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https://github.com/Drezil/imgui.git
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Tables: Reworked padding/spacing/width.
All widths are stored without padding. Decorelate padding from presence of border. Added ImGuiTableFlags_Pad/NoPad flags. Added demo. Merge StartXHeaders and StartXRows into StartX. Distinguish CellSpacingX1 and CellSpacingX2 for clarity and to avoid loss of width on non-even spacing values.
This commit is contained in:
parent
75c5f534e8
commit
1731ae5a09
12
imgui.h
12
imgui.h
@ -1077,9 +1077,13 @@ enum ImGuiTableFlags_
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ImGuiTableFlags_NoHostExtendY = 1 << 17, // (FIXME-TABLE: Reword as SizingPolicy?) Disable extending past the limit set by outer_size.y, only meaningful when neither of ScrollX|ScrollY are set (data below the limit will be clipped and not visible)
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ImGuiTableFlags_NoKeepColumnsVisible = 1 << 18, // (FIXME-TABLE) Disable code that keeps column always minimally visible when table width gets too small and horizontal scrolling is off.
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ImGuiTableFlags_NoClip = 1 << 19, // Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with TableSetupScrollFreeze().
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// Padding
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ImGuiTableFlags_PadOuterX = 1 << 20, // Default if BordersOuterV is on. Enable outer-most padding.
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ImGuiTableFlags_NoPadOuterX = 1 << 21, // Default if BordersOuterV is off. Disable outer-most padding.
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ImGuiTableFlags_NoPadInnerX = 1 << 22, // Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off).
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// Scrolling
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ImGuiTableFlags_ScrollX = 1 << 20, // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Because this create a child window, ScrollY is currently generally recommended when using ScrollX.
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ImGuiTableFlags_ScrollY = 1 << 21, // Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size.
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ImGuiTableFlags_ScrollX = 1 << 23, // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Because this create a child window, ScrollY is currently generally recommended when using ScrollX.
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ImGuiTableFlags_ScrollY = 1 << 24, // Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size.
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ImGuiTableFlags_Scroll = ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY,
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// [Internal] Combinations and masks
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@ -1134,8 +1138,8 @@ enum ImGuiTableRowFlags_
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enum ImGuiTableBgTarget_
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{
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ImGuiTableBgTarget_None = 0,
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ImGuiTableBgTarget_ColumnBg0 = 1, // FIXME-TABLE: Todo. Set column background color 0 (generally used for background
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ImGuiTableBgTarget_ColumnBg1 = 2, // FIXME-TABLE: Todo. Set column background color 1 (generally used for selection marking)
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//ImGuiTableBgTarget_ColumnBg0 = 1, // FIXME-TABLE: Todo. Set column background color 0 (generally used for background
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//ImGuiTableBgTarget_ColumnBg1 = 2, // FIXME-TABLE: Todo. Set column background color 1 (generally used for selection marking)
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ImGuiTableBgTarget_RowBg0 = 3, // Set row background color 0 (generally used for background, automatically set when ImGuiTableFlags_RowBg is used)
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ImGuiTableBgTarget_RowBg1 = 4, // Set row background color 1 (generally used for selection marking)
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ImGuiTableBgTarget_CellBg = 5 // Set cell background color (top-most color)
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106
imgui_demo.cpp
106
imgui_demo.cpp
@ -3405,9 +3405,8 @@ static void ShowDemoWindowTables()
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{
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// Expose a few Borders related flags interactively
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enum ContentsType { CT_Text, CT_FillButton };
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static ImGuiTableFlags flags = ImGuiTableFlags_BordersOuter | ImGuiTableFlags_RowBg;
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static ImGuiTableFlags flags = ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg;
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static bool display_headers = false;
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static bool display_width = false;
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static int contents_type = CT_Text;
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PushStyleCompact();
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@ -3438,7 +3437,6 @@ static void ShowDemoWindowTables()
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ImGui::SameLine(); ImGui::RadioButton("Text", &contents_type, CT_Text);
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ImGui::SameLine(); ImGui::RadioButton("FillButton", &contents_type, CT_FillButton);
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ImGui::Checkbox("Display headers", &display_headers);
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ImGui::Checkbox("Display debug width", &display_width);
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PopStyleCompact();
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if (ImGui::BeginTable("##table1", 3, flags))
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@ -3458,28 +3456,11 @@ static void ShowDemoWindowTables()
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ImGui::TableNextRow();
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for (int column = 0; column < 3; column++)
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{
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ImGui::TableSetColumnIndex(column);
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char buf[32];
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if (display_width)
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{
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// [DEBUG] Draw limits FIXME-TABLE: Move to Advanced section
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ImVec2 p = ImGui::GetCursorScreenPos();
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float contents_x1 = p.x;
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float contents_x2 = ImGui::GetWindowPos().x + ImGui::GetContentRegionMax().x;
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float cliprect_x1 = ImGui::GetWindowDrawList()->GetClipRectMin().x;
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float cliprect_x2 = ImGui::GetWindowDrawList()->GetClipRectMax().x;
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float y1 = p.y;
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float y2 = p.y + ImGui::GetTextLineHeight() + 2.0f;
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ImDrawList* fg_draw_list = ImGui::GetForegroundDrawList();
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fg_draw_list->AddRect(ImVec2(contents_x1, y1 + 0.0f), ImVec2(contents_x2, y2 + 0.0f), IM_COL32(255, 0, 0, 255)); // Contents limit (e.g. Cell + Padding)
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fg_draw_list->AddLine(ImVec2(cliprect_x1, y2 + 1.0f), ImVec2(cliprect_x2, y2 + 1.0f), IM_COL32(255, 255, 0, 255)); // Hard clipping limit
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sprintf(buf, "w=%.2f", contents_x2 - contents_x1);
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}
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else
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{
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sprintf(buf, "Hello %d,%d", row, column);
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}
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if (!ImGui::TableSetColumnIndex(column))
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continue;
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char buf[32];
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sprintf(buf, "Hello %d,%d", row, column);
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if (contents_type == CT_Text)
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ImGui::TextUnformatted(buf);
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else if (contents_type)
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@ -3650,25 +3631,82 @@ static void ShowDemoWindowTables()
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if (open_action != -1)
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ImGui::SetNextItemOpen(open_action != 0);
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if (ImGui::TreeNode("Explicit widths"))
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if (ImGui::TreeNode("Padding"))
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{
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static ImGuiTableFlags flags = ImGuiTableFlags_None;
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static ImGuiTableFlags flags = ImGuiTableFlags_BordersV;
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HelpMarker(
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"We often want outer padding activated when any using features which makes the edges of a column visible:\n"
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"e.g.:\n"
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"- BorderOuterV\n"
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"- any form of row selection\n"
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"Because of this, activating BorderOuterV sets the default to PadOuterX. Using PadOuterX or NoPadOuterX you can override the default.\n");
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PushStyleCompact();
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ImGui::CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", (unsigned int*)&flags, ImGuiTableFlags_NoKeepColumnsVisible);
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ImGui::CheckboxFlags("ImGuiTableFlags_PadOuterX", (unsigned int*)&flags, ImGuiTableFlags_PadOuterX);
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ImGui::SameLine(); HelpMarker("Enable outer-most padding (default if ImGuiTableFlags_BordersOuterV is set)");
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ImGui::CheckboxFlags("ImGuiTableFlags_NoPadOuterX", (unsigned int*)&flags, ImGuiTableFlags_NoPadOuterX);
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ImGui::SameLine(); HelpMarker("Disable outer-most padding (default if ImGuiTableFlags_BordersOuterV is not set)");
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ImGui::CheckboxFlags("ImGuiTableFlags_NoPadInnerX", (unsigned int*)&flags, ImGuiTableFlags_NoPadInnerX);
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ImGui::SameLine(); HelpMarker("Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off)");
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ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", (unsigned int*)&flags, ImGuiTableFlags_BordersOuterV);
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ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", (unsigned int*)&flags, ImGuiTableFlags_BordersInnerV);
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PopStyleCompact();
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if (ImGui::BeginTable("##table1", 3, flags))
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{
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// We could also set ImGuiTableFlags_SizingPolicyFixedX on the table and all columns will default to ImGuiTableColumnFlags_WidthFixed.
