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Viewport: ImGuiWindowFlags_NoFocusOnAppearing affects viewport accordingly. (#1542)
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@ -5233,7 +5233,10 @@ ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const
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viewport->Size = size;
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viewport->Size = size;
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viewport->PlatformMonitor = FindPlatformMonitorForRect(viewport->GetRect());
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viewport->PlatformMonitor = FindPlatformMonitorForRect(viewport->GetRect());
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g.Viewports.push_back(viewport);
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g.Viewports.push_back(viewport);
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if (window && (window->Flags & ImGuiWindowFlags_NoFocusOnAppearing))
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flags |= ImGuiViewportFlags_NoFocusOnAppearing;
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// We normally setup for all viewports in NewFrame() but here need to handle the mid-frame creation of a new viewport.
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// We normally setup for all viewports in NewFrame() but here need to handle the mid-frame creation of a new viewport.
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// We need to extend the fullscreen clip rect so the OverlayDrawList clip is correct for that the first frame
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// We need to extend the fullscreen clip rect so the OverlayDrawList clip is correct for that the first frame
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g.DrawListSharedData.ClipRectFullscreen.z = ImMax(g.DrawListSharedData.ClipRectFullscreen.z, viewport->Pos.x + viewport->Size.x);
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g.DrawListSharedData.ClipRectFullscreen.z = ImMax(g.DrawListSharedData.ClipRectFullscreen.z, viewport->Pos.x + viewport->Size.x);
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