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Tables: more consistent use of CellPadding.x*2 and clip-rect on right-most side of non-bordered column + fix cellbg for standalone TableHeader call.
Using CellPadding.x on both sides when BorderV is off, generally most consistent and with default value (4,2) promotes at-glance visible spacing between non-bordered columns. Effectively double horizontal padding on non-bordered columns. Made ClipRect.Max.x matches WorkMaxX which is where we'd like to go for windows themselves. TableHeader() submit single cell bg color if not already submitted as a full header row. Misc comments/docs updates.
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16
imgui.h
16
imgui.h
@ -27,14 +27,12 @@ Index of this file:
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// ImVector<>
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// ImGuiStyle
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// ImGuiIO
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// Misc data structures (ImGuiInputTextCallbackData, ImGuiSizeCallbackData, ImGuiPayload)
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// Misc data structures (ImGuiInputTextCallbackData, ImGuiSizeCallbackData, ImGuiPayload, ImGuiTableSortSpecs, ImGuiTableColumnSortSpecs)
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// Obsolete functions
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// Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, ImColor)
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// Draw List API (ImDrawCallback, ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawListFlags, ImDrawList, ImDrawData)
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// Font API (ImFontConfig, ImFontGlyph, ImFontGlyphRangesBuilder, ImFontAtlasFlags, ImFontAtlas, ImFont)
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// FIXME-TABLE: Add ImGuiTableSortSpecs and ImGuiTableColumnSortSpecs in "Misc data structures" section above (we don't do it right now to facilitate merging various branches)
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*/
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#pragma once
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@ -64,6 +62,7 @@ Index of this file:
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#define IMGUI_VERSION "1.80 WIP"
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#define IMGUI_VERSION_NUM 17906
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
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// IMGUI_API is used for core imgui functions, IMGUI_IMPL_API is used for the default backends files (imgui_impl_xxx.h)
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@ -680,7 +679,6 @@ namespace ImGui
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// TableNextRow() -> Text("Hello 0") // Not OK! Missing TableSetColumnIndex() or TableNextColumn()! Text will not appear!
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// ----------------------------------------------------------------------------------------------------------
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// - 5. Call EndTable()
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#define IMGUI_HAS_TABLE 1
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IMGUI_API bool BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f);
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IMGUI_API void EndTable(); // only call EndTable() if BeginTable() returns true!
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IMGUI_API void TableNextRow(ImGuiTableRowFlags row_flags = 0, float min_row_height = 0.0f); // append into the first cell of a new row.
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@ -1108,7 +1106,7 @@ enum ImGuiTableColumnFlags_
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ImGuiTableColumnFlags_NoSort = 1 << 9, // Disable ability to sort on this field (even if ImGuiTableFlags_Sortable is set on the table).
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ImGuiTableColumnFlags_NoSortAscending = 1 << 10, // Disable ability to sort in the ascending direction.
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ImGuiTableColumnFlags_NoSortDescending = 1 << 11, // Disable ability to sort in the descending direction.
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ImGuiTableColumnFlags_NoHeaderWidth = 1 << 12, // Header width don't contribute to automatic column width.
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ImGuiTableColumnFlags_NoHeaderWidth = 1 << 12, // Disable header text width contribution to automatic column width.
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ImGuiTableColumnFlags_PreferSortAscending = 1 << 13, // Make the initial sort direction Ascending when first sorting on this column (default).
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ImGuiTableColumnFlags_PreferSortDescending = 1 << 14, // Make the initial sort direction Descending when first sorting on this column.
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ImGuiTableColumnFlags_IndentEnable = 1 << 15, // Use current Indent value when entering cell (default for column 0).
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@ -1146,11 +1144,9 @@ enum ImGuiTableRowFlags_
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enum ImGuiTableBgTarget_
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{
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ImGuiTableBgTarget_None = 0,
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//ImGuiTableBgTarget_ColumnBg0 = 1, // FIXME-TABLE: Todo. Set column background color 0 (generally used for background
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//ImGuiTableBgTarget_ColumnBg1 = 2, // FIXME-TABLE: Todo. Set column background color 1 (generally used for selection marking)
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ImGuiTableBgTarget_RowBg0 = 3, // Set row background color 0 (generally used for background, automatically set when ImGuiTableFlags_RowBg is used)
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ImGuiTableBgTarget_RowBg1 = 4, // Set row background color 1 (generally used for selection marking)
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ImGuiTableBgTarget_CellBg = 5 // Set cell background color (top-most color)
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ImGuiTableBgTarget_RowBg0 = 1, // Set row background color 0 (generally used for background, automatically set when ImGuiTableFlags_RowBg is used)
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ImGuiTableBgTarget_RowBg1 = 2, // Set row background color 1 (generally used for selection marking)
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ImGuiTableBgTarget_CellBg = 3 // Set cell background color (top-most color)
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};
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// Flags for ImGui::IsWindowFocused()
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