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Tables: more consistent use of CellPadding.x*2 and clip-rect on right-most side of non-bordered column + fix cellbg for standalone TableHeader call.
Using CellPadding.x on both sides when BorderV is off, generally most consistent and with default value (4,2) promotes at-glance visible spacing between non-bordered columns. Effectively double horizontal padding on non-bordered columns. Made ClipRect.Max.x matches WorkMaxX which is where we'd like to go for windows themselves. TableHeader() submit single cell bg color if not already submitted as a full header row. Misc comments/docs updates.
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@ -3590,7 +3590,7 @@ static void ShowDemoWindowTables()
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// If there is not enough available width to fit all columns, they will however be resized down.
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// FIXME-TABLE: Providing a stretch-on-init would make sense especially for tables which don't have saved settings
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HelpMarker(
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"Using _Resizable + _ColumnsWidthFixedX flags.\n"
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"Using _Resizable + _ColumnsWidthFixed flags.\n"
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"Fixed-width columns generally makes more sense if you want to use horizontal scrolling.\n\n"
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"Double-click a column border to auto-fit the column to its contents.");
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static ImGuiTableFlags flags = ImGuiTableFlags_Resizable | ImGuiTableFlags_ColumnsWidthFixed | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_ContextMenuInBody;
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@ -3723,7 +3723,8 @@ static void ShowDemoWindowTables()
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"e.g.:\n"
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"- BorderOuterV\n"
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"- any form of row selection\n"
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"Because of this, activating BorderOuterV sets the default to PadOuterX. Using PadOuterX or NoPadOuterX you can override the default.\n");
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"Because of this, activating BorderOuterV sets the default to PadOuterX. Using PadOuterX or NoPadOuterX you can override the default.\n\n"
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"Actual padding values are using style.CellPadding.");
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PushStyleCompact();
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ImGui::CheckboxFlags("ImGuiTableFlags_PadOuterX", &flags, ImGuiTableFlags_PadOuterX);
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@ -4025,7 +4026,7 @@ static void ShowDemoWindowTables()
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HelpMarker("This section allows you to interact and see the effect of StretchX vs FixedX sizing policies depending on whether Scroll is enabled and the contents of your columns.");
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enum ContentsType { CT_ShortText, CT_LongText, CT_Button, CT_FillButton, CT_InputText };
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static ImGuiTableFlags flags = ImGuiTableFlags_ScrollY | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_RowBg;
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static int contents_type = CT_Button;
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static int contents_type = CT_LongText;
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static int column_count = 3;
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PushStyleCompact();
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