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ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 15.0f);
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ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 30.0f);
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ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 15.0f);
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for (int row = 0; row < 5; row++)
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{
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ImGui::TableNextRow();
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for (int column = 0; column < 3; column++)
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{
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ImGui::TableSetColumnIndex(column);
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if (row == 0)
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{
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ImGui::Text("Avail %.2f", ImGui::GetContentRegionAvail().x);
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}
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else
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{
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char buf[32];
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sprintf(buf, "Hello %d,%d", row, column);
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ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f));
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}
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if (ImGui::TableGetHoveredColumn() == column)
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ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, IM_COL32(0, 100, 0, 255));
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}
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}
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ImGui::EndTable();
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}
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ImGui::TreePop();
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}
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if (open_action != -1)
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ImGui::SetNextItemOpen(open_action != 0);
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if (ImGui::TreeNode("Explicit widths"))
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{
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static ImGuiTableFlags flags = ImGuiTableFlags_None;
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PushStyleCompact();
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ImGui::CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", (unsigned int*)&flags, ImGuiTableFlags_NoKeepColumnsVisible);
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ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", (unsigned int*)&flags, ImGuiTableFlags_BordersInnerV);
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ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", (unsigned int*)&flags, ImGuiTableFlags_BordersOuterV);
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PopStyleCompact();
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if (ImGui::BeginTable("##table1", 4, flags))
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{
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// We could also set ImGuiTableFlags_SizingPolicyFixedX on the table and all columns will default to ImGuiTableColumnFlags_WidthFixed.
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ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, 100.0f);
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ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 15.0f);
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ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 30.0f);
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ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 15.0f);
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for (int row = 0; row < 5; row++)
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{
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ImGui::TableNextRow();
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for (int column = 0; column < 4; column++)
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{
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ImGui::TableSetColumnIndex(column);
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if (row == 0)
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ImGui::Text("(%.2f)", ImGui::GetContentRegionAvail().x);
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ImGui::Text("Hello %d,%d", row, column);
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}
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}
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@ -3679,7 +3717,7 @@ static void ShowDemoWindowTables()
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if (open_action != -1)
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ImGui::SetNextItemOpen(open_action != 0);
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if (ImGui::TreeNode("Vertical scrolling, with clipping"))
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if (ImGui::TreeNode("Vertical scrolling"))
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{
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HelpMarker("Here we activate ScrollY, which will create a child window container to allow hosting scrollable contents.\n\nWe also demonstrate using ImGuiListClipper to virtualize the submission of many items.");
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static ImGuiTableFlags flags = ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable;
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@ -4356,6 +4394,7 @@ static void ShowDemoWindowTables()
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ImGui::TreePop();
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}
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//ImGui::SetNextItemOpen(true, ImGuiCond_Once); // [DEBUG]
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if (open_action != -1)
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ImGui::SetNextItemOpen(open_action != 0);
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if (ImGui::TreeNode("Advanced"))
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@ -4415,6 +4454,9 @@ static void ShowDemoWindowTables()
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if (ImGui::TreeNodeEx("Sizing, Padding:", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::CheckboxFlags("ImGuiTableFlags_PadOuterX", (unsigned int*)&flags, ImGuiTableFlags_PadOuterX);
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ImGui::CheckboxFlags("ImGuiTableFlags_NoPadOuterX", (unsigned int*)&flags, ImGuiTableFlags_NoPadOuterX);
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ImGui::CheckboxFlags("ImGuiTableFlags_NoPadInnerX", (unsigned int*)&flags, ImGuiTableFlags_NoPadInnerX);
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if (ImGui::CheckboxFlags("ImGuiTableFlags_SizingPolicyStretchX", (unsigned int*)&flags, ImGuiTableFlags_SizingPolicyStretchX))
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flags &= ~(ImGuiTableFlags_SizingPolicyMaskX_ ^ ImGuiTableFlags_SizingPolicyStretchX); // Can't specify both sizing polices so we clear the other
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ImGui::SameLine(); HelpMarker("[Default if ScrollX is off]\nFit all columns within available width (or specified inner_width). Fixed and Stretch columns allowed.");
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@ -1887,7 +1887,7 @@ struct ImGuiTabBar
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#define IMGUI_TABLE_MAX_COLUMNS 64 // sizeof(ImU64) * 8. This is solely because we frequently encode columns set in a ImU64.
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#define IMGUI_TABLE_MAX_DRAW_CHANNELS (2 + 64 * 2) // See TableUpdateDrawChannels()
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// [Internal] sizeof() ~ 104
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// [Internal] sizeof() ~ 108
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// We use the terminology "Visible" to refer to a column that is not Hidden by user or settings. However it may still be out of view and clipped (see IsClipped).
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struct ImGuiTableColumn
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{
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@ -1897,10 +1897,11 @@ struct ImGuiTableColumn
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ImGuiTableColumnFlags Flags; // Effective flags. See ImGuiTableColumnFlags_
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float MinX; // Absolute positions
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float MaxX;
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float WidthOrWeightInitValue; // Value passed to TableSetupColumn()
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float WidthStretchWeight; // Master width weight when (Flags & _WidthStretch). Often around ~1.0f initially.
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float WidthRequest; // Master width absolute value when !(Flags & _WidthStretch). When Stretch this is derived every frame from WidthStretchWeight in TableUpdateLayout()
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float WidthGiven; // Final/actual width visible == (MaxX - MinX), locked in TableUpdateLayout(). May be >WidthRequest to honor minimum width, may be <WidthRequest to honor shrinking columns down in tight space.
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float InitStretchWeightOrWidth; // Value passed to TableSetupColumn(). For Width it is a content width (_without padding_).
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float StretchWeight; // Master width weight when (Flags & _WidthStretch). Often around ~1.0f initially.
