ColorPicker: new prototype for ColorButton() .Added _NoTooltip, _NoLabel flags. Changing _Alpha flag to _NoAlpha makes so much much sense and allow to revert default parameters to zero. ColorEdit4/Picker4 don't attempt to read/write fourth component, making ColorEdit3/Picker3 shorter/faster. Tooltip and Picker called from ColorEdit can have a title. Picker shows colored square. Moved ColorTooltip() to imgui_internal.h (#346)

This commit is contained in:
omar 2017-07-22 18:01:16 +08:00
parent dd9c2f97a8
commit 15be7e1a71
3 changed files with 98 additions and 65 deletions

143
imgui.cpp
View File

@ -152,11 +152,12 @@
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
Also read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2016/08/xx (1.XX) - removed ColorEditMode() and ImGuiColorEditMode in favor of ImGuiColorEditFlags and parameters to ColorEdit*() functions
replaced ColorEdit4() third parameter 'bool show_alpha=true' to 'ImGuiColorEditFlags flags=0x01' where ImGuiColorEditFlags_Alpha=0x01 for dodgy compatibility
- 2017/07/20 (1.51) - Removed IsPosHoveringAnyWindow(ImVec2), which was partly broken and misleading. ASSERT + redirect user to io.WantCaptureMouse
- 2017/05/26 (1.50) - Removed ImFontConfig::MergeGlyphCenterV in favor of a more multipurpose ImFontConfig::GlyphOffset.
- 2017/05/01 (1.50) - Renamed ImDrawList::PathFill() (rarely used directly) to ImDrawList::PathFillConvex() for clarity.
- 2016/08/xx (1.XX) - removed ColorEditMode() and ImGuiColorEditMode in favor of ImGuiColorEditFlags and parameters to the various Color*() functions
- changed prototype of 'ColorEdit4(const char* label, float col[4], bool show_alpha = true)' to 'ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0)', where passing flags = 0x01 is a safe no-op (hello dodgy backward compatibility!)
- changed prototype of rarely used 'ColorButton(ImVec4 col, bool small_height = false, bool outline_border = true)' to 'ColorButton(const char* desc_id, ImVec4 col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0,0))'
- 2017/07/20 (1.51) - removed IsPosHoveringAnyWindow(ImVec2), which was partly broken and misleading. ASSERT + redirect user to io.WantCaptureMouse
- 2017/05/26 (1.50) - removed ImFontConfig::MergeGlyphCenterV in favor of a more multipurpose ImFontConfig::GlyphOffset.
- 2017/05/01 (1.50) - renamed ImDrawList::PathFill() (rarely used directly) to ImDrawList::PathFillConvex() for clarity.
- 2016/11/06 (1.50) - BeginChild(const char*) now applies the stack id to the provided label, consistently with other functions as it should always have been. It shouldn't affect you unless (extremely unlikely) you were appending multiple times to a same child from different locations of the stack id. If that's the case, generate an id with GetId() and use it instead of passing string to BeginChild().
- 2016/10/15 (1.50) - avoid 'void* user_data' parameter to io.SetClipboardTextFn/io.GetClipboardTextFn pointers. We pass io.ClipboardUserData to it.
- 2016/09/25 (1.50) - style.WindowTitleAlign is now a ImVec2 (ImGuiAlign enum was removed). set to (0.5f,0.5f) for horizontal+vertical centering, (0.0f,0.0f) for upper-left, etc.
