diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 86e00a25..11b3fee6 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -139,7 +139,7 @@ void ImGui::ShowTestWindow(bool* p_opened) static bool no_scrollbar = false; static bool no_collapse = false; static bool no_menu = false; - static float bg_alpha = 0.65f; + static float bg_alpha = -0.01f; // <0: default // Demonstrate the various window flags. Typically you would just use the default. ImGuiWindowFlags window_flags = 0; @@ -203,14 +203,17 @@ void ImGui::ShowTestWindow(bool* p_opened) if (ImGui::CollapsingHeader("Window options")) { - ImGui::Checkbox("no titlebar", &no_titlebar); ImGui::SameLine(150); - ImGui::Checkbox("no border", &no_border); ImGui::SameLine(300); - ImGui::Checkbox("no resize", &no_resize); - ImGui::Checkbox("no move", &no_move); ImGui::SameLine(150); - ImGui::Checkbox("no scrollbar", &no_scrollbar); ImGui::SameLine(300); - ImGui::Checkbox("no collapse", &no_collapse); - ImGui::Checkbox("no menu", &no_menu); - ImGui::SliderFloat("bg alpha", &bg_alpha, 0.0f, 1.0f); + ImGui::Checkbox("No titlebar", &no_titlebar); ImGui::SameLine(150); + ImGui::Checkbox("No border", &no_border); ImGui::SameLine(300); + ImGui::Checkbox("No resize", &no_resize); + ImGui::Checkbox("No move", &no_move); ImGui::SameLine(150); + ImGui::Checkbox("No scrollbar", &no_scrollbar); ImGui::SameLine(300); + ImGui::Checkbox("No collapse", &no_collapse); + ImGui::Checkbox("No menu", &no_menu); + + ImGui::PushItemWidth(100); + ImGui::DragFloat("Window Fill Alpha", &bg_alpha, 0.005f, -0.01f, 1.0f, bg_alpha < 0.0f ? "(default)" : "%.3f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero. + ImGui::PopItemWidth(); if (ImGui::TreeNode("Style")) { @@ -1509,16 +1512,16 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref) ImGui::PushItemWidth(100); ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MAX, NULL, 2.0f); if (style.CurveTessellationTol < 0.0f) style.CurveTessellationTol = 0.10f; + ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero. + ImGui::DragFloat("Window Fill Alpha Default", &style.WindowFillAlphaDefault, 0.005f, 0.0f, 1.0f, "%.2f"); ImGui::PopItemWidth(); ImGui::TreePop(); } if (ImGui::TreeNode("Sizes")) { - ImGui::SliderFloat("Alpha", &style.Alpha, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI. But application code could have a toggle to switch between zero and non-zero. ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f"); ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 16.0f, "%.0f"); - ImGui::SliderFloat("WindowFillAlphaDefault", &style.WindowFillAlphaDefault, 0.0f, 1.0f, "%.2f"); ImGui::SliderFloat("ChildWindowRounding", &style.ChildWindowRounding, 0.0f, 16.0f, "%.0f"); ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f"); ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 16.0f, "%.0f");