui_ImplSdl_InvalidateDeviceObjects(); diff --git a/examples/sdl_opengl_example/main.cpp b/examples/sdl_opengl_example/main.cpp index 87e5c794..3c8807f4 100644 --- a/examples/sdl_opengl_example/main.cpp +++ b/examples/sdl_opengl_example/main.cpp @@ -44,7 +44,7 @@ int SDL_main(int, char**) SDL_Event event; while (SDL_PollEvent(&event)) { - ImGui_ImplSdl_EventCallback(event); + ImGui_ImplSdl_ProcessEvent(&event); if (event.type == SDL_QUIT) done = true; }