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Internals: Misc/shallow merge from Docking branch.
This commit is contained in:
parent
7033b2043b
commit
17f36038e0
90
imgui.cpp
90
imgui.cpp
@ -390,7 +390,7 @@
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- 2016/05/07 (1.49) - removed confusing set of GetInternalState(), GetInternalStateSize(), SetInternalState() functions. Now using CreateContext(), DestroyContext(), GetCurrentContext(), SetCurrentContext().
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- 2016/05/02 (1.49) - renamed SetNextTreeNodeOpened() to SetNextTreeNodeOpen(), no redirection.
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- 2016/05/01 (1.49) - obsoleted old signature of CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false) as extra parameters were badly designed and rarely used. You can replace the "default_open = true" flag in new API with CollapsingHeader(label, ImGuiTreeNodeFlags_DefaultOpen).
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- 2016/04/26 (1.49) - changed ImDrawList::PushClipRect(ImVec4 rect) to ImDraw::PushClipRect(Imvec2 min,ImVec2 max,bool intersect_with_current_clip_rect=false). Note that higher-level ImGui::PushClipRect() is preferable because it will clip at logic/widget level, whereas ImDrawList::PushClipRect() only affect your renderer.
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- 2016/04/26 (1.49) - changed ImDrawList::PushClipRect(ImVec4 rect) to ImDrawList::PushClipRect(Imvec2 min,ImVec2 max,bool intersect_with_current_clip_rect=false). Note that higher-level ImGui::PushClipRect() is preferable because it will clip at logic/widget level, whereas ImDrawList::PushClipRect() only affect your renderer.
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- 2016/04/03 (1.48) - removed style.WindowFillAlphaDefault setting which was redundant. Bake default BG alpha inside style.Colors[ImGuiCol_WindowBg] and all other Bg color values. (ref github issue #337).
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- 2016/04/03 (1.48) - renamed ImGuiCol_TooltipBg to ImGuiCol_PopupBg, used by popups/menus and tooltips. popups/menus were previously using ImGuiCol_WindowBg. (ref github issue #337)
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- 2016/03/21 (1.48) - renamed GetWindowFont() to GetFont(), GetWindowFontSize() to GetFontSize(). Kept inline redirection function (will obsolete).
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@ -861,7 +861,7 @@ static void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y
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static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond);
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static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond);
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static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
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static ImGuiWindow* FindHoveredWindow();
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static void FindHoveredWindow();
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static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
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static void CheckStacksSize(ImGuiWindow* window, bool write);
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static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges);
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@ -3159,9 +3159,11 @@ static void ImGui::NavUpdateWindowing()
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// Apply menu/layer toggle
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if (apply_toggle_layer && g.NavWindow)
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{
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// Move to parent menu if necessary
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ImGuiWindow* new_nav_window = g.NavWindow;
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while ((new_nav_window->DC.NavLayerActiveMask & (1 << 1)) == 0 && (new_nav_window->Flags & ImGuiWindowFlags_ChildWindow) != 0 && (new_nav_window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) == 0)
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new_nav_window = new_nav_window->ParentWindow;
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if (new_nav_window != g.NavWindow)
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{
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ImGuiWindow* old_nav_window = g.NavWindow;
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@ -3690,8 +3692,7 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
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// - Child windows can extend beyond the limit of their parent so we need to derive HoveredRootWindow from HoveredWindow.
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// - When moving a window we can skip the search, which also conveniently bypasses the fact that window->WindowRectClipped is lagging as this point of the frame.
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// - We also support the moved window toggling the NoInputs flag after moving has started in order to be able to detect windows below it, which is useful for e.g. docking mechanisms.
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g.HoveredWindow = (g.MovingWindow && !(g.MovingWindow->Flags & ImGuiWindowFlags_NoInputs)) ? g.MovingWindow : FindHoveredWindow();
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g.HoveredRootWindow = g.HoveredWindow ? g.HoveredWindow->RootWindow : NULL;
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FindHoveredWindow();
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// Modal windows prevents cursor from hovering behind them.
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ImGuiWindow* modal_window = GetFrontMostPopupModal();
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@ -4863,10 +4864,15 @@ void ImGui::CalcListClipping(int items_count, float items_height, int* out_items
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// Find window given position, search front-to-back
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// FIXME: Note that we have a lag here because WindowRectClipped is updated in Begin() so windows moved by user via SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is called, aka before the next Begin(). Moving window thankfully isn't affected.
