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Merge branch 'master' into viewport
# Conflicts: # examples/imgui_impl_dx10.cpp # examples/imgui_impl_dx11.cpp # examples/imgui_impl_dx12.cpp # examples/imgui_impl_dx9.cpp # examples/opengl2_example/imgui_impl_glfw_gl2.cpp # examples/opengl3_example/imgui_impl_glfw_gl3.cpp # examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp # examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp # examples/vulkan_example/imgui_impl_glfw_vulkan.cpp # imgui.h
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@ -91,6 +91,7 @@ Breaking Changes:
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- Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT and ImGuiMouseCursor_Count_ to ImGuiMouseCursor_COUNT for consistency with other public enums.
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- Obsoleted IsAnyWindowHovered() in favor of IsWindowHovered(ImGuiHoveredFlags_AnyWindow). Kept redirection function (will obsolete).
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- Obsoleted IsAnyWindowFocused() in favor of IsWindowFocused(ImGuiFocusedFlags_AnyWindow). Kept redirection function (will obsolete).
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- Renamed io.WantMoveMouse to io.WantSetMousePos for consistency and ease of understanding (was added in 1.52, _not_ used by core, and honored by some binding ahead of merging the Nav branch).
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- Removed ImGuiCol_CloseButton, ImGuiCol_CloseButtonActive, ImGuiCol_CloseButtonHovered style colors as the closing cross uses regular button colors now.
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- Renamed ImGuiSizeConstraintCallback to ImGuiSizeCallback, ImGuiSizeConstraintCallbackData to ImGuiSizeCallbackData.
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- Removed CalcItemRectClosestPoint() which was weird and not really used by anyone except demo code. If you need it it's easy to replicate on your side.
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@ -98,6 +99,7 @@ Breaking Changes:
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Other Changes:
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(IN PROGRESS, WILL ADD TO THIS LIST AS WE WORK ON 1.60)
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- Doc: Added a Changelog file in the repository to ease comparing versions (it goes back to dear imgui 1.48), until now it was only on GitHub.
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- Navigation: merged in the gamepad/keyboard navigation (about one million changes!). (#787, #323)
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The initial focus was to support game controllers, but keyboard is becoming increasingly and decently usable.
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- To use Keyboard Navigation:
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@ -105,7 +107,8 @@ Other Changes:
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- When keyboard navigation is active (io.NavActive + ImGuiConfigFlags_NavEnableKeyboard), the io.WantCaptureKeyboard flag will be set.
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For more advanced uses, you may want to read from io.NavActive or io.NavVisible. Read imgui.cpp for more details.
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- To use Gamepad Navigation:
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- Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. Fill the io.NavInputs[] fields before calling NewFrame(). Note that io.NavInputs[] is cleared by EndFrame().
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- Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable.
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- Backend: Set io.BackendFlags |= ImGuiBackendFlags_HasGamepad + fill the io.NavInputs[] fields before calling NewFrame(). Note that io.NavInputs[] is cleared by EndFrame().
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- See https://github.com/ocornut/imgui/issues/1599 for recommended gamepad mapping.
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- See 'enum ImGuiNavInput_' in imgui.h for a description of inputs. Read imgui.cpp for more details.
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- Navigation: SetItemDefaultFocus() sets the navigation position in addition to scrolling. (#787)
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@ -119,6 +122,8 @@ Other Changes:
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- Context: Removed allocator parameters from CreateContext(), they are now setup with SetAllocatorFunctions() and shared by all contexts. (#1565, #586, #992, #1007, #1558)
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- Context: You may pass a ImFontAtlas to CreateContext() to specify a font atlas to share. Shared font atlas are not owned by the context and not destroyed along with it.
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- Context: Added IMGUI_DISABLE_DEFAULT_ALLOCATORS to disable linking with malloc/free. (#1565, #586, #992, #1007, #1558)
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- IO: Added io.ConfigFlags for user application to store settings for imgui and for the back-end (currently: _NavEnableKeyboard, _NavEnableGamepad, _NavEnableSetMousePos, _NoSetMouseCursor).
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- IO: Added io.BackendFlags for back-end to store its capabilities (currently: _HasGamepad, _HasMouseCursors, _HasSetMousePos). This will be used more in the next version.
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- IO: Added ImGuiKey_Insert, ImGuiKey_Space keys. Setup in all example bindings. (#1541)
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- IO: Added Horizontal Mouse Wheel support for horizontal scrolling. (#1463) [@tseeker]
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- IO: Added IsAnyMouseDown() helper which is helpful for bindings to handle mouse capturing.
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@ -169,12 +174,13 @@ Other Changes:
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- ImDrawList: Fixed AddRect() with antialiasing disabled (lower-right corner pixel was often missing, rounding looks a little better.) (#1646)
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- ImDrawList: Added CloneOutput() helper to facilitate the cloning of ImDrawData or ImDrawList for multi-threaded rendering.
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- Misc: Functions passed to libc qsort are explicitely marked cdecl to support compiling with vectorcall as the default calling convention. (#1230, #1611) [@RandyGaul]
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- Misc: ImVec2: added [] operator. This is becoming desirable for some types of code, better added sooner than later.
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- Misc: Exposed IM_OFFSETOF() helper in imgui.h.
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- Misc: ImVec2: added [] operator. This is becoming desirable for some code working of either axes independently. Better adding it sooner than later.
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- Misc: NewFrame(): Added an assert to detect incorrect filling of the io.KeyMap[] array earlier. (#1555)
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- Misc: Added IM_OFFSETOF() helper in imgui.h (previously was in imgui_internal.h)
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- Misc: Added obsolete redirection function GetItemsLineHeightWithSpacing() (which redirects to GetFrameHeightWithSpacing()), as intended and stated in docs of 1.53.
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- Misc: Added misc/natvis/imgui.natvis for visual studio debugger users to easily visualizer imgui internal types. Added to examples projects.
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- Misc: Added misc/natvis/imgui.natvis for visual studio debugger users to easily visualize imgui internal types. Added to examples projects.
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- Misc: Added IMGUI_USER_CONFIG to define a custom configuration filename. (#255, #1573, #1144, #41)
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- Misc: Added IMGUI_STB_TRUETYPE_FILENAME and IMGUI_STB_RECT_PACK_FILENAME compile time directives to use another version of the stb_ files.
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- Misc: Updated stb_rect_pack from 0.10 to 0.11 (minor changes).
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- Misc: Added ImGuiConfigFlags_IsSRGB and ImGuiConfigFlags_IsTouchScreen user flags (for io.ConfigFlags).
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(Those flags are not used by ImGui itself, they only exists to make it easy for the engine/back-end to pass information to the application in a standard manner.)
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@ -186,6 +192,7 @@ Other Changes:
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- Examples: Files in examples/ now include their own changelog so it is easier to occasionally update your bindings if needed.
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- Examples: Using Dark theme by default. (#707). Tweaked demo code.
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- Examples: Added support for horizontal mouse wheel for API that allows it. (#1463) [@tseeker]
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- Examples: All examples now setup the io.BackendFlags to signify they can honor mouse cursors, gamepad, etc.
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- Examples: DirectX12: Added DirectX 12 example. (#301) [@jdm3]
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- Examples: OpenGL3+GLFW,SDL: Changed GLSL shader version from 330 to 150. (#1466, #1504)
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- Examples: OpenGL3+GLFW,SDL: Added a way to override the GLSL version string in the Init function. (#1466, #1504).
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