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float WidthAuto; // Automatic width
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float WidthRequest; // Master width absolute value when !(Flags & _WidthStretch). When Stretch this is derived every frame from StretchWeight in TableUpdateLayout()
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float WidthGiven; // Final/actual width visible == (MaxX - MinX), locked in TableUpdateLayout(). May be > WidthRequest to honor minimum width, may be < WidthRequest to honor shrinking columns down in tight space.
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float StartX; // Start position for the frame, currently ~(MinX + CellPaddingX)
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float ContentMaxPosFrozen; // Submitted contents absolute maximum position, from which we can infer width. Kept as float because we need to manipulate those between each cell change.
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float ContentMaxPosUnfrozen;
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@ -1931,7 +1932,7 @@ struct ImGuiTableColumn
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ImGuiTableColumn()
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{
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memset(this, 0, sizeof(*this));
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WidthStretchWeight = WidthRequest = WidthGiven = -1.0f;
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StretchWeight = WidthRequest = -1.0f;
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NameOffset = -1;
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IsVisible = IsVisibleNextFrame = true;
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DisplayOrder = IndexWithinVisibleSet = -1;
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@ -1985,10 +1986,11 @@ struct ImGuiTable
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float BorderX1;
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float BorderX2;
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float HostIndentX;
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float CellPaddingX1; // Padding from each borders
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float CellPaddingX2;
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float OuterPaddingX;
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float CellPaddingX; // Padding from each borders
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float CellPaddingY;
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float CellSpacingX; // Spacing between non-bordered cells
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float CellSpacingX1; // Spacing between non-bordered cells
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float CellSpacingX2;
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float LastOuterHeight; // Outer height from last frame
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float LastFirstRowHeight; // Height of first row from last frame
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float InnerWidth; // User value passed to BeginTable(), see comments at the top of BeginTable() for details.
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@ -2285,7 +2287,7 @@ namespace ImGui
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IMGUI_API void TableEndRow(ImGuiTable* table);
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IMGUI_API void TableBeginCell(ImGuiTable* table, int column_n);
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IMGUI_API void TableEndCell(ImGuiTable* table);
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IMGUI_API ImRect TableGetCellBgRect();
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IMGUI_API ImRect TableGetCellBgRect(const ImGuiTable* table, int column_n);
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IMGUI_API const char* TableGetColumnName(const ImGuiTable* table, int column_n);
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IMGUI_API ImGuiID TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no = 0);
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IMGUI_API void TableSetColumnAutofit(ImGuiTable* table, int column_n);
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232
imgui_tables.cpp
232
imgui_tables.cpp
@ -290,17 +290,25 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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table->HostCursorMaxPos = inner_window->DC.CursorMaxPos;
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inner_window->ParentWorkRect = inner_window->WorkRect;
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// Borders
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// Padding and Spacing
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// - None ........Content..... Pad .....Content........
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// - OuterV | Pad ..Content..... Pad .....Content.. Pad | // FIXME-TABLE: Not handled properly
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// - InnerV ........Content.. Pad | Pad ..Content........ // FIXME-TABLE: Not handled properly
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// - OuterV+InnerV | Pad ..Content.. Pad | Pad ..Content.. Pad |
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const bool has_cell_padding_x = (flags & ImGuiTableFlags_BordersOuterV) != 0;
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table->CellPaddingX1 = has_cell_padding_x ? g.Style.CellPadding.x + 1.0f : 0.0f;
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table->CellPaddingX2 = has_cell_padding_x ? g.Style.CellPadding.x : 0.0f;
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// - PadOuter | Pad ..Content..... Pad .....Content.. Pad |
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// - PadInner ........Content.. Pad | Pad ..Content........
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// - PadOuter+PadInner | Pad ..Content.. Pad | Pad ..Content.. Pad |
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const bool pad_outer_x = (flags & ImGuiTableFlags_NoPadOuterX) ? false : (flags & ImGuiTableFlags_PadOuterX) ? true : (flags & ImGuiTableFlags_BordersOuterV) != 0;
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const bool pad_inner_x = (flags & ImGuiTableFlags_NoPadInnerX) ? false : true;
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const float inner_spacing_for_border = (flags & ImGuiTableFlags_BordersInnerV) ? TABLE_BORDER_SIZE : 0.0f;
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const float inner_spacing_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) == 0) ? g.Style.CellPadding.x : 0.0f;
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const float inner_padding_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) != 0) ? g.Style.CellPadding.x : 0.0f;
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const float inner_spacing = inner_spacing_for_border + inner_spacing_explicit;
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table->CellSpacingX1 = ImCeil(inner_spacing * 0.5f);
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table->CellSpacingX2 = inner_spacing - table->CellSpacingX1;
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table->CellPaddingX = inner_padding_explicit;
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table->CellPaddingY = g.Style.CellPadding.y;
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table->CellSpacingX = has_cell_padding_x ? 0.0f : g.Style.CellPadding.x;
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const float outer_padding_for_border = (flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f;
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const float outer_padding_explicit = pad_outer_x ? g.Style.CellPadding.x : 0.0f;
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table->OuterPaddingX = (outer_padding_for_border + outer_padding_explicit) - table->CellPaddingX;
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table->CurrentColumn = -1;
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table->CurrentRow = -1;
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@ -332,7 +340,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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outer_window->DC.CurrentTableIdx = table_idx;
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if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly.
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inner_window->DC.CurrentTableIdx = table_idx;
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if ((table_last_flags & ImGuiTableFlags_Reorderable) && !(flags & ImGuiTableFlags_Reorderable))
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if ((table_last_flags & ImGuiTableFlags_Reorderable) && (flags & ImGuiTableFlags_Reorderable) == 0)
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table->IsResetDisplayOrderRequest = true;
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// Setup memory buffer (clear data if columns count changed)
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@ -591,11 +599,12 @@ static void TableFixColumnSortDirection(ImGuiTableColumn* column)
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column->SortDirection = ImGuiSortDirection_Ascending;
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}
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// Minimum column content width (without padding)
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static float TableGetMinColumnWidth()
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{
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ImGuiContext& g = *GImGui;
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// return g.Style.ColumnsMinSpacing;
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return g.Style.FramePadding.x * 3.0f;
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// return g.Style.ColumnsMinSpacing; // FIXME-TABLE
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return g.Style.FramePadding.x * 1.0f;
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}
|
||||
|
||||
// Layout columns for the frame
|
||||
@ -614,14 +623,13 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
// Compute offset, clip rect for the frame
|
||||
// (can't make auto padding larger than what WorkRect knows about so right-alignment matches)
|
||||
const ImRect work_rect = table->WorkRect;
|
||||
const float padding_auto_x = table->CellPaddingX2;
|
||||
const float min_column_width = TableGetMinColumnWidth();
|
||||
const float min_column_width_padded = min_column_width + table->CellPaddingX * 2.0f;
|
||||
|
||||
int count_fixed = 0;
|
||||
float sum_weights_stretched = 0.0f; // Sum of all weights for weighted columns.
