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Tables: Support for multi-line columns name. Renaming of some fields from BackupXXX to HostXXX. Comments.
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@ -2142,7 +2142,7 @@ void ImGuiTextBuffer::appendfv(const char* fmt, va_list args)
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static bool GetSkipItemForListClipping()
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{
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ImGuiContext& g = *GImGui;
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return (g.CurrentTable ? g.CurrentTable->BackupSkipItems : g.CurrentWindow->SkipItems);
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return (g.CurrentTable ? g.CurrentTable->HostSkipItems : g.CurrentWindow->SkipItems);
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}
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// Helper to calculate coarse clipping of large list of evenly sized items.
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5
imgui.h
5
imgui.h
@ -693,7 +693,8 @@ namespace ImGui
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IMGUI_API void TableHeader(const char* label); // submit one header cell manually.
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// Tables: Sorting
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// - Call TableGetSortSpecs() to retrieve latest sort specs for the table. Return value will be NULL if no sorting.
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// - Read ->SpecsChanged to tell if the specs have changed since last call.
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// - You can sort your data again when 'SpecsChanged == true'. It will be true with sorting specs have changed since last call, or the first time.
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// - Don't hold on this structure over multiple frames.
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IMGUI_API const ImGuiTableSortSpecs* TableGetSortSpecs(); // get latest sort specs for the table (NULL if not sorting).
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// Tab Bars, Tabs
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@ -1856,7 +1857,7 @@ struct ImGuiTableSortSpecs
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{
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const ImGuiTableSortSpecsColumn* Specs; // Pointer to sort spec array.
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int SpecsCount; // Sort spec count. Most often 1 unless e.g. ImGuiTableFlags_MultiSortable is enabled.
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bool SpecsChanged; // Set to true by TableGetSortSpecs() call if the specs have changed since the previous call.
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bool SpecsChanged; // Set to true by TableGetSortSpecs() call if the specs have changed since the previous call. Use this to sort again!
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ImU64 ColumnsMask; // Set to the mask of column indexes included in the Specs array. e.g. (1 << N) when column N is sorted.
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ImGuiTableSortSpecs() { Specs = NULL; SpecsCount = 0; SpecsChanged = false; ColumnsMask = 0x00; }
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@ -3916,6 +3916,7 @@ static void ShowDemoWindowTables()
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{
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MyItem::s_current_sort_specs = sorts_specs; // Store in variable accessible by the sort function.
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qsort(&items[0], (size_t)items.Size, sizeof(items[0]), MyItem::CompareWithSortSpecs);
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MyItem::s_current_sort_specs = NULL;
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}
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// Display data
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@ -4104,6 +4105,7 @@ static void ShowDemoWindowTables()
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{
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MyItem::s_current_sort_specs = sorts_specs; // Store in variable accessible by the sort function.
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qsort(&items[0], (size_t)items.Size, sizeof(items[0]), MyItem::CompareWithSortSpecs);
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MyItem::s_current_sort_specs = NULL;
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}
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items_need_sort = false;
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@ -1918,9 +1918,11 @@ struct ImGuiTable
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float ResizedColumnNextWidth;
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ImRect OuterRect; // Note: OuterRect.Max.y is often FLT_MAX until EndTable(), unless a height has been specified in BeginTable().
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ImRect WorkRect;
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ImRect HostClipRect; // This is used to check if we can eventually merge our columns draw calls into the current draw call of the current window.
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ImRect InnerClipRect;
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ImRect BackgroundClipRect; // We use this to cpu-clip cell background color fill
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ImRect HostClipRect; // This is used to check if we can eventually merge our columns draw calls into the current draw call of the current window.
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ImRect HostWorkRect; // Backup of InnerWindow->WorkRect at the end of BeginTable()
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ImVec2 HostCursorMaxPos; // Backup of InnerWindow->DC.CursorMaxPos at the end of BeginTable()
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ImGuiWindow* OuterWindow; // Parent window for the table
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ImGuiWindow* InnerWindow; // Window holding the table data (== OuterWindow or a child window)
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ImGuiTextBuffer ColumnsNames; // Contiguous buffer holding columns names
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@ -1956,9 +1958,7 @@ struct ImGuiTable
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bool IsDefaultDisplayOrder; // Set when display order is unchanged from default (DisplayOrder contains 0...Count-1)
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bool IsResetDisplayOrderRequest;
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bool IsFreezeRowsPassed; // Set when we got past the frozen row (the first one).