@ -8976,26 +8977,43 @@ void ImGui::EndMenu()
EndPopup();
}
static void ColorTooltip(const float* col, ImGuiColorEditFlags flags)
// Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
void ImGui::ColorTooltip(const char* text, const float col[4], ImGuiColorEditFlags flags)
{
ImGuiContext& g = *GImGui;
int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_Alpha) ? IM_F32_TO_INT8_SAT(col[3]) : 255;
int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]);
BeginTooltipEx(true);
ImGuiWindow* window = ImGui::GetCurrentWindow();
ImGuiWindow* window = GetCurrentWindow();
const char* text_end = text ? FindRenderedTextEnd(text, NULL) : text;
if (text_end > text)
{
TextUnformatted(text, text_end);
Separator();
}
ImVec2 sz(g.FontSize * 3, g.FontSize * 3);
window->DrawList->AddRectFilled(window->DC.CursorPos, window->DC.CursorPos + sz, IM_COL32(cr,cg,cb,255));
ImGui::Dummy(sz);
ImGui::SameLine();
if (flags & ImGuiColorEditFlags_Alpha)
ImGui::Text("#%02X%02X%02X%02X\nR:%d, G:%d, B:%d, A:%d\n(%.3f, %.3f, %.3f, %.3f)", cr, cg, cb, ca, cr, cg, cb, ca, col[0], col[1], col[2], col[3]);
Dummy(sz);
SameLine();
if (flags & ImGuiColorEditFlags_NoAlpha)
Text("#%02X%02X%02X\nR: %d, G: %d, B: %d\n(%.3f, %.3f, %.3f)", cr, cg, cb, cr, cg, cb, col[0], col[1], col[2]);
else
ImGui::Text("#%02X%02X%02X\nR: %d, G: %d, B: %d\n(%.3f, %.3f, %.3f)", cr, cg, cb, cr, cg, cb, col[0], col[1], col[2]);
ImGui::EndTooltip();
Text("#%02X%02X%02X%02X\nR:%d, G:%d, B:%d, A:%d\n(%.3f, %.3f, %.3f, %.3f)", cr, cg, cb, ca, cr, cg, cb, ca, col[0], col[1], col[2], col[3]);
EndTooltip();
}
static inline float ColorSquareSize()
{
ImGuiContext& g = *GImGui;
return g.FontSize + g.Style.FramePadding.y * 2.0f;
}
// A little colored square. Return true when clicked.
// FIXME: May want to display/ignore the alpha component in the color display? Yet show it in the tooltip.
bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_border)
// 'desc_id' is not called 'label' because we don't display it next to the button, but only in the tooltip.
bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags, ImVec2 size)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
@ -9003,34 +9021,35 @@ bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_borde
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
const ImGuiID id = window->GetID("#colorbutton");
const float square_size = g.FontSize;
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(square_size + style.FramePadding.y*2, square_size + (small_height ? 0 : style.FramePadding.y*2)));
ItemSize(bb, small_height ? 0.0f : style.FramePadding.y);
const ImGuiID id = window->GetID(desc_id);
if (size.x == 0.0f)
size.x = ColorSquareSize();
if (size.y == 0.0f)
size.y = ColorSquareSize();
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
ItemSize(bb);
if (!ItemAdd(bb, &id))
return false;
bool hovered, held;
bool pressed = ButtonBehavior(bb, id, &hovered, &held);
RenderFrame(bb.Min, bb.Max, GetColorU32(col), outline_border, style.FrameRounding);
window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(*(ImVec4*)&col), style.FrameRounding);
//window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(border_col), style.FrameRounding);
if (hovered)
ColorTooltip(&col.x, ImGuiColorEditFlags_Alpha);
if (hovered && !(flags & ImGuiColorEditFlags_NoTooltip))
ColorTooltip(desc_id, &col.x, flags & ImGuiColorEditFlags_NoAlpha);
return pressed;
}
bool ImGui::ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags)
{
float col4[4] = { col[0], col[1], col[2], 1.0f };
if (!ColorEdit4(label, col4, flags & ~ImGuiColorEditFlags_Alpha))
return false;
col[0] = col4[0]; col[1] = col4[1]; col[2] = col4[2];
return true;
return ColorEdit4(label, col, flags | ImGuiColorEditFlags_NoAlpha);
}
// Edit colors components (each component in 0.0f..1.0f range)
// Click on colored square to open a color picker (unless ImGuiColorEditFlags_NoPicker is set). Use CTRL-Click to input value and TAB to go to next item.
// Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags)
{
ImGuiWindow* window = GetCurrentWindow();
@ -9041,7 +9060,11 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
const ImGuiStyle& style = g.Style;
const ImGuiID id = window->GetID(label);
const float w_full = CalcItemWidth();
const float square_sz_with_spacing = (flags & ImGuiColorEditFlags_NoColorSquare) ? 0.0f : (g.FontSize + style.FramePadding.y * 2.0f + style.ItemInnerSpacing.x);
const float w_extra = (flags & ImGuiColorEditFlags_NoColorSquare) ? 0.0f : (ColorSquareSize() + style.ItemInnerSpacing.x);
const float w_items_all = w_full - w_extra;
const bool alpha = (flags & ImGuiColorEditFlags_NoAlpha) == 0;
const int components = alpha ? 4 : 3;
// If no mode is specified, defaults to RGB
if (!(flags & ImGuiColorEditFlags_ModeMask_))
@ -9058,15 +9081,13 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
// Check that exactly one of RGB/HSV/HEX is set
IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags_ModeMask_))); //
float f[4] = { col[0], col[1], col[2], col[3] };
float f[4] = { col[0], col[1], col[2], alpha ? col[3] : 1.0f };
if (flags & ImGuiColorEditFlags_HSV)
ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]);
int i[4] = { IM_F32_TO_INT8_UNBOUND(f[0]), IM_F32_TO_INT8_UNBOUND(f[1]), IM_F32_TO_INT8_UNBOUND(f[2]), IM_F32_TO_INT8_UNBOUND(f[3]) };
bool alpha = (flags & ImGuiColorEditFlags_Alpha) != 0;
bool value_changed = false;
int components = alpha ? 4 : 3;
BeginGroup();
PushID(label);
@ -9074,7 +9095,6 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
if ((flags & (ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_HSV)) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0)
{
// RGB/HSV 0..255 Sliders
const float w_items_all = w_full - square_sz_with_spacing;
const float w_item_one = ImMax(1.0f, (float)(int)((w_items_all - (style.ItemInnerSpacing.x) * (components-1)) / (float)components));
const float w_item_last = ImMax(1.0f, (float)(int)(w_items_all - (w_item_one + style.ItemInnerSpacing.x) * (components-1)));
@ -9103,13 +9123,12 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
else if ((flags & ImGuiColorEditFlags_HEX) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0)
{
// RGB Hexadecimal Input
const float w_slider_all = w_full - square_sz_with_spacing;
char buf[64];
if (alpha)
ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X%02X", i[0], i[1], i[2], i[3]);
else
ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", i[0], i[1], i[2]);
PushItemWidth(w_slider_all);
PushItemWidth(w_items_all);
if (InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase))
{
value_changed |= true;
@ -9134,7 +9153,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
SameLine(0, style.ItemInnerSpacing.x);
const ImVec4 col_display(col[0], col[1], col[2], 1.0f);
if (ColorButton(col_display))
if (ColorButton("##ColorButton", col_display, flags))
{
if (!(flags & ImGuiColorEditFlags_NoPicker))
{
@ -9151,9 +9170,12 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
{
picker_active = true;
if (label != label_display_end)
{
TextUnformatted(label, label_display_end);
PushItemWidth(256.0f + (alpha ? 2 : 1) * (style.ItemInnerSpacing.x));
value_changed |= ColorPicker4("##picker", col, (flags & ImGuiColorEditFlags_Alpha) | (ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_HSV | ImGuiColorEditFlags_HEX));
Separator();
}
PushItemWidth(ColorSquareSize() * 12.0f);
value_changed |= ColorPicker4("##picker", col, (flags & ImGuiColorEditFlags_NoAlpha) | (ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_HSV | ImGuiColorEditFlags_HEX));
PopItemWidth();
EndPopup();
}
@ -9167,11 +9189,11 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
}
// Recreate our own tooltip over's ColorButton() one because we want to display correct alpha here
if (IsItemHovered())
ColorTooltip(col, flags);
if (!(flags & ImGuiColorEditFlags_NoTooltip) && IsItemHovered())
ColorTooltip(label, col, flags);
}
if (label != label_display_end)
if (label != label_display_end && !(flags & ImGuiColorEditFlags_NoLabel))
{
SameLine(0, style.ItemInnerSpacing.x);
TextUnformatted(label, label_display_end);
@ -9203,32 +9225,35 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
bool ImGui::ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags)
{
float col4[4] = { col[0], col[1], col[2], 1.0f };
if (!ColorPicker4(label, col4, flags & ~ImGuiColorEditFlags_Alpha))
if (!ColorPicker4(label, col4, flags | ImGuiColorEditFlags_NoAlpha))
return false;
col[0] = col4[0]; col[1] = col4[1]; col[2] = col4[2];
return true;
}
// ColorPicker v2.50 WIP
// ColorPicker v2.60 WIP
// see https://github.com/ocornut/imgui/issues/346
// TODO: Missing color square
// TODO: English strings in context menu (see FIXME-LOCALIZATION)
// Note: we adjust item height based on item widget, which may cause a flickering feedback loop (if automatic height makes a vertical scrollbar appears, affecting automatic width..)
// Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags)
{
ImGuiIO& io = ImGui::GetIO();
ImGuiStyle& style = ImGui::GetStyle();
ImDrawList* draw_list = ImGui::GetWindowDrawList();
ImGuiContext& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
ImDrawList* draw_list = window->DrawList;
ImGuiStyle& style = g.Style;
ImGuiIO& io = g.IO;
PushID(label);
BeginGroup();
// Setup
bool alpha = (flags & ImGuiColorEditFlags_Alpha) != 0;
ImVec2 picker_pos = ImGui::GetCursorScreenPos();
float bars_width = ImGui::GetWindowFontSize() * 1.0f; // Arbitrary smallish width of Hue/Alpha picking bars
float sv_picker_size = ImMax(bars_width * 2, CalcItemWidth() - (alpha ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box
bool alpha = (flags & ImGuiColorEditFlags_NoAlpha) == 0;
ImVec2 picker_pos = window->DC.CursorPos;
float bars_width = ColorSquareSize(); // Arbitrary smallish width of Hue/Alpha picking bars
float bars_line_extrude = ImMin(2.0f, style.ItemInnerSpacing.x * 0.5f);
float sv_picker_size = ImMax(bars_width * 1, CalcItemWidth() - (alpha ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box
float bar0_pos_x = picker_pos.x + sv_picker_size + style.ItemInnerSpacing.x;
float bar1_pos_x = bar0_pos_x + bars_width + style.ItemInnerSpacing.x;
@ -9270,11 +9295,14 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
}
}
const char* label_display_end = FindRenderedTextEnd(label);
if (label != label_display_end)
if ((flags & ImGuiColorEditFlags_NoLabel) == 0)
{
SameLine(0, style.ItemInnerSpacing.x);
TextUnformatted(label, label_display_end);
const char* label_display_end = FindRenderedTextEnd(label);
if (label != label_display_end)
{
SameLine(0, style.ItemInnerSpacing.x);
TextUnformatted(label, label_display_end);
}
}
// Convert back color to RGB
@ -9285,9 +9313,9 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
if (!(flags & ImGuiColorEditFlags_NoInputs))
{
if ((flags & ImGuiColorEditFlags_ModeMask_) == 0)
ImGuiColorEditFlags sub_flags = (alpha ? ImGuiColorEditFlags_Alpha : 0) | ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoColorSquare;
flags |= ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_HSV | ImGuiColorEditFlags_HEX;
PushItemWidth((alpha ? bar1_pos_x : bar0_pos_x) + bars_width - picker_pos.x);
ImGuiColorEditFlags sub_flags = (flags & ImGuiColorEditFlags_NoAlpha) | ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoTooltip;
if (flags & ImGuiColorEditFlags_RGB)
value_changed |= ColorEdit4("##rgb", col, sub_flags | ImGuiColorEditFlags_RGB);
if (flags & ImGuiColorEditFlags_HSV)
@ -9814,14 +9842,14 @@ void ImGui::ValueColor(const char* prefix, const ImVec4& v)
{
Text("%s: (%.2f,%.2f,%.2f,%.2f)", prefix, v.x, v.y, v.z, v.w);
SameLine();
ColorButton(v, true);
ColorButton(prefix, v);
}
void ImGui::ValueColor(const char* prefix, ImU32 v)
{
Text("%s: %08X", prefix, v);
SameLine();
ColorButton(ColorConvertU32ToFloat4(v), true);
ColorButton(prefix, ColorConvertU32ToFloat4(v));
}
//-----------------------------------------------------------------------------
@ -10023,6 +10051,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
ImGui::BulletText("Pos: (%.1f,%.1f)", window->Pos.x, window->Pos.y);
ImGui::BulletText("Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y);
ImGui::BulletText("Scroll: (%.2f,%.2f)", window->Scroll.x, window->Scroll.y);
ImGui::BulletText("Active: %d, Accessed: %d", window->Active, window->Accessed);
if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows");
ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.Size * (int)sizeof(ImGuiStorage::Pair));

18
imgui.h
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@ -70,7 +70,7 @@ typedef void* ImTextureID; // user data to identify a texture (this is
typedef int ImGuiCol; // a color identifier for styling // enum ImGuiCol_
typedef int ImGuiStyleVar; // a variable identifier for styling // enum ImGuiStyleVar_
typedef int ImGuiKey; // a key identifier (ImGui-side enum) // enum ImGuiKey_
typedef int ImGuiColorEditFlags; // color edit mode for ColorEdit*() // enum ImGuiColorEditFlags_
typedef int ImGuiColorEditFlags; // color edit flags for Color*() // enum ImGuiColorEditFlags_