|
||||
float sum_width_fixed_requests = 0.0f; // Sum of all width for fixed and auto-resize columns, excluding width contributed by Stretch columns.
|
||||
table->LeftMostStretchedColumnDisplayOrder = -1;
|
||||
table->ColumnsAutoFitWidth = 0.0f;
|
||||
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
|
||||
{
|
||||
if (!(table->VisibleMaskByDisplayOrder & ((ImU64)1 << order_n)))
|
||||
@ -642,30 +650,26 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
|
||||
// Calculate "ideal" column width for nothing to be clipped.
|
||||
// Combine width from regular rows + width from headers unless requested not to.
|
||||
const float column_content_width_rows = (float)ImMax(column->ContentWidthFrozen, column->ContentWidthUnfrozen);
|
||||
const float column_content_width_headers = (float)column->ContentWidthHeadersIdeal;
|
||||
float column_width_ideal = column_content_width_rows;
|
||||
const float content_width_body = (float)ImMax(column->ContentWidthFrozen, column->ContentWidthUnfrozen);
|
||||
const float content_width_headers = (float)column->ContentWidthHeadersIdeal;
|
||||
float width_auto = content_width_body;
|
||||
if (!(table->Flags & ImGuiTableFlags_NoHeadersWidth) && !(column->Flags & ImGuiTableColumnFlags_NoHeaderWidth))
|
||||
column_width_ideal = ImMax(column_width_ideal, column_content_width_headers);
|
||||
column_width_ideal = ImMax(column_width_ideal + padding_auto_x, min_column_width);
|
||||
width_auto = ImMax(width_auto, content_width_headers);
|
||||
width_auto = ImMax(width_auto, min_column_width); // Without padding
|
||||
|
||||
// Non-resizable columns also submit their requested width
|
||||
if (column->Flags & ImGuiTableColumnFlags_WidthFixed)
|
||||
if (column->WidthOrWeightInitValue > 0.0f)
|
||||
if (!(table->Flags & ImGuiTableFlags_Resizable) || !(column->Flags & ImGuiTableColumnFlags_NoResize))
|
||||
column_width_ideal = ImMax(column_width_ideal, column->WidthOrWeightInitValue);
|
||||
if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f)
|
||||
if (!(table->Flags & ImGuiTableFlags_Resizable) || !(column->Flags & ImGuiTableColumnFlags_NoResize))
|
||||
width_auto = ImMax(width_auto, column->InitStretchWeightOrWidth);
|
||||
|
||||
// CellSpacingX is >0.0f when there's no vertical border
|
||||
table->ColumnsAutoFitWidth += column_width_ideal;
|
||||
if (column->PrevVisibleColumn != -1)
|
||||
table->ColumnsAutoFitWidth += table->CellSpacingX;
|
||||
column->WidthAuto = width_auto;
|
||||
|
||||
if (column->Flags & (ImGuiTableColumnFlags_WidthAlwaysAutoResize | ImGuiTableColumnFlags_WidthFixed))
|
||||
{
|
||||
// Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!)
|
||||
count_fixed += 1;
|
||||
if ((column->AutoFitQueue != 0x00) || ((column->Flags & ImGuiTableColumnFlags_WidthAlwaysAutoResize) && !column->IsClipped))
|
||||
column->WidthRequest = column_width_ideal;
|
||||
column->WidthRequest = width_auto;
|
||||
|
||||
// FIXME-TABLE: Increase minimum size during init frame to avoid biasing auto-fitting widgets
|
||||
// (e.g. TextWrapped) too much. Otherwise what tends to happen is that TextWrapped would output a very
|
||||
@ -680,17 +684,18 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
else
|
||||
{
|
||||
IM_ASSERT(column->Flags & ImGuiTableColumnFlags_WidthStretch);
|
||||
const int init_size = (column->WidthStretchWeight < 0.0f);
|
||||
const int init_size = (column->StretchWeight < 0.0f);
|
||||
if (init_size)
|
||||
column->WidthStretchWeight = 1.0f;
|
||||
sum_weights_stretched += column->WidthStretchWeight;
|
||||
column->StretchWeight = 1.0f;
|
||||
sum_weights_stretched += column->StretchWeight;
|
||||
if (table->LeftMostStretchedColumnDisplayOrder == -1)
|
||||
table->LeftMostStretchedColumnDisplayOrder = (ImS8)column->DisplayOrder;
|
||||
}
|
||||
sum_width_fixed_requests += table->CellPaddingX * 2.0f;
|
||||
}
|
||||
|
||||
// Layout
|
||||
const float width_spacings = table->CellSpacingX * (table->ColumnsVisibleCount - 1);
|
||||
const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsVisibleCount - 1);
|
||||
float width_avail;
|
||||
if ((table->Flags & ImGuiTableFlags_ScrollX) && table->InnerWidth == 0.0f)
|
||||
width_avail = table->InnerClipRect.GetWidth() - width_spacings;
|
||||
@ -703,6 +708,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
// Mark some columns as not resizable
|
||||
int count_resizable = 0;
|
||||
table->ColumnsTotalWidth = width_spacings;
|
||||
table->ColumnsAutoFitWidth = width_spacings;
|
||||
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
|
||||
{
|
||||
if (!(table->VisibleMaskByDisplayOrder & ((ImU64)1 << order_n)))
|
||||
@ -712,8 +718,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
// Allocate width for stretched/weighted columns
|
||||
if (column->Flags & ImGuiTableColumnFlags_WidthStretch)
|
||||
{
|
||||
// WidthStretchWeight gets converted into WidthRequest
|
||||
float weight_ratio = column->WidthStretchWeight / sum_weights_stretched;
|
||||
// StretchWeight gets converted into WidthRequest
|
||||
float weight_ratio = column->StretchWeight / sum_weights_stretched;
|
||||
column->WidthRequest = IM_FLOOR(ImMax(width_avail_for_stretched_columns * weight_ratio, min_column_width) + 0.01f);
|
||||
width_remaining_for_stretched_columns -= column->WidthRequest;
|
||||
|
||||
@ -735,7 +741,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
|
||||
// Assign final width, record width in case we will need to shrink
|
||||
column->WidthGiven = ImFloor(ImMax(column->WidthRequest, min_column_width));
|
||||
table->ColumnsTotalWidth += column->WidthGiven;
|
||||
table->ColumnsTotalWidth += column->WidthGiven + table->CellPaddingX * 2.0f;
|
||||
table->ColumnsAutoFitWidth += column->WidthAuto + table->CellPaddingX * 2.0f;
|
||||
}
|
||||
|
||||
#if 0
|
||||
@ -788,6 +795,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
// Setup final position, offset and clipping rectangles
|
||||
int visible_n = 0;
|
||||
float offset_x = (table->FreezeColumnsCount > 0) ? table->OuterRect.Min.x : work_rect.Min.x;
|
||||
offset_x += table->OuterPaddingX;
|
||||
ImRect host_clip_rect = table->InnerClipRect;
|
||||
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
|
||||
{
|
||||
@ -820,7 +828,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
{
|
||||
// Frozen columns can't reach beyond visible width else scrolling will naturally break.
