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	Tables: Shared menu item id for "Size all" variations. Avoid allocation on single sort specs. Fix TableGetColumnIsEnabled(). Massage TableHeaderRows().
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		| @@ -1960,6 +1960,7 @@ struct ImGuiTableCellData | ||||
|     ImGuiTableColumnIdx         Column;     // Column number | ||||
| }; | ||||
|  | ||||
| // FIXME-TABLES: transient data could be stored in a per-stacked table structure: DrawSplitter, SortSpecs, incoming RowData | ||||
| struct ImGuiTable | ||||
| { | ||||
|     ImGuiID                     ID; | ||||
| @@ -2022,7 +2023,8 @@ struct ImGuiTable | ||||
|     ImGuiWindow*                InnerWindow;                // Window holding the table data (== OuterWindow or a child window) | ||||
|     ImGuiTextBuffer             ColumnsNames;               // Contiguous buffer holding columns names | ||||
|     ImDrawListSplitter          DrawSplitter;               // We carry our own ImDrawList splitter to allow recursion (FIXME: could be stored outside, worst case we need 1 splitter per recursing table) | ||||
|     ImVector<ImGuiTableSortSpecsColumn> SortSpecsData;      // FIXME-OPT: Fixed-size array / small-vector pattern, optimize for single sort spec | ||||
|     ImGuiTableSortSpecsColumn   SortSpecsSingle; | ||||
|     ImVector<ImGuiTableSortSpecsColumn> SortSpecsMulti;     // FIXME-OPT: Using a small-vector pattern would work be good. | ||||
|     ImGuiTableSortSpecs         SortSpecs;                  // Public facing sorts specs, this is what we return in TableGetSortSpecs() | ||||
|     ImGuiTableColumnIdx         SortSpecsCount; | ||||
|     ImGuiTableColumnIdx         ColumnsEnabledCount;        // Number of enabled columns (<= ColumnsCount) | ||||
| @@ -2280,6 +2282,7 @@ namespace ImGui | ||||
|     IMGUI_API bool          TableGetColumnIsEnabled(int column_n = -1);  // Return false when column is disabled (hidden) by user (e.g. via context menu, or _DefaultHide flag) | ||||
|     IMGUI_API void          TableSetColumnIsEnabled(int column_n, bool enabled); | ||||
|     IMGUI_API void          TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs); | ||||
|     IMGUI_API float         TableGetHeaderRowHeight(); | ||||
|     IMGUI_API void          TablePushBackgroundChannel(); | ||||
|     IMGUI_API void          TablePopBackgroundChannel(); | ||||
|  | ||||
|   | ||||
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