Internals: NewFrame: Shuffled some code around (to minimize upcoming patches)

This commit is contained in:
omar 2017-12-29 20:56:52 +01:00
parent 4af84ac781
commit 170bcb2d7c

View File

@ -2276,15 +2276,16 @@ void ImGui::NewFrame()
if (!g.Initialized)
Initialize();
g.Time += g.IO.DeltaTime;
g.FrameCount += 1;
g.TooltipOverrideCount = 0;
g.WindowsActiveCount = 0;
SetCurrentFont(GetDefaultFont());
IM_ASSERT(g.Font->IsLoaded());
g.DrawListSharedData.ClipRectFullscreen = ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y);
g.DrawListSharedData.CurveTessellationTol = g.Style.CurveTessellationTol;
g.Time += g.IO.DeltaTime;
g.FrameCount += 1;
g.TooltipOverrideCount = 0;
g.WindowsActiveCount = 0;
g.OverlayDrawList.Clear();
g.OverlayDrawList.PushTextureID(g.IO.Fonts->TexID);
g.OverlayDrawList.PushClipRectFullScreen();