|
||||
if (order_n < table->FreezeColumnsRequest)
|
||||
max_x = table->InnerClipRect.Max.x - (table->FreezeColumnsRequest - order_n) * min_column_width;
|
||||
max_x = table->InnerClipRect.Max.x - (table->FreezeColumnsRequest - order_n) * min_column_width_padded - table->OuterPaddingX;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -828,18 +836,19 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
// sure they are all visible. Because of this we also know that all of the columns will always fit in
|
||||
// table->WorkRect and therefore in table->InnerRect (because ScrollX is off)
|
||||
if (!(table->Flags & ImGuiTableFlags_NoKeepColumnsVisible))
|
||||
max_x = table->WorkRect.Max.x - (table->ColumnsVisibleCount - (column->IndexWithinVisibleSet + 1)) * min_column_width;
|
||||
max_x = table->WorkRect.Max.x - (table->ColumnsVisibleCount - (column->IndexWithinVisibleSet + 1)) * min_column_width_padded - table->OuterPaddingX;
|
||||
}
|
||||
if (offset_x + column->WidthGiven > max_x)
|
||||
column->WidthGiven = ImMax(max_x - offset_x, min_column_width);
|
||||
if (offset_x + column->WidthGiven + table->CellPaddingX * 2.0f > max_x) // FIXME-TABLE: CHECK
|
||||
column->WidthGiven = ImMax(max_x - offset_x - table->CellPaddingX * 2.0f, min_column_width);
|
||||
|
||||
column->MinX = offset_x;
|
||||
column->MaxX = column->MinX + column->WidthGiven;
|
||||
// Min, Max, Starting positions
|
||||
column->MinX = offset_x - table->CellSpacingX1;
|
||||
column->MaxX = offset_x + column->WidthGiven + table->CellSpacingX2 + table->CellPaddingX * 2.0f;
|
||||
column->StartX = offset_x + table->CellPaddingX;
|
||||
|
||||
//// A one pixel padding on the right side makes clipping more noticeable and contents look less cramped.
|
||||
column->ClipRect.Min.x = column->MinX;
|
||||
column->ClipRect.Min.y = work_rect.Min.y;
|
||||
column->ClipRect.Max.x = column->MaxX;// -1.0f;
|
||||
column->ClipRect.Max.x = column->MaxX;
|
||||
column->ClipRect.Max.y = FLT_MAX;
|
||||
column->ClipRect.ClipWithFull(host_clip_rect);
|
||||
|
||||
@ -853,8 +862,23 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
if (is_hovering_table && g.IO.MousePos.x >= column->ClipRect.Min.x && g.IO.MousePos.x < column->ClipRect.Max.x)
|
||||
table->HoveredColumnBody = (ImS8)column_n;
|
||||
|
||||
// Starting cursor position
|
||||
column->StartX = column->MinX + table->CellPaddingX1;
|
||||
// [DEBUG] Display overlay
|
||||
#if 0
|
||||
if (g.IO.KeyShift)
|
||||
{
|
||||
// Note that ClipRect should always cover MinX..MaxX (in order to guarantee that draw calls can be merged into parent)
|
||||
float y1 = table->WorkRect.Min.y;
|
||||
float y2 = table->WorkRect.Min.y + table->LastOuterHeight;
|
||||
//GetForegroundDrawList()->AddLine(ImVec2(column->MinX, y1 - 5.0f), ImVec2(column->MinX, y2 + 5.0f), IM_COL32(0, 255, 50, 255));
|
||||
//GetForegroundDrawList()->AddLine(ImVec2(column->MaxX, y1 - 5.0f), ImVec2(column->MaxX, y2 + 5.0f), IM_COL32(0, 255, 50, 255));
|
||||
//GetForegroundDrawList()->AddRect(ImVec2(column->ClipRect.Min.x, y1), ImVec2(column->ClipRect.Max.x, y2), IM_COL32(255, 0, 0, 255), 0.0f, 0, 1.0f);
|
||||
//GetForegroundDrawList()->AddRect(ImVec2(column->MinX + table->CellPaddingX, y1), ImVec2(column->MaxX - table->CellPaddingX, y2), IM_COL32(255, 255, 0, 255));
|
||||
char buf[128];
|
||||
ImFormatString(buf, IM_ARRAYSIZE(buf), "(cont_w)\n%.2f\n(max-min)\n%.2f", column->MaxX - table->CellPaddingX - column->StartX, column->MaxX - column->MinX);
|
||||
GetForegroundDrawList()->AddRectFilled(ImVec2(column->MinX, y1), ImVec2(column->MaxX, y2), IM_COL32(0, 0, 0, 200));
|
||||
GetForegroundDrawList()->AddText(ImVec2(column->StartX, y1), IM_COL32(255, 255, 255, 255), buf);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Alignment
|
||||
// FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in
|
||||
@ -866,9 +890,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
// column->StartX = ImLerp(column->StartX, ImMax(column->StartX, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f);
|
||||
|
||||
// Reset content width variables
|
||||
const float initial_max_pos_x = column->MinX + table->CellPaddingX1;
|
||||
column->ContentMaxPosFrozen = column->ContentMaxPosUnfrozen = initial_max_pos_x;
|
||||
column->ContentMaxPosHeadersUsed = column->ContentMaxPosHeadersIdeal = initial_max_pos_x;
|
||||
column->ContentMaxPosFrozen = column->ContentMaxPosUnfrozen = column->StartX;
|
||||
column->ContentMaxPosHeadersUsed = column->ContentMaxPosHeadersIdeal = column->StartX;
|
||||
|
||||
// Don't decrement auto-fit counters until container window got a chance to submit its items
|
||||
if (table->HostSkipItems == false)
|
||||
@ -880,7 +903,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
if (visible_n < table->FreezeColumnsCount)
|
||||
host_clip_rect.Min.x = ImMax(host_clip_rect.Min.x, column->MaxX + 2.0f);
|
||||
|
||||
offset_x += column->WidthGiven + table->CellSpacingX;
|
||||
offset_x += column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f;
|
||||
visible_n++;
|
||||
}
|
||||
|
||||
@ -1063,7 +1086,7 @@ void ImGui::EndTable()
|
||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
|
||||
// Store content width (for both Headers and Rows)
|
||||
float ref_x = column->StartX - table->CellPaddingX1;
|
||||
float ref_x = column->StartX;
|
||||
column->ContentWidthFrozen = (ImS16)ImMax(0.0f, column->ContentMaxPosFrozen - ref_x);
|
||||
column->ContentWidthUnfrozen = (ImS16)ImMax(0.0f, column->ContentMaxPosUnfrozen - ref_x);
|
||||
column->ContentWidthHeadersUsed = (ImS16)ImMax(0.0f, column->ContentMaxPosHeadersUsed - ref_x);
|
||||
@ -1081,18 +1104,18 @@ void ImGui::EndTable()
|
||||
table->DrawSplitter.Merge(inner_window->DrawList);
|
||||
|
||||
// When releasing a column being resized, scroll to keep the resulting column in sight
|
||||
const float min_column_width = TableGetMinColumnWidth();
