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	Internals: NewFrame: Shuffled some code around (to minimize upcoming patches)
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		| @@ -2276,15 +2276,16 @@ void ImGui::NewFrame() | ||||
|     if (!g.Initialized) | ||||
|         Initialize(); | ||||
|  | ||||
|     g.Time += g.IO.DeltaTime; | ||||
|     g.FrameCount += 1; | ||||
|     g.TooltipOverrideCount = 0; | ||||
|     g.WindowsActiveCount = 0; | ||||
|  | ||||
|     SetCurrentFont(GetDefaultFont()); | ||||
|     IM_ASSERT(g.Font->IsLoaded()); | ||||
|     g.DrawListSharedData.ClipRectFullscreen = ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y); | ||||
|     g.DrawListSharedData.CurveTessellationTol = g.Style.CurveTessellationTol; | ||||
|  | ||||
|     g.Time += g.IO.DeltaTime; | ||||
|     g.FrameCount += 1; | ||||
|     g.TooltipOverrideCount = 0; | ||||
|     g.WindowsActiveCount = 0; | ||||
|     g.OverlayDrawList.Clear(); | ||||
|     g.OverlayDrawList.PushTextureID(g.IO.Fonts->TexID); | ||||
|     g.OverlayDrawList.PushClipRectFullScreen(); | ||||
|   | ||||
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