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bool BackupSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
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ImRect BackupWorkRect; // Backup of InnerWindow->WorkRect at the end of BeginTable()
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ImVec2 BackupCursorMaxPos; // Backup of InnerWindow->DC.CursorMaxPos at the end of BeginTable()
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bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
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ImGuiTable()
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{
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@ -232,6 +232,13 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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PushID(instance_id);
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}
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// Backup a copy of host window members we will modify
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ImGuiWindow* inner_window = table->InnerWindow;
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table->HostClipRect = inner_window->ClipRect;
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table->HostSkipItems = inner_window->SkipItems;
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table->HostWorkRect = inner_window->WorkRect;
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table->HostCursorMaxPos = inner_window->DC.CursorMaxPos;
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// Borders
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// - None ........Content..... Pad .....Content........
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// - VOuter | Pad ..Content..... Pad .....Content.. Pad | // FIXME-TABLE: Not handled properly
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@ -239,7 +246,6 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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// - VOuter+VInner | Pad ..Content.. Pad | Pad ..Content.. Pad |
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const bool has_cell_padding_x = (flags & ImGuiTableFlags_BordersVOuter) != 0;
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ImGuiWindow* inner_window = table->InnerWindow;
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table->CellPaddingX1 = has_cell_padding_x ? g.Style.CellPadding.x + 1.0f : 0.0f;
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table->CellPaddingX2 = has_cell_padding_x ? g.Style.CellPadding.x : 0.0f;
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table->CellPaddingY = g.Style.CellPadding.y;
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@ -249,7 +255,6 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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table->CurrentRow = -1;
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table->RowBgColorCounter = 0;
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table->LastRowFlags = ImGuiTableRowFlags_None;
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table->HostClipRect = inner_window->ClipRect;
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table->InnerClipRect = (inner_window == outer_window) ? table->WorkRect : inner_window->ClipRect;
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table->InnerClipRect.ClipWith(table->WorkRect); // We need this to honor inner_width
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table->InnerClipRect.ClipWith(table->HostClipRect);
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@ -306,11 +311,6 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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if (table->IsSettingsRequestLoad)
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TableLoadSettings(table);
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// Grab a copy of window fields we will modify
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table->BackupSkipItems = inner_window->SkipItems;
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table->BackupWorkRect = inner_window->WorkRect;
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table->BackupCursorMaxPos = inner_window->DC.CursorMaxPos;
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// Disable output until user calls TableNextRow() or TableNextCell() leading to the TableUpdateLayout() call..
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// This is not strictly necessary but will reduce cases were misleading "out of table" output will be confusing to the user.
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// Because we cannot safely assert in EndTable() when no rows have been created, this seems like our best option.
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@ -756,7 +756,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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}
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// Don't decrement auto-fit counters until container window got a chance to submit its items
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if (table->BackupSkipItems == false)
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if (table->HostSkipItems == false)
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{
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column->AutoFitQueue >>= 1;
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column->CannotSkipItemsQueue >>= 1;
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@ -896,8 +896,8 @@ void ImGui::EndTable()
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TableEndRow(table);
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// Finalize table height
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inner_window->SkipItems = table->BackupSkipItems;
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inner_window->DC.CursorMaxPos = table->BackupCursorMaxPos;
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inner_window->SkipItems = table->HostSkipItems;
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inner_window->DC.CursorMaxPos = table->HostCursorMaxPos;
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if (inner_window != outer_window)
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{
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table->OuterRect.Max.y = ImMax(table->OuterRect.Max.y, inner_window->Pos.y + inner_window->Size.y);
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@ -970,8 +970,8 @@ void ImGui::EndTable()
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}
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// Layout in outer window
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inner_window->WorkRect = table->BackupWorkRect;
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inner_window->SkipItems = table->BackupSkipItems;
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inner_window->WorkRect = table->HostWorkRect;
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inner_window->SkipItems = table->HostSkipItems;
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outer_window->DC.CursorPos = table->OuterRect.Min;
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outer_window->DC.ColumnsOffset.x = 0.0f;
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if (inner_window != outer_window)
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@ -1594,7 +1594,7 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_no)
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// FIXME-COLUMNS: Setup baseline, preserve across columns (how can we obtain first line baseline tho..)
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// window->DC.CurrLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, g.Style.FramePadding.y);
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window->SkipItems = column->IsClipped ? true : table->BackupSkipItems;
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window->SkipItems = column->IsClipped ? true : table->HostSkipItems;
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if (table->Flags & ImGuiTableFlags_NoClipX)
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{
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table->DrawSplitter.SetCurrentChannel(window->DrawList, 1);
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@ -1828,15 +1828,23 @@ void ImGui::TableAutoHeaders()
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ImGuiTable* table = g.CurrentTable;
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IM_ASSERT(table != NULL && "Need to call TableAutoHeaders() after BeginTable()!");
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const int columns_count = table->ColumnsCount;
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TableNextRow(ImGuiTableRowFlags_Headers, GetTextLineHeight() + g.Style.CellPadding.y * 2.0f);
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// Calculate row height (for the unlikely case that labels may be are multi-line)
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float row_height = GetTextLineHeight();
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for (int column_n = 0; column_n < columns_count; column_n++)
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if (TableGetColumnIsVisible(column_n))
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row_height = ImMax(row_height, CalcTextSize(TableGetColumnName(column_n)).y);
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row_height += g.Style.CellPadding.y * 2.0f;
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// Open row
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TableNextRow(ImGuiTableRowFlags_Headers, row_height);
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if (window->SkipItems)
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return;
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// This for loop is constructed to not make use of internal functions,
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// as this is intended to be a base template to copy and build from.
