mirror of
				https://github.com/Drezil/imgui.git
				synced 2025-11-04 07:01:04 +01:00 
			
		
		
		
	Tables: Support for multi-line columns name. Renaming of some fields from BackupXXX to HostXXX. Comments.
This commit is contained in:
		@@ -2142,7 +2142,7 @@ void ImGuiTextBuffer::appendfv(const char* fmt, va_list args)
 | 
			
		||||
static bool GetSkipItemForListClipping()
 | 
			
		||||
{
 | 
			
		||||
    ImGuiContext& g = *GImGui;
 | 
			
		||||
    return (g.CurrentTable ? g.CurrentTable->BackupSkipItems : g.CurrentWindow->SkipItems);
 | 
			
		||||
    return (g.CurrentTable ? g.CurrentTable->HostSkipItems : g.CurrentWindow->SkipItems);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Helper to calculate coarse clipping of large list of evenly sized items.
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										5
									
								
								imgui.h
									
									
									
									
									
								
							
							
						
						
									
										5
									
								
								imgui.h
									
									
									
									
									
								
							@@ -693,7 +693,8 @@ namespace ImGui
 | 
			
		||||
    IMGUI_API void          TableHeader(const char* label);             // submit one header cell manually.
 | 
			
		||||
    // Tables: Sorting
 | 
			
		||||
    // - Call TableGetSortSpecs() to retrieve latest sort specs for the table. Return value will be NULL if no sorting.
 | 
			
		||||
    // - Read ->SpecsChanged to tell if the specs have changed since last call.
 | 
			
		||||
    // - You can sort your data again when 'SpecsChanged == true'. It will be true with sorting specs have changed since last call, or the first time.
 | 
			
		||||
    // - Don't hold on this structure over multiple frames.
 | 
			
		||||
    IMGUI_API const ImGuiTableSortSpecs* TableGetSortSpecs();           // get latest sort specs for the table (NULL if not sorting).
 | 
			
		||||
 | 
			
		||||
    // Tab Bars, Tabs
 | 
			
		||||
@@ -1856,7 +1857,7 @@ struct ImGuiTableSortSpecs
 | 
			
		||||
{
 | 
			
		||||
    const ImGuiTableSortSpecsColumn* Specs;     // Pointer to sort spec array.
 | 
			
		||||
    int                         SpecsCount;     // Sort spec count. Most often 1 unless e.g. ImGuiTableFlags_MultiSortable is enabled.
 | 
			
		||||
    bool                        SpecsChanged;   // Set to true by TableGetSortSpecs() call if the specs have changed since the previous call.
 | 
			
		||||
    bool                        SpecsChanged;   // Set to true by TableGetSortSpecs() call if the specs have changed since the previous call. Use this to sort again!
 | 
			
		||||
    ImU64                       ColumnsMask;    // Set to the mask of column indexes included in the Specs array. e.g. (1 << N) when column N is sorted.
 | 
			
		||||
 | 
			
		||||
    ImGuiTableSortSpecs()       { Specs = NULL; SpecsCount = 0; SpecsChanged = false; ColumnsMask = 0x00; }
 | 
			
		||||
 
 | 
			
		||||
@@ -3916,6 +3916,7 @@ static void ShowDemoWindowTables()
 | 
			
		||||
                {
 | 
			
		||||
                    MyItem::s_current_sort_specs = sorts_specs; // Store in variable accessible by the sort function.
 | 
			
		||||
                    qsort(&items[0], (size_t)items.Size, sizeof(items[0]), MyItem::CompareWithSortSpecs);
 | 
			
		||||
                    MyItem::s_current_sort_specs = NULL;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
            // Display data
 | 
			
		||||
@@ -4104,6 +4105,7 @@ static void ShowDemoWindowTables()
 | 
			
		||||
            {
 | 
			
		||||
                MyItem::s_current_sort_specs = sorts_specs; // Store in variable accessible by the sort function.
 | 
			
		||||
                qsort(&items[0], (size_t)items.Size, sizeof(items[0]), MyItem::CompareWithSortSpecs);
 | 
			