typedef int ImGuiMouseCursor; // a mouse cursor identifier // enum ImGuiMouseCursor_
typedef int ImGuiWindowFlags; // window flags for Begin*() // enum ImGuiWindowFlags_
typedef int ImGuiSetCond; // condition flags for Set*() // enum ImGuiSetCond_
@ -275,11 +275,11 @@ namespace ImGui
IMGUI_API bool Combo(const char* label, int* current_item, const char* const* items, int items_count, int height_in_items = -1);
IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items = -1); // separate items with \0, end item-list with \0\0
IMGUI_API bool Combo(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
IMGUI_API bool ColorButton(const ImVec4& col, bool small_height = false, bool outline_border = true);
IMGUI_API bool ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0,0));
IMGUI_API bool ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags = 0); // click on colored squared to open a color picker, right-click for options. Hint: 'float col[3]' function argument is same as 'float* col'. You can pass address of first element out of a contiguous set, e.g. &myvector.x
IMGUI_API bool ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0x01); // 0x01 = ImGuiColorEditFlags_Alpha = very dodgily backward compatible with 'bool show_alpha=true'
IMGUI_API bool ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0);
IMGUI_API bool ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags = 0);
IMGUI_API bool ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags = 0x01);
IMGUI_API bool ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags = 0);
IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), int stride = sizeof(float));
IMGUI_API void PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), int stride = sizeof(float));
@ -663,14 +663,16 @@ enum ImGuiStyleVar_
// Enumeration for ColorEdit3() / ColorEdit4() / ColorPicker3() / ColorPicker4()
enum ImGuiColorEditFlags_
{
ImGuiColorEditFlags_Alpha = 1 << 0, // ColorEdit/ColorPicker: show/edit Alpha component. Must be 0x01 for compatibility with old API taking bool
ImGuiColorEditFlags_RGB = 1 << 1, // ColorEdit: Choose one among RGB/HSV/HEX. User can still use the options menu to change. ColorPicker: Choose any combination or RGB/HSX/HEX.
ImGuiColorEditFlags_HSV = 1 << 2,
ImGuiColorEditFlags_HEX = 1 << 3,
ImGuiColorEditFlags_RGB = 1 << 0, // ColorEdit: Choose one among RGB/HSV/HEX. User can still use the options menu to change. ColorPicker: Choose any combination or RGB/HSX/HEX. (Default flag must be 0x01 for compatibility with old pre-1.51 API taking bool param).
ImGuiColorEditFlags_HSV = 1 << 1,
ImGuiColorEditFlags_HEX = 1 << 2,
ImGuiColorEditFlags_NoAlpha = 1 << 3, // ColorEdit/ColorPicker: show/edit Alpha component.
ImGuiColorEditFlags_NoPicker = 1 << 4, // ColorEdit: Disable picker when clicking on colored square
ImGuiColorEditFlags_NoOptions = 1 << 5, // ColorEdit: Disable toggling options menu when right-clicking colored square
ImGuiColorEditFlags_NoColorSquare = 1 << 6, // ColorEdit: Disable colored square
ImGuiColorEditFlags_NoInputs = 1 << 7, // ColorEdit: Disable inputs sliders/text edit, show only a button. ColorPicker: Disable all RGB/HSV/HEX sliders.
ImGuiColorEditFlags_NoTooltip = 1 << 8, // ColorEdit, ColorButton: Disable tooltip when hovering the color square.
ImGuiColorEditFlags_NoLabel = 1 << 9, // ColorEdit: Disable display of inline text label, however the label is still shown in tooltip and picker
ImGuiColorEditFlags_ModeMask_ = ImGuiColorEditFlags_RGB|ImGuiColorEditFlags_HSV|ImGuiColorEditFlags_HEX
};

View File

@ -755,6 +755,8 @@ namespace ImGui
IMGUI_API bool InputScalarEx(const char* label, ImGuiDataType data_type, void* data_ptr, void* step_ptr, void* step_fast_ptr, const char* scalar_format, ImGuiInputTextFlags extra_flags);
IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label, ImGuiDataType data_type, void* data_ptr, ImGuiID id, int decimal_precision);
IMGUI_API void ColorTooltip(const char* text, const float col[4], ImGuiColorEditFlags flags);
IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging
IMGUI_API void TreePushRawID(ImGuiID id);