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Internals: NewFrame: Shuffled some code around (to minimize upcoming patches)
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@ -2276,15 +2276,16 @@ void ImGui::NewFrame()
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if (!g.Initialized)
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if (!g.Initialized)
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Initialize();
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Initialize();
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g.Time += g.IO.DeltaTime;
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g.FrameCount += 1;
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g.TooltipOverrideCount = 0;
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g.WindowsActiveCount = 0;
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SetCurrentFont(GetDefaultFont());
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SetCurrentFont(GetDefaultFont());
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IM_ASSERT(g.Font->IsLoaded());
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IM_ASSERT(g.Font->IsLoaded());
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g.DrawListSharedData.ClipRectFullscreen = ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y);
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g.DrawListSharedData.ClipRectFullscreen = ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y);
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g.DrawListSharedData.CurveTessellationTol = g.Style.CurveTessellationTol;
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g.DrawListSharedData.CurveTessellationTol = g.Style.CurveTessellationTol;
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g.Time += g.IO.DeltaTime;
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g.FrameCount += 1;
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g.TooltipOverrideCount = 0;
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g.WindowsActiveCount = 0;
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g.OverlayDrawList.Clear();
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g.OverlayDrawList.Clear();
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g.OverlayDrawList.PushTextureID(g.IO.Fonts->TexID);
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g.OverlayDrawList.PushTextureID(g.IO.Fonts->TexID);
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g.OverlayDrawList.PushClipRectFullScreen();
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g.OverlayDrawList.PushClipRectFullScreen();
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