		||||
                MyItem::s_current_sort_specs = NULL;
 | 
			
		||||
            }
 | 
			
		||||
            items_need_sort = false;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1918,9 +1918,11 @@ struct ImGuiTable
 | 
			
		||||
    float                       ResizedColumnNextWidth;
 | 
			
		||||
    ImRect                      OuterRect;                  // Note: OuterRect.Max.y is often FLT_MAX until EndTable(), unless a height has been specified in BeginTable().
 | 
			
		||||
    ImRect                      WorkRect;
 | 
			
		||||
    ImRect                      HostClipRect;               // This is used to check if we can eventually merge our columns draw calls into the current draw call of the current window.
 | 
			
		||||
    ImRect                      InnerClipRect;
 | 
			
		||||
    ImRect                      BackgroundClipRect;         // We use this to cpu-clip cell background color fill
 | 
			
		||||
    ImRect                      HostClipRect;               // This is used to check if we can eventually merge our columns draw calls into the current draw call of the current window.
 | 
			
		||||
    ImRect                      HostWorkRect;               // Backup of InnerWindow->WorkRect at the end of BeginTable()
 | 
			
		||||
    ImVec2                      HostCursorMaxPos;           // Backup of InnerWindow->DC.CursorMaxPos at the end of BeginTable()
 | 
			
		||||
    ImGuiWindow*                OuterWindow;                // Parent window for the table
 | 
			
		||||
    ImGuiWindow*                InnerWindow;                // Window holding the table data (== OuterWindow or a child window)
 | 
			
		||||
    ImGuiTextBuffer             ColumnsNames;               // Contiguous buffer holding columns names
 | 
			
		||||
@@ -1956,9 +1958,7 @@ struct ImGuiTable
 | 
			
		||||
    bool                        IsDefaultDisplayOrder;      // Set when display order is unchanged from default (DisplayOrder contains 0...Count-1)
 | 
			
		||||
    bool                        IsResetDisplayOrderRequest;
 | 
			
		||||
    bool                        IsFreezeRowsPassed;         // Set when we got past the frozen row (the first one).
 | 
			
		||||
    bool                        BackupSkipItems;            // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
 | 
			
		||||
    ImRect                      BackupWorkRect;             // Backup of InnerWindow->WorkRect at the end of BeginTable()
 | 
			
		||||
    ImVec2                      BackupCursorMaxPos;         // Backup of InnerWindow->DC.CursorMaxPos at the end of BeginTable()
 | 
			
		||||
    bool                        HostSkipItems;              // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
 | 
			
		||||
 | 
			
		||||
    ImGuiTable()
 | 
			
		||||
    {
 | 
			
		||||
 
 | 
			
		||||
@@ -232,6 +232,13 @@ bool    ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
 | 
			
		||||
        PushID(instance_id);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Backup a copy of host window members we will modify
 | 
			
		||||
    ImGuiWindow* inner_window = table->InnerWindow;
 | 
			
		||||
    table->HostClipRect = inner_window->ClipRect;
 | 
			
		||||
    table->HostSkipItems = inner_window->SkipItems;
 | 
			
		||||
    table->HostWorkRect = inner_window->WorkRect;
 | 
			
		||||
    table->HostCursorMaxPos = inner_window->DC.CursorMaxPos;
 | 
			
		||||
 | 
			
		||||
    // Borders
 | 
			
		||||
    // - None               ........Content..... Pad .....Content........
 | 
			
		||||
    // - VOuter             | Pad ..Content..... Pad .....Content.. Pad |       // FIXME-TABLE: Not handled properly
 | 
			
		||||
@@ -239,7 +246,6 @@ bool    ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
 | 
			
		||||
    // - VOuter+VInner      | Pad ..Content.. Pad | Pad ..Content.. Pad |
 | 
			
		||||
 | 
			
		||||
    const bool has_cell_padding_x = (flags & ImGuiTableFlags_BordersVOuter) != 0;
 | 
			
		||||
    ImGuiWindow* inner_window = table->InnerWindow;
 | 
			
		||||
    table->CellPaddingX1 = has_cell_padding_x ? g.Style.CellPadding.x + 1.0f : 0.0f;
 | 
			
		||||
    table->CellPaddingX2 = has_cell_padding_x ? g.Style.CellPadding.x : 0.0f;
 | 
			