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static ImGuiWindow* FindHoveredWindow()
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static void FindHoveredWindow()
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{
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ImGuiContext& g = *GImGui;
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for (int i = g.Windows.Size - 1; i >= 0; i--)
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ImGuiWindow* hovered_window = NULL;
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if (g.MovingWindow && !(g.MovingWindow->Flags & ImGuiWindowFlags_NoInputs))
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hovered_window = g.MovingWindow;
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for (int i = g.Windows.Size - 1; i >= 0 && hovered_window == NULL; i--)
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{
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ImGuiWindow* window = g.Windows[i];
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if (!window->Active)
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@ -4877,9 +4883,17 @@ static ImGuiWindow* FindHoveredWindow()
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// Using the clipped AABB, a child window will typically be clipped by its parent (not always)
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ImRect bb(window->OuterRectClipped.Min - g.Style.TouchExtraPadding, window->OuterRectClipped.Max + g.Style.TouchExtraPadding);
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if (bb.Contains(g.IO.MousePos))
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return window;
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{
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if (hovered_window == NULL)
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hovered_window = window;
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if (hovered_window)
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break;
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}
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return NULL;
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}
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g.HoveredWindow = hovered_window;
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g.HoveredRootWindow = g.HoveredWindow ? g.HoveredWindow->RootWindow : NULL;
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}
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// Test if mouse cursor is hovering given rectangle
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@ -5816,10 +5830,9 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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// User can disable loading and saving of settings. Tooltip and child windows also don't store settings.
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if (!(flags & ImGuiWindowFlags_NoSavedSettings))
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{
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// Retrieve settings from .ini file
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if (ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID))
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{
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// Retrieve settings from .ini file
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window->SettingsIdx = g.SettingsWindows.index_from_pointer(settings);
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SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false);
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window->Pos = ImFloor(settings->Pos);
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@ -5827,7 +5840,6 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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if (ImLengthSqr(settings->Size) > 0.00001f)
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size = ImFloor(settings->Size);
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}
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}
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window->Size = window->SizeFull = window->SizeFullAtLastBegin = size;
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if ((flags & ImGuiWindowFlags_AlwaysAutoResize) != 0)
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@ -6150,6 +6162,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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else
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flags = window->Flags;
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// Parent window is latched only on the first call to Begin() of the frame, so further append-calls can be done from a different window stack
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ImGuiWindow* parent_window_in_stack = g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back();
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ImGuiWindow* parent_window = first_begin_of_the_frame ? ((flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) ? parent_window_in_stack : NULL) : window->ParentWindow;
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IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow));
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window->HasCloseButton = (p_open != NULL);
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// Update the Appearing flag
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bool window_just_activated_by_user = (window->LastFrameActive < current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on
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const bool window_just_appearing_after_hidden_for_resize = (window->HiddenFrames > 0);
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@ -6160,15 +6178,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window_just_activated_by_user |= (window != popup_ref.Window);
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}
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window->Appearing = (window_just_activated_by_user || window_just_appearing_after_hidden_for_resize);
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window->HasCloseButton = (p_open != NULL);
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if (window->Appearing)
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SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, true);
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// Parent window is latched only on the first call to Begin() of the frame, so further append-calls can be done from a different window stack
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ImGuiWindow* parent_window_in_stack = g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back();
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ImGuiWindow* parent_window = first_begin_of_the_frame ? ((flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) ? parent_window_in_stack : NULL) : window->ParentWindow;
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IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow));
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// Add to stack
