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Internals: Tooltips: renamed internal flags (expecting to expose later when we publish priority stuff).
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@ -10065,12 +10065,12 @@ bool ImGui::BeginTooltipEx(ImGuiTooltipFlags tooltip_flags, ImGuiWindowFlags ext
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SetNextWindowPos(tooltip_pos);
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SetNextWindowBgAlpha(g.Style.Colors[ImGuiCol_PopupBg].w * 0.60f);
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//PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * 0.60f); // This would be nice but e.g ColorButton with checkboard has issue with transparent colors :(
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tooltip_flags |= ImGuiTooltipFlags_OverridePreviousTooltip;
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tooltip_flags |= ImGuiTooltipFlags_OverridePrevious;
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}
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char window_name[16];
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ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", g.TooltipOverrideCount);
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if (tooltip_flags & ImGuiTooltipFlags_OverridePreviousTooltip)
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if (tooltip_flags & ImGuiTooltipFlags_OverridePrevious)
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if (ImGuiWindow* window = FindWindowByName(window_name))
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if (window->Active)
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{
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@ -10096,7 +10096,7 @@ void ImGui::EndTooltip()
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void ImGui::SetTooltipV(const char* fmt, va_list args)
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{
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if (!BeginTooltipEx(ImGuiTooltipFlags_OverridePreviousTooltip, ImGuiWindowFlags_None))
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if (!BeginTooltipEx(ImGuiTooltipFlags_OverridePrevious, ImGuiWindowFlags_None))
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return;
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TextV(fmt, args);
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EndTooltip();
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@ -927,7 +927,7 @@ enum ImGuiTextFlags_
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enum ImGuiTooltipFlags_
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{
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ImGuiTooltipFlags_None = 0,
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ImGuiTooltipFlags_OverridePreviousTooltip = 1 << 0, // Override will clear/ignore previously submitted tooltip (defaults to append)
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ImGuiTooltipFlags_OverridePrevious = 1 << 1, // Clear/ignore previously submitted tooltip (defaults to append)
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};
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// FIXME: this is in development, not exposed/functional as a generic feature yet.
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@ -5831,7 +5831,7 @@ void ImGui::ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags
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{
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ImGuiContext& g = *GImGui;
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if (!BeginTooltipEx(ImGuiTooltipFlags_OverridePreviousTooltip, ImGuiWindowFlags_None))
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if (!BeginTooltipEx(ImGuiTooltipFlags_OverridePrevious, ImGuiWindowFlags_None))
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return;
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const char* text_end = text ? FindRenderedTextEnd(text, NULL) : text;
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if (text_end > text)
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