		||||
    table->CellPaddingY = g.Style.CellPadding.y;
 | 
			
		||||
@@ -249,7 +255,6 @@ bool    ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
 | 
			
		||||
    table->CurrentRow = -1;
 | 
			
		||||
    table->RowBgColorCounter = 0;
 | 
			
		||||
    table->LastRowFlags = ImGuiTableRowFlags_None;
 | 
			
		||||
    table->HostClipRect = inner_window->ClipRect;
 | 
			
		||||
    table->InnerClipRect = (inner_window == outer_window) ? table->WorkRect : inner_window->ClipRect;
 | 
			
		||||
    table->InnerClipRect.ClipWith(table->WorkRect);     // We need this to honor inner_width
 | 
			
		||||
    table->InnerClipRect.ClipWith(table->HostClipRect);
 | 
			
		||||
@@ -306,11 +311,6 @@ bool    ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
 | 
			
		||||
    if (table->IsSettingsRequestLoad)
 | 
			
		||||
        TableLoadSettings(table);
 | 
			
		||||
 | 
			
		||||
    // Grab a copy of window fields we will modify
 | 
			
		||||
    table->BackupSkipItems = inner_window->SkipItems;
 | 
			
		||||
    table->BackupWorkRect = inner_window->WorkRect;
 | 
			
		||||
    table->BackupCursorMaxPos = inner_window->DC.CursorMaxPos;
 | 
			
		||||
 | 
			
		||||
    // Disable output until user calls TableNextRow() or TableNextCell() leading to the TableUpdateLayout() call..
 | 
			
		||||
    // This is not strictly necessary but will reduce cases were misleading "out of table" output will be confusing to the user.
 | 
			
		||||
    // Because we cannot safely assert in EndTable() when no rows have been created, this seems like our best option.
 | 
			
		||||
@@ -756,7 +756,7 @@ void    ImGui::TableUpdateLayout(ImGuiTable* table)
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Don't decrement auto-fit counters until container window got a chance to submit its items
 | 
			
		||||
        if (table->BackupSkipItems == false)
 | 
			
		||||
        if (table->HostSkipItems == false)
 | 
			
		||||
        {
 | 
			
		||||
            column->AutoFitQueue >>= 1;
 | 
			
		||||
            column->CannotSkipItemsQueue >>= 1;
 | 
			
		||||
@@ -896,8 +896,8 @@ void    ImGui::EndTable()
 | 
			
		||||
        TableEndRow(table);
 | 
			
		||||
 | 
			
		||||
    // Finalize table height
 | 
			
		||||
    inner_window->SkipItems = table->BackupSkipItems;
 | 
			
		||||
    inner_window->DC.CursorMaxPos = table->BackupCursorMaxPos;
 | 
			
		||||
    inner_window->SkipItems = table->HostSkipItems;
 | 
			
		||||
    inner_window->DC.CursorMaxPos = table->HostCursorMaxPos;
 | 
			
		||||
    if (inner_window != outer_window)
 | 
			
		||||
    {
 | 
			
		||||
        table->OuterRect.Max.y = ImMax(table->OuterRect.Max.y, inner_window->Pos.y + inner_window->Size.y);
 | 
			
		||||
@@ -970,8 +970,8 @@ void    ImGui::EndTable()
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Layout in outer window
 | 
			
		||||
    inner_window->WorkRect = table->BackupWorkRect;
 | 
			
		||||
    inner_window->SkipItems = table->BackupSkipItems;
 | 
			
		||||
    inner_window->WorkRect = table->HostWorkRect;
 | 
			
		||||
    inner_window->SkipItems = table->HostSkipItems;
 | 
			
		||||
    outer_window->DC.CursorPos = table->OuterRect.Min;
 | 
			
		||||
    outer_window->DC.ColumnsOffset.x = 0.0f;
 | 
			
		||||
    if (inner_window != outer_window)
 | 
			
		||||
@@ -1594,7 +1594,7 @@ void    ImGui::TableBeginCell(ImGuiTable* table, int column_no)
 | 
			
		||||
    // FIXME-COLUMNS: Setup baseline, preserve across columns (how can we obtain first line baseline tho..)
 | 
			