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g.CurrentWindowStack.push_back(window);
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SetCurrentWindow(window);
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@ -6395,7 +6407,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Lock window rounding for the frame (so that altering them doesn't cause inconsistencies)
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window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding;
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// Prepare for focus requests
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// Prepare for item focus requests
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window->FocusIdxAllRequestCurrent = (window->FocusIdxAllRequestNext == INT_MAX || window->FocusIdxAllCounter == -1) ? INT_MAX : (window->FocusIdxAllRequestNext + (window->FocusIdxAllCounter+1)) % (window->FocusIdxAllCounter+1);
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window->FocusIdxTabRequestCurrent = (window->FocusIdxTabRequestNext == INT_MAX || window->FocusIdxTabCounter == -1) ? INT_MAX : (window->FocusIdxTabRequestNext + (window->FocusIdxTabCounter+1)) % (window->FocusIdxTabCounter+1);
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window->FocusIdxAllCounter = window->FocusIdxTabCounter = -1;
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@ -6405,7 +6417,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->Scroll = CalcNextScrollFromScrollTargetAndClamp(window, true);
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window->ScrollTarget = ImVec2(FLT_MAX, FLT_MAX);
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// Apply focus, new windows appears in front
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// Apply window focus (new and reactivated windows are moved to front)
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bool want_focus = false;
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if (window_just_activated_by_user && !(flags & ImGuiWindowFlags_NoFocusOnAppearing))
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if (!(flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip)) || (flags & ImGuiWindowFlags_Popup))
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@ -6479,7 +6491,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(g.NextWindowData.BgAlphaVal) << IM_COL32_A_SHIFT);
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g.NextWindowData.BgAlphaCond = 0;
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}
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window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Bot);
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window->DrawList->AddRectFilled(window->Pos + ImVec2(0, window->TitleBarHeight()), window->Pos + window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Bot);
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// Title bar
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ImU32 title_bar_col = GetColorU32(window->Collapsed ? ImGuiCol_TitleBgCollapsed : title_bar_is_highlight ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg);
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@ -6525,7 +6537,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->DrawList->AddLine(border.Min, border.Max, GetColorU32(ImGuiCol_SeparatorActive), ImMax(1.0f, window_border_size));
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}
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if (style.FrameBorderSize > 0 && !(flags & ImGuiWindowFlags_NoTitleBar))
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window->DrawList->AddLine(title_bar_rect.GetBL() + ImVec2(style.WindowBorderSize, -1), title_bar_rect.GetBR() + ImVec2(-style.WindowBorderSize,-1), GetColorU32(ImGuiCol_Border), style.FrameBorderSize);
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window->DrawList->AddLine(title_bar_rect.GetBL() + ImVec2(style.WindowBorderSize, -1), title_bar_rect.GetBR() + ImVec2(-style.WindowBorderSize, -1), GetColorU32(ImGuiCol_Border), style.FrameBorderSize);
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}
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// Draw navigation selection/windowing rectangle border
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@ -6695,10 +6707,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->BeginCount++;
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g.NextWindowData.Clear();
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// Child window can be out of sight and have "negative" clip windows.
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// Mark them as collapsed so commands are skipped earlier (we can't manually collapse them because they have no title bar).
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if (flags & ImGuiWindowFlags_ChildWindow)
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{
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// Child window can be out of sight and have "negative" clip windows.
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// Mark them as collapsed so commands are skipped earlier (we can't manually collapse them because they have no title bar).
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IM_ASSERT((flags & ImGuiWindowFlags_NoTitleBar) != 0);
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window->Collapsed = parent_window && parent_window->Collapsed;
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@ -6710,6 +6723,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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if (window->Collapsed)
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window->Active = false;
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}
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// Don't render if style alpha is 0.0 at the time of Begin(). This is arbitrary and inconsistent but has been there for a long while (may remove at some point)
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if (style.Alpha <= 0.0f)
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window->Active = false;
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@ -13911,11 +13926,14 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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if (ImGui::Begin("ImGui Metrics", p_open))
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{
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static bool show_draw_cmd_clip_rects = true;
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static bool show_window_begin_order = false;
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ImGui::Text("Dear ImGui %s", ImGui::GetVersion());
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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ImGui::Text("%d vertices, %d indices (%d triangles)", ImGui::GetIO().MetricsRenderVertices, ImGui::GetIO().MetricsRenderIndices, ImGui::GetIO().MetricsRenderIndices / 3);
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ImGui::Text("%d allocations", (int)GImAllocatorActiveAllocationsCount);