|
||||
if (!(table->Flags & ImGuiTableFlags_ScrollX) && inner_window != outer_window)
|
||||
{
|
||||
inner_window->Scroll.x = 0.0f;
|
||||
}
|
||||
else if (table->LastResizedColumn != -1 && table->ResizedColumn == -1 && inner_window->ScrollbarX && table->InstanceInteracted == table->InstanceCurrent)
|
||||
{
|
||||
const float min_column_width_padded = TableGetMinColumnWidth() + table->CellPaddingX * 2.0f;
|
||||
ImGuiTableColumn* column = &table->Columns[table->LastResizedColumn];
|
||||
if (column->MaxX < table->InnerClipRect.Min.x)
|
||||
SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x - min_column_width, 1.0f);
|
||||
SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x - min_column_width_padded, 1.0f);
|
||||
else if (column->MaxX > table->InnerClipRect.Max.x)
|
||||
SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x + min_column_width, 1.0f);
|
||||
SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x + min_column_width_padded, 1.0f);
|
||||
}
|
||||
|
||||
// Apply resizing/dragging at the end of the frame
|
||||
@ -1100,7 +1123,7 @@ void ImGui::EndTable()
|
||||
{
|
||||
ImGuiTableColumn* column = &table->Columns[table->ResizedColumn];
|
||||
const float new_x2 = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + TABLE_RESIZE_SEPARATOR_HALF_THICKNESS);
|
||||
const float new_width = ImFloor(new_x2 - column->MinX);
|
||||
const float new_width = ImFloor(new_x2 - column->MinX - table->CellSpacingX1 - table->CellPaddingX * 2.0f);
|
||||
table->ResizedColumnNextWidth = new_width;
|
||||
}
|
||||
|
||||
@ -1177,7 +1200,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
const bool is_resized = (table->ResizedColumn == column_n) && (table->InstanceInteracted == table->InstanceCurrent);
|
||||
const bool is_resizable = (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) == 0;
|
||||
|
||||
if (column->MaxX > table->InnerClipRect.Max.x && !is_resized && is_hovered)
|
||||
if (column->MaxX > table->InnerClipRect.Max.x && !is_resized)// && is_hovered)
|
||||
continue;
|
||||
if (column->NextVisibleColumn == -1 && !is_resizable)
|
||||
continue;
|
||||
@ -1222,6 +1245,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
}
|
||||
else if (table->Flags & ImGuiTableFlags_BordersOuterV)
|
||||
{
|
||||
// FIXME-TABLE: could use AddRect or explicit VLine/HLine helper?
|
||||
outer_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Min.x, outer_border.Max.y), outer_col, border_size);
|
||||
outer_drawlist->AddLine(ImVec2(outer_border.Max.x, outer_border.Min.y), outer_border.Max, outer_col, border_size);
|
||||
}
|
||||
@ -1234,6 +1258,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
if ((table->Flags & ImGuiTableFlags_BordersInnerH) && table->RowPosY2 < table->OuterRect.Max.y)
|
||||
{
|
||||
// Draw bottom-most row border
|
||||
// FIXME-TABLE: could use AddRect or explicit VLine/HLine helper?
|
||||
const float border_y = table->RowPosY2;
|
||||
if (border_y >= table->BackgroundClipRect.Min.y && border_y < table->BackgroundClipRect.Max.y)
|
||||
inner_drawlist->AddLine(ImVec2(table->BorderX1, border_y), ImVec2(table->BorderX2, border_y), table->BorderColorLight, border_size);
|
||||
@ -1252,7 +1277,7 @@ static void TableUpdateColumnsWeightFromWidth(ImGuiTable* table)
|
||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
if (!column->IsVisible || !(column->Flags & ImGuiTableColumnFlags_WidthStretch))
|
||||
continue;
|
||||
visible_weight += column->WidthStretchWeight;
|
||||
visible_weight += column->StretchWeight;
|
||||
visible_width += column->WidthRequest;
|
||||
}
|
||||
IM_ASSERT(visible_weight > 0.0f && visible_width > 0.0f);
|
||||
@ -1263,11 +1288,12 @@ static void TableUpdateColumnsWeightFromWidth(ImGuiTable* table)
|
||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
if (!column->IsVisible || !(column->Flags & ImGuiTableColumnFlags_WidthStretch))
|
||||
continue;
|
||||
column->WidthStretchWeight = ((column->WidthRequest + 0.0f) / visible_width) * visible_weight;
|
||||
column->StretchWeight = ((column->WidthRequest + 0.0f) / visible_width) * visible_weight;
|
||||
}
|
||||
}
|
||||
|
||||
// Public wrapper
|
||||
// 'width' = inner column width, without padding
|
||||
void ImGui::TableSetColumnWidth(int column_n, float width)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -1282,7 +1308,7 @@ void ImGui::TableSetColumnWidth(int column_n, float width)
|
||||
void ImGui::TableSetColumnWidth(ImGuiTable* table, ImGuiTableColumn* column_0, float column_0_width)
|
||||
{
|
||||
// Constraints
|
||||
float min_width = TableGetMinColumnWidth();
|
||||
const float min_width = TableGetMinColumnWidth();
|
||||
float max_width_0 = FLT_MAX;
|
||||
if (!(table->Flags & ImGuiTableFlags_ScrollX))
|
||||
max_width_0 = (table->WorkRect.Max.x - column_0->MinX) - (table->ColumnsVisibleCount - (column_0->IndexWithinVisibleSet + 1)) * min_width;
|
||||
@ -1431,7 +1457,7 @@ void ImGui::TableReorderDrawChannelsForMerge(ImGuiTable* table)
|
||||
width_contents = ImMax(column->ContentWidthFrozen, column->ContentWidthHeadersUsed);
|
||||
else // Row freeze: use width after freeze
|
||||
width_contents = column->ContentWidthUnfrozen;
|
||||
if (width_contents > column->WidthGiven)
|
||||
if (width_contents > column->WidthGiven + table->CellPaddingX * 1.0f)
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -1537,12 +1563,12 @@ void ImGui::TableReorderDrawChannelsForMerge(ImGuiTable* table)
|
||||
}
|
||||
}
|
||||
|
||||
// We use a default parameter of 'init_width_or_weight == -1'
|
||||
// ImGuiTableColumnFlags_WidthFixed, width <= 0 --> init width == auto
|
||||
// ImGuiTableColumnFlags_WidthFixed, width > 0 --> init width == manual
|
||||
// ImGuiTableColumnFlags_WidthStretch, weight < 0 --> init weight == 1.0f
|
||||
// ImGuiTableColumnFlags_WidthStretch, weight >= 0 --> init weight == custom
|
||||
// Use a different API?