		||||
    // window->DC.CurrLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, g.Style.FramePadding.y);
 | 
			
		||||
 | 
			
		||||
    window->SkipItems = column->IsClipped ? true : table->BackupSkipItems;
 | 
			
		||||
    window->SkipItems = column->IsClipped ? true : table->HostSkipItems;
 | 
			
		||||
    if (table->Flags & ImGuiTableFlags_NoClipX)
 | 
			
		||||
    {
 | 
			
		||||
        table->DrawSplitter.SetCurrentChannel(window->DrawList, 1);
 | 
			
		||||
@@ -1828,15 +1828,23 @@ void    ImGui::TableAutoHeaders()
 | 
			
		||||
 | 
			
		||||
    ImGuiTable* table = g.CurrentTable;
 | 
			
		||||
    IM_ASSERT(table != NULL && "Need to call TableAutoHeaders() after BeginTable()!");
 | 
			
		||||
    const int columns_count = table->ColumnsCount;
 | 
			
		||||
 | 
			
		||||
    TableNextRow(ImGuiTableRowFlags_Headers, GetTextLineHeight() + g.Style.CellPadding.y * 2.0f);
 | 
			
		||||
    // Calculate row height (for the unlikely case that labels may be are multi-line)
 | 
			
		||||
    float row_height = GetTextLineHeight();
 | 
			
		||||
    for (int column_n = 0; column_n < columns_count; column_n++)
 | 
			
		||||
        if (TableGetColumnIsVisible(column_n))
 | 
			
		||||
            row_height = ImMax(row_height, CalcTextSize(TableGetColumnName(column_n)).y);
 | 
			
		||||
    row_height += g.Style.CellPadding.y * 2.0f;
 | 
			
		||||
 | 
			
		||||
    // Open row
 | 
			
		||||
    TableNextRow(ImGuiTableRowFlags_Headers, row_height);
 | 
			
		||||
    if (window->SkipItems)
 | 
			
		||||
        return;
 | 
			
		||||
 | 
			
		||||
    // This for loop is constructed to not make use of internal functions,
 | 
			
		||||
    // as this is intended to be a base template to copy and build from.
 | 
			
		||||
    int open_context_popup = INT_MAX;
 | 
			
		||||
    const int columns_count = table->ColumnsCount;
 | 
			
		||||
    for (int column_n = 0; column_n < columns_count; column_n++)
 | 
			
		||||
    {
 | 
			
		||||
        if (!TableSetColumnIndex(column_n))
 | 
			
		||||
@@ -1873,7 +1881,7 @@ void    ImGui::TableAutoHeaders()
 | 
			
		||||
 | 
			
		||||
    // FIXME-TABLE: This is not user-land code any more...
 | 
			
		||||
    // FIXME-TABLE: Need to explain why this is here!
 | 
			
		||||
    window->SkipItems = table->BackupSkipItems;
 | 
			
		||||
    window->SkipItems = table->HostSkipItems;
 | 
			
		||||
 | 
			
		||||
    // Allow opening popup from the right-most section after the last column
 | 
			
		||||
    // FIXME-TABLE: This is not user-land code any more... perhaps instead we should expose hovered column.
 | 
			
		||||
@@ -1918,6 +1926,7 @@ void    ImGui::TableAutoHeaders()
 | 
			
		||||
// Emit a column header (text + optional sort order)
 | 
			
		||||
// We cpu-clip text here so that all columns headers can be merged into a same draw call.
 | 
			
		||||
// FIXME-TABLE: Should hold a selection state.
 | 
			
		||||
// FIXME-TABLE: Style confusion between CellPadding.y and FramePadding.y
 | 
			
		||||
void    ImGui::TableHeader(const char* label)
 | 
			
		||||
{
 | 
			
		||||
    ImGuiContext& g = *GImGui;
 | 
			
		||||
@@ -1931,19 +1940,21 @@ void    ImGui::TableHeader(const char* label)
 | 
			
		||||
    const int column_n = table->CurrentColumn;
 | 
			
		||||
    ImGuiTableColumn* column = &table->Columns[column_n];
 | 
			
		||||
 | 
			
		||||
    float row_height = GetTextLineHeight();
 | 
			
		||||
    ImRect cell_r = TableGetCellRect();
 | 
			
		||||
    //GetForegroundDrawList()->AddRect(cell_r.Min, cell_r.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
 | 
			