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ImGui::Checkbox("Show clipping rectangles when hovering draw commands", &show_draw_cmd_clip_rects);
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ImGui::Checkbox("Ctrl shows window begin order", &show_window_begin_order);
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ImGui::Separator();
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struct Funcs
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@ -14005,12 +14023,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGuiWindowFlags flags = window->Flags;
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NodeDrawList(window, window->DrawList, "DrawList");
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ImGui::BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y);
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ImGui::BulletText("Flags: 0x%08X (%s%s%s%s%s%s%s..)", flags,
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ImGui::BulletText("Flags: 0x%08X (%s%s%s%s%s%s%s%s..)", flags,
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(flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip) ? "Tooltip " : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "",
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(flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "",
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(flags & ImGuiWindowFlags_AlwaysAutoResize) ? "AlwaysAutoResize" : "");
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(flags & ImGuiWindowFlags_NoInputs) ? "NoInputs":"", (flags & ImGuiWindowFlags_AlwaysAutoResize) ? "AlwaysAutoResize" : "");
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ImGui::BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f)", window->Scroll.x, GetScrollMaxX(window), window->Scroll.y, GetScrollMaxY(window));
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ImGui::BulletText("Active: %d, WriteAccessed: %d", window->Active || window->WasActive, window->WriteAccessed);
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ImGui::BulletText("Active: %d/%d, WriteAccessed: %d, BeginOrderWithinContext: %d", window->Active, window->WasActive, window->WriteAccessed, (window->Active || window->WasActive) ? window->BeginOrderWithinContext : -1);
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ImGui::BulletText("NavLastIds: 0x%08X,0x%08X, NavLayerActiveMask: %X", window->NavLastIds[0], window->NavLastIds[1], window->DC.NavLayerActiveMask);
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ImGui::BulletText("NavLastChildNavWindow: %s", window->NavLastChildNavWindow ? window->NavLastChildNavWindow->Name : "NULL");
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if (!window->NavRectRel[0].IsInverted())
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@ -14049,7 +14067,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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Funcs::NodeDrawList(NULL, g.DrawDataBuilder.Layers[0][i], "DrawList");
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Popups", "Open Popups Stack (%d)", g.OpenPopupStack.Size))
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if (ImGui::TreeNode("Popups", "Popups (%d)", g.OpenPopupStack.Size))
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{
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for (int i = 0; i < g.OpenPopupStack.Size; i++)
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{
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@ -14073,9 +14091,27 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible);
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ImGui::Text("NavActivateId: 0x%08X, NavInputId: 0x%08X", g.NavActivateId, g.NavInputId);
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ImGui::Text("NavDisableHighlight: %d, NavDisableMouseHover: %d", g.NavDisableHighlight, g.NavDisableMouseHover);
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ImGui::Text("NavWindowingTarget: '%s'", g.NavWindowingTarget ? g.NavWindowingTarget->Name : "NULL");
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ImGui::Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize);
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ImGui::TreePop();
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}
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if (g.IO.KeyCtrl && show_window_begin_order)
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{
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for (int n = 0; n < g.Windows.Size; n++)
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{
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ImGuiWindow* window = g.Windows[n];
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if ((window->Flags & ImGuiWindowFlags_ChildWindow) || !window->WasActive)
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continue;
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char buf[32];
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ImFormatString(buf, IM_ARRAYSIZE(buf), "%d", window->BeginOrderWithinContext);
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float font_size = ImGui::GetFontSize() * 2;
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ImDrawList* overlay_draw_list = GetOverlayDrawList();
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overlay_draw_list->AddRectFilled(window->Pos, window->Pos + ImVec2(font_size, font_size), IM_COL32(200, 100, 100, 255));
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overlay_draw_list->AddText(NULL, font_size, window->Pos, IM_COL32(255, 255, 255, 255), buf);
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}
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}
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}
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ImGui::End();
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}
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3
imgui.h
3
imgui.h
@ -707,7 +707,8 @@ enum ImGuiFocusedFlags_
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};
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// Flags for ImGui::IsItemHovered(), ImGui::IsWindowHovered()
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// Note: If you are trying to check whether your mouse should be dispatched to imgui or to your app, you should use the 'io.WantCaptureMouse' boolean for that. Please read the FAQ!
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// Note: if you are trying to check whether your mouse should be dispatched to imgui or to your app, you should use the 'io.WantCaptureMouse' boolean for that. Please read the FAQ!
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// Note: windows with the ImGuiWindowFlags_NoInputs flag are ignored by IsWindowHovered() calls.
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enum ImGuiHoveredFlags_
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{
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ImGuiHoveredFlags_None = 0, // Return true if directly over the item/window, not obstructed by another window, not obstructed by an active popup or modal blocking inputs under them.
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