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parent
fd943182bd
commit
15da1a9abc
@ -557,7 +557,7 @@ backslash \ within a string literal, you need to write it double backslash "\\":
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```cpp
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io.Fonts->AddFontFromFileTTF("MyFolder\MyFont.ttf", size); // WRONG (you are escaping the M here!)
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io.Fonts->AddFontFromFileTTF("MyFolder\\MyFont.ttf", size; // CORRECT (Windows only)
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io.Fonts->AddFontFromFileTTF("MyFolder\\MyFont.ttf", size); // CORRECT (Windows only)
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io.Fonts->AddFontFromFileTTF("MyFolder/MyFont.ttf", size); // ALSO CORRECT
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```
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@ -6599,8 +6599,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// - We disable this when the parent window has zero vertices, which is a common pattern leading to laying out multiple overlapping childs
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ImGuiWindow* previous_child = parent_window->DC.ChildWindows.Size >= 2 ? parent_window->DC.ChildWindows[parent_window->DC.ChildWindows.Size - 2] : NULL;
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bool previous_child_overlapping = previous_child ? previous_child->Rect().Overlaps(window->Rect()) : false;
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bool parent_is_empty = parent_window->DrawList->VtxBuffer.Size > 0;
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if (window->DrawList->CmdBuffer.back().ElemCount == 0 && parent_is_empty && !previous_child_overlapping)
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bool parent_is_empty = (parent_window->DrawList->VtxBuffer.Size == 0);
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if (window->DrawList->CmdBuffer.back().ElemCount == 0 && !parent_is_empty && !previous_child_overlapping)
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render_decorations_in_parent = true;
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}
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if (render_decorations_in_parent)
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