		||||
    ImRect work_r = cell_r;
 | 
			
		||||
    work_r.Min.x = window->DC.CursorPos.x;
 | 
			
		||||
    work_r.Max.y = work_r.Min.y + row_height;
 | 
			
		||||
 | 
			
		||||
    // Label
 | 
			
		||||
    if (label == NULL)
 | 
			
		||||
        label = "";
 | 
			
		||||
    const char* label_end = FindRenderedTextEnd(label);
 | 
			
		||||
    ImVec2 label_size = CalcTextSize(label, label_end, true);
 | 
			
		||||
    ImVec2 label_pos = window->DC.CursorPos;
 | 
			
		||||
 | 
			
		||||
    // If we already got a row height, there's use that.
 | 
			
		||||
    ImRect cell_r = TableGetCellRect();
 | 
			
		||||
    float label_height = ImMax(label_size.y, cell_r.GetHeight() - g.Style.CellPadding.y * 2.0f);
 | 
			
		||||
 | 
			
		||||
    //GetForegroundDrawList()->AddRect(cell_r.Min, cell_r.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
 | 
			
		||||
    ImRect work_r = cell_r;
 | 
			
		||||
    work_r.Min.x = window->DC.CursorPos.x;
 | 
			
		||||
    work_r.Max.y = work_r.Min.y + label_height;
 | 
			
		||||
    float ellipsis_max = work_r.Max.x;
 | 
			
		||||
 | 
			
		||||
    // Selectable
 | 
			
		||||
@@ -1954,7 +1965,7 @@ void    ImGui::TableHeader(const char* label)
 | 
			
		||||
 | 
			
		||||
    // Keep header highlighted when context menu is open. (FIXME-TABLE: however we cannot assume the ID of said popup if it has been created by the user...)
 | 
			
		||||
    const bool selected = (table->IsContextPopupOpen && table->ContextPopupColumn == column_n && table->InstanceInteracted == table->InstanceNo);
 | 
			
		||||
    const bool pressed = Selectable("", selected, ImGuiSelectableFlags_DrawHoveredWhenHeld, ImVec2(0.0f, row_height));
 | 
			
		||||
    const bool pressed = Selectable("", selected, ImGuiSelectableFlags_DrawHoveredWhenHeld, ImVec2(0.0f, label_height));
 | 
			
		||||
    const bool held = IsItemActive();
 | 
			
		||||
    if (held)
 | 
			
		||||
        table->HeldHeaderColumn = (ImS8)column_n;
 | 
			
		||||
@@ -2016,7 +2027,7 @@ void    ImGui::TableHeader(const char* label)
 | 
			
		||||
    // Render clipped label
 | 
			
		||||
    // Clipping here ensure that in the majority of situations, all our header cells will be merged into a single draw call.
 | 
			
		||||
    //window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE);
 | 
			
		||||
    RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + row_height + g.Style.FramePadding.y), ellipsis_max, ellipsis_max, label, label_end, &label_size);
 | 
			
		||||
    RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + label_height + g.Style.FramePadding.y), ellipsis_max, ellipsis_max, label, label_end, &label_size);
 | 
			
		||||
 | 
			
		||||
    // We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considering for merging.
 | 
			
		||||
    // FIXME-TABLE: Clarify policies of how label width and potential decorations (arrows) fit into auto-resize of the column
 | 
			
		||||
@@ -2066,7 +2077,7 @@ void ImGui::TableSortSpecsClickColumn(ImGuiTable* table, ImGuiTableColumn* click
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Return NULL if no sort specs.
 | 
			
		||||
// Return ->WantSort == true when the specs have changed since the last query.
 | 
			
		||||
// You can sort your data again when 'SpecsChanged == true'.It will be true with sorting specs have changed since last call, or the first time.
 | 
			
		||||
const ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
 | 
			
		||||
{
 | 
			
		||||
    ImGuiContext& g = *GImGui;
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user