|
||||
// We use a default parameter of 'init_width_or_weight == -1',
|
||||
// - with ImGuiTableColumnFlags_WidthFixed, width <= 0 --> init width == auto
|
||||
// - with ImGuiTableColumnFlags_WidthFixed, width > 0 --> init width == manual
|
||||
// - with ImGuiTableColumnFlags_WidthStretch, weight < 0 --> init weight == 1.0f
|
||||
// - with ImGuiTableColumnFlags_WidthStretch, weight >= 0 --> init weight == custom
|
||||
// Widths are specified _without_ CellPadding. So if you specify a width of 100.0f the column will be 100.0f+Padding*2.0f and you can fit a 100.0-wide item in it.
|
||||
void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, float init_width_or_weight, ImGuiID user_id)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -1573,8 +1599,8 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags,
|
||||
if (init_width_or_weight < 0.0f)
|
||||
init_width_or_weight = 1.0f;
|
||||
}
|
||||
column->WidthOrWeightInitValue = init_width_or_weight;
|
||||
if (table->IsInitializing && column->WidthRequest < 0.0f && column->WidthStretchWeight < 0.0f)
|
||||
column->InitStretchWeightOrWidth = init_width_or_weight;
|
||||
if (table->IsInitializing && column->WidthRequest < 0.0f && column->StretchWeight < 0.0f)
|
||||
{
|
||||
// Init width or weight
|
||||
if ((flags & ImGuiTableColumnFlags_WidthFixed) && init_width_or_weight > 0.0f)
|
||||
@ -1584,9 +1610,9 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags,
|
||||
column->AutoFitQueue = 0x00;
|
||||
}
|
||||
if (flags & ImGuiTableColumnFlags_WidthStretch)
|
||||
column->WidthStretchWeight = init_width_or_weight;
|
||||
column->StretchWeight = init_width_or_weight;
|
||||
else
|
||||
column->WidthStretchWeight = 1.0f;
|
||||
column->StretchWeight = 1.0f;
|
||||
}
|
||||
if (table->IsInitializing)
|
||||
{
|
||||
@ -1740,10 +1766,9 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
||||
ImGuiTableCellData* cell_data_end = &table->RowCellData[table->RowCellDataCurrent];
|
||||
for (ImGuiTableCellData* cell_data = &table->RowCellData[0]; cell_data <= cell_data_end; cell_data++)
|
||||
{
|
||||
ImGuiTableColumn* column = &table->Columns[cell_data->Column];
|
||||
ImRect cell_rect(column->MinX - table->CellSpacingX, bg_y1, column->MaxX, bg_y2); // FIXME-TABLE: Padding currently wrong until we finish the padding refactor
|
||||
cell_rect.ClipWith(table->BackgroundClipRect);
|
||||
window->DrawList->AddRectFilled(cell_rect.Min, cell_rect.Max, cell_data->BgColor);
|
||||
ImRect cell_bg_rect = TableGetCellBgRect(table, cell_data->Column);
|
||||
cell_bg_rect.ClipWith(table->BackgroundClipRect);
|
||||
window->DrawList->AddRectFilled(cell_bg_rect.Min, cell_bg_rect.Max, cell_data->BgColor);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1820,8 +1845,8 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
|
||||
window->DC.NavLayerCurrent = column->NavLayerCurrent;
|
||||
|
||||
window->WorkRect.Min.y = window->DC.CursorPos.y;
|
||||
window->WorkRect.Min.x = column->MinX + table->CellPaddingX1;
|
||||
window->WorkRect.Max.x = column->MaxX - table->CellPaddingX2;
|
||||
window->WorkRect.Min.x = column->MinX + table->CellPaddingX + table->CellSpacingX1;
|
||||
window->WorkRect.Max.x = column->MaxX - table->CellPaddingX - table->CellSpacingX2;
|
||||
|
||||
// To allow ImGuiListClipper to function we propagate our row height
|
||||
if (!column->IsVisible)
|
||||
@ -1950,14 +1975,20 @@ int ImGui::TableGetColumnIndex()
|
||||
}
|
||||
|
||||
// Return the cell rectangle based on currently known height.
|
||||
// Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations.
|
||||
// The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it.
|
||||
ImRect ImGui::TableGetCellBgRect()
|
||||
// - Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations.
|
||||
// The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it.
|
||||
// - Important: if ImGuiTableFlags_PadOuterX is set but ImGuiTableFlags_PadInnerX is not set, the outer-most left and right
|
||||
// columns report a small offset so their CellBgRect can extend up to the outer border.
|
||||
ImRect ImGui::TableGetCellBgRect(const ImGuiTable* table, int column_n)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
|
||||
return ImRect(column->MinX, table->RowPosY1, column->MaxX, table->RowPosY2);
|
||||
const ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
float x1 = column->MinX;
|
||||
float x2 = column->MaxX;
|
||||
if (column->PrevVisibleColumn == -1)
|
||||
x1 -= table->CellSpacingX1;
|
||||
if (column->NextVisibleColumn == -1)
|
||||
x2 += table->CellSpacingX2;
|
||||
return ImRect(x1, table->RowPosY1, x2, table->RowPosY2);
|
||||
}
|
||||
|
||||
const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n)
|
||||
@ -2206,12 +2237,10 @@ void ImGui::TableHeader(const char* label)
|
||||
ImVec2 label_pos = window->DC.CursorPos;
|
||||
|
||||
// If we already got a row height, there's use that.
|
||||
ImRect cell_r = TableGetCellBgRect();
|
||||
cell_r.Min.x -= table->CellSpacingX; // FIXME-TABLE: TableGetCellRect() is misleading.
|
||||
// FIXME-TABLE-PADDING: Problem if the correct outer-padding CellBgRect strays off our ClipRect
|
||||
ImRect cell_r = TableGetCellBgRect(table, column_n);
|
||||
float label_height = ImMax(label_size.y, table->RowMinHeight - g.Style.CellPadding.y * 2.0f);
|
||||
|
||||
//GetForegroundDrawList()->AddRect(cell_r.Min, cell_r.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
|
||||
|
||||
// Keep header highlighted when context menu is open.
|
||||
// (FIXME-TABLE: however we cannot assume the ID of said popup if it has been created by the user...)