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int open_context_popup = INT_MAX;
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const int columns_count = table->ColumnsCount;
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for (int column_n = 0; column_n < columns_count; column_n++)
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{
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if (!TableSetColumnIndex(column_n))
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@ -1873,7 +1881,7 @@ void ImGui::TableAutoHeaders()
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// FIXME-TABLE: This is not user-land code any more...
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// FIXME-TABLE: Need to explain why this is here!
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window->SkipItems = table->BackupSkipItems;
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window->SkipItems = table->HostSkipItems;
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// Allow opening popup from the right-most section after the last column
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// FIXME-TABLE: This is not user-land code any more... perhaps instead we should expose hovered column.
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@ -1918,6 +1926,7 @@ void ImGui::TableAutoHeaders()
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// Emit a column header (text + optional sort order)
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// We cpu-clip text here so that all columns headers can be merged into a same draw call.
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// FIXME-TABLE: Should hold a selection state.
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// FIXME-TABLE: Style confusion between CellPadding.y and FramePadding.y
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void ImGui::TableHeader(const char* label)
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{
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ImGuiContext& g = *GImGui;
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@ -1931,19 +1940,21 @@ void ImGui::TableHeader(const char* label)
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const int column_n = table->CurrentColumn;
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ImGuiTableColumn* column = &table->Columns[column_n];
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float row_height = GetTextLineHeight();
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ImRect cell_r = TableGetCellRect();
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//GetForegroundDrawList()->AddRect(cell_r.Min, cell_r.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
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ImRect work_r = cell_r;
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work_r.Min.x = window->DC.CursorPos.x;
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work_r.Max.y = work_r.Min.y + row_height;
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// Label
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if (label == NULL)
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label = "";
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const char* label_end = FindRenderedTextEnd(label);
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ImVec2 label_size = CalcTextSize(label, label_end, true);
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ImVec2 label_pos = window->DC.CursorPos;
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// If we already got a row height, there's use that.
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ImRect cell_r = TableGetCellRect();
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float label_height = ImMax(label_size.y, cell_r.GetHeight() - g.Style.CellPadding.y * 2.0f);
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//GetForegroundDrawList()->AddRect(cell_r.Min, cell_r.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
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ImRect work_r = cell_r;
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work_r.Min.x = window->DC.CursorPos.x;
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work_r.Max.y = work_r.Min.y + label_height;
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float ellipsis_max = work_r.Max.x;
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// Selectable
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@ -1954,7 +1965,7 @@ void ImGui::TableHeader(const char* label)
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// Keep header highlighted when context menu is open. (FIXME-TABLE: however we cannot assume the ID of said popup if it has been created by the user...)
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const bool selected = (table->IsContextPopupOpen && table->ContextPopupColumn == column_n && table->InstanceInteracted == table->InstanceNo);
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const bool pressed = Selectable("", selected, ImGuiSelectableFlags_DrawHoveredWhenHeld, ImVec2(0.0f, row_height));
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const bool pressed = Selectable("", selected, ImGuiSelectableFlags_DrawHoveredWhenHeld, ImVec2(0.0f, label_height));
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const bool held = IsItemActive();
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if (held)
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table->HeldHeaderColumn = (ImS8)column_n;
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@ -2016,7 +2027,7 @@ void ImGui::TableHeader(const char* label)
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// Render clipped label
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// Clipping here ensure that in the majority of situations, all our header cells will be merged into a single draw call.
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//window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE);
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RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + row_height + g.Style.FramePadding.y), ellipsis_max, ellipsis_max, label, label_end, &label_size);
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RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + label_height + g.Style.FramePadding.y), ellipsis_max, ellipsis_max, label, label_end, &label_size);
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// We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considering for merging.
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// FIXME-TABLE: Clarify policies of how label width and potential decorations (arrows) fit into auto-resize of the column
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@ -2066,7 +2077,7 @@ void ImGui::TableSortSpecsClickColumn(ImGuiTable* table, ImGuiTableColumn* click
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}
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// Return NULL if no sort specs.
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// Return ->WantSort == true when the specs have changed since the last query.
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// You can sort your data again when 'SpecsChanged == true'.It will be true with sorting specs have changed since last call, or the first time.
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const ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
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{
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ImGuiContext& g = *GImGui;
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