|
||||
const bool selected = (table->IsContextPopupOpen && table->ContextPopupColumn == column_n && table->InstanceInteracted == table->InstanceCurrent);
|
||||
@ -2221,12 +2250,16 @@ void ImGui::TableHeader(const char* label)
|
||||
if (!ItemAdd(bb, id))
|
||||
return;
|
||||
|
||||
//GetForegroundDrawList()->AddRect(cell_r.Min, cell_r.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
|
||||
//GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
|
||||
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_None);
|
||||
if (hovered || selected)
|
||||
{
|
||||
const ImU32 col = GetColorU32(held ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
|
||||
RenderFrame(bb.Min, bb.Max, col, false, 0.0f);
|
||||
//RenderFrame(bb.Min, bb.Max, col, false, 0.0f);
|
||||
TableSetBgColor(ImGuiTableBgTarget_CellBg, col, table->CurrentColumn);
|
||||
RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding);
|
||||
}
|
||||
if (held)
|
||||
@ -2611,7 +2644,7 @@ void ImGui::TableSaveSettings(ImGuiTable* table)
|
||||
settings->SaveFlags = ImGuiTableFlags_None;
|
||||
for (int n = 0; n < table->ColumnsCount; n++, column++, column_settings++)
|
||||
{
|
||||
const float width_or_weight = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? column->WidthStretchWeight : column->WidthRequest;
|
||||
const float width_or_weight = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? column->StretchWeight : column->WidthRequest;
|
||||
column_settings->WidthOrWeight = width_or_weight;
|
||||
column_settings->Index = (ImS8)n;
|
||||
column_settings->DisplayOrder = column->DisplayOrder;
|
||||
@ -2623,9 +2656,9 @@ void ImGui::TableSaveSettings(ImGuiTable* table)
|
||||
save_ref_scale = true;
|
||||
|
||||
// We skip saving some data in the .ini file when they are unnecessary to restore our state.
|
||||
// Note that fixed width where initial width was derived from auto-fit will always be saved as WidthOrWeightInitValue will be 0.0f.
|
||||
// Note that fixed width where initial width was derived from auto-fit will always be saved as InitStretchWeightOrWidth will be 0.0f.
|
||||
// FIXME-TABLE: We don't have logic to easily compare SortOrder to DefaultSortOrder yet so it's always saved when present.
|
||||
if (width_or_weight != column->WidthOrWeightInitValue)
|
||||
if (width_or_weight != column->InitStretchWeightOrWidth)
|
||||
settings->SaveFlags |= ImGuiTableFlags_Resizable;
|
||||
if (column->DisplayOrder != n)
|
||||
settings->SaveFlags |= ImGuiTableFlags_Reorderable;
|
||||
@ -2678,7 +2711,7 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
|
||||
if (settings->SaveFlags & ImGuiTableFlags_Resizable)
|
||||
{
|
||||
if (column_settings->IsStretch)
|
||||
column->WidthStretchWeight = column_settings->WidthOrWeight;
|
||||
column->StretchWeight = column_settings->WidthOrWeight;
|
||||
else
|
||||
column->WidthRequest = column_settings->WidthOrWeight;
|
||||
column->AutoFitQueue = 0x00;
|
||||
@ -2824,7 +2857,7 @@ void ImGui::TableSettingsInstallHandler(ImGuiContext* context)
|
||||
|
||||
void ImGui::DebugNodeTable(ImGuiTable* table)
|
||||
{
|
||||
char buf[256];
|
||||
char buf[512];
|
||||
char* p = buf;
|
||||
const char* buf_end = buf + IM_ARRAYSIZE(buf);
|
||||
const bool is_active = (table->LastFrameActive >= ImGui::GetFrameCount() - 2);
|
||||
@ -2839,21 +2872,23 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
|
||||
BulletText("OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f)", table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.GetWidth(), table->OuterRect.GetHeight());
|
||||
BulletText("InnerWidth: %.1f%s", table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : "");
|
||||
BulletText("ColumnsWidth: %.1f, AutoFitWidth: %.1f", table->ColumnsTotalWidth, table->ColumnsAutoFitWidth);
|
||||
BulletText("CellPaddingX: %.1f, CellSpacingX: %.1f/%.1f, OuterPaddingX: %.1f", table->CellPaddingX, table->CellSpacingX1, table->CellSpacingX2, table->OuterPaddingX);
|
||||
BulletText("HoveredColumnBody: %d, HoveredColumnBorder: %d", table->HoveredColumnBody, table->HoveredColumnBorder);
|
||||
BulletText("ResizedColumn: %d, ReorderColumn: %d, HeldHeaderColumn: %d", table->ResizedColumn, table->ReorderColumn, table->HeldHeaderColumn);
|
||||
for (int n = 0; n < table->ColumnsCount; n++)
|
||||
{
|
||||
ImGuiTableColumn* column = &table->Columns[n];
|
||||
const char* name = TableGetColumnName(table, n);
|
||||
BulletText("Column %d order %d name '%s': +%.1f to +%.1f\n"
|
||||
ImFormatString(buf, IM_ARRAYSIZE(buf),
|
||||
"Column %d order %d name '%s': +%.1f to +%.1f\n"
|
||||
"Visible: %d, Clipped: %d, DrawChannels: %d,%d\n"
|
||||
"WidthGiven/Request: %.2f/%.2f, WidthWeight: %.3f\n"
|
||||
"WidthGiven: %.2f, Request/Auto: %.2f/%.2f, StretchWeight: %.3f\n"
|
||||
"ContentWidth: Frozen %d, Unfrozen %d, HeadersUsed/Ideal %d/%d\n"
|
||||
"SortOrder: %d, SortDir: %s\n"
|
||||
"UserID: 0x%08X, Flags: 0x%04X: %s%s%s%s..",
|
||||
n, column->DisplayOrder, name, column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x,
|
||||
column->IsVisible, column->IsClipped, column->DrawChannelFrozen, column->DrawChannelUnfrozen,
|
||||
column->WidthGiven, column->WidthRequest, column->WidthStretchWeight,
|
||||
column->WidthGiven, column->WidthRequest, column->WidthAuto, column->StretchWeight,
|
||||
column->ContentWidthFrozen, column->ContentWidthUnfrozen, column->ContentWidthHeadersUsed, column->ContentWidthHeadersIdeal,
|
||||
column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? "Ascending" : (column->SortDirection == ImGuiSortDirection_Descending) ? "Descending" : "None",
|
||||
column->UserID, column->Flags,
|
||||
@ -2861,6 +2896,13 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
|
||||
(column->Flags & ImGuiTableColumnFlags_WidthStretch) ? "WidthStretch " : "",
|
||||
(column->Flags & ImGuiTableColumnFlags_WidthAlwaysAutoResize) ? "WidthAlwaysAutoResize " : "",
|
||||
(column->Flags & ImGuiTableColumnFlags_NoResize) ? "NoResize " : "");
|
||||
Bullet();
|
||||
Selectable(buf);
|
||||
if (IsItemHovered())
|
||||
{
|
||||
ImRect r(column->MinX, table->OuterRect.Min.y, column->MaxX, table->OuterRect.Max.y);
|
||||
GetForegroundDrawList()->AddRect(r.Min, r.Max, IM_COL32(255, 255, 0, 255));
|
||||
}
|
||||
}
|
||||
if (ImGuiTableSettings* settings = TableGetBoundSettings(table))
|
||||
DebugNodeTableSettings(settings);
|
||||
|
Loading…
Reference in New Issue
Block a user