mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-26 13:37:00 +00:00
Refactor: Internals: Moved Settings functions in imgui.cpp in their own section. (#2036)
This commit is contained in:
parent
98f618ed18
commit
15172f0742
424
imgui.cpp
424
imgui.cpp
@ -865,7 +865,6 @@ static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, I
|
|||||||
static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
|
static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
|
||||||
static void FindHoveredWindow();
|
static void FindHoveredWindow();
|
||||||
static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
|
static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
|
||||||
static ImGuiWindowSettings* CreateNewWindowSettings(const char* name);
|
|
||||||
static void CheckStacksSize(ImGuiWindow* window, bool write);
|
static void CheckStacksSize(ImGuiWindow* window, bool write);
|
||||||
static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges);
|
static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges);
|
||||||
|
|
||||||
@ -875,6 +874,11 @@ static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>* out_sort
|
|||||||
|
|
||||||
static ImRect GetViewportRect();
|
static ImRect GetViewportRect();
|
||||||
|
|
||||||
|
// Settings
|
||||||
|
static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name);
|
||||||
|
static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line);
|
||||||
|
static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf);
|
||||||
|
|
||||||
namespace ImGui
|
namespace ImGui
|
||||||
{
|
{
|
||||||
static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags);
|
static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags);
|
||||||
@ -3922,65 +3926,6 @@ void ImGui::NewFrame()
|
|||||||
Begin("Debug##Default");
|
Begin("Debug##Default");
|
||||||
}
|
}
|
||||||
|
|
||||||
static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name)
|
|
||||||
{
|
|
||||||
ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHash(name, 0));
|
|
||||||
if (!settings)
|
|
||||||
settings = CreateNewWindowSettings(name);
|
|
||||||
return (void*)settings;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line)
|
|
||||||
{
|
|
||||||
ImGuiWindowSettings* settings = (ImGuiWindowSettings*)entry;
|
|
||||||
float x, y;
|
|
||||||
int i;
|
|
||||||
if (sscanf(line, "Pos=%f,%f", &x, &y) == 2) settings->Pos = ImVec2(x, y);
|
|
||||||
else if (sscanf(line, "Size=%f,%f", &x, &y) == 2) settings->Size = ImMax(ImVec2(x, y), GImGui->Style.WindowMinSize);
|
|
||||||
else if (sscanf(line, "Collapsed=%d", &i) == 1) settings->Collapsed = (i != 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
|
|
||||||
{
|
|
||||||
// Gather data from windows that were active during this session
|
|
||||||
ImGuiContext& g = *imgui_ctx;
|
|
||||||
for (int i = 0; i != g.Windows.Size; i++)
|
|
||||||
{
|
|
||||||
ImGuiWindow* window = g.Windows[i];
|
|
||||||
if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
ImGuiWindowSettings* settings = (window->SettingsIdx != -1) ? &g.SettingsWindows[window->SettingsIdx] : ImGui::FindWindowSettings(window->ID);
|
|
||||||
if (!settings)
|
|
||||||
{
|
|
||||||
settings = CreateNewWindowSettings(window->Name);
|
|
||||||
window->SettingsIdx = g.SettingsWindows.index_from_pointer(settings);
|
|
||||||
}
|
|
||||||
IM_ASSERT(settings->ID == window->ID);
|
|
||||||
settings->Pos = window->Pos;
|
|
||||||
settings->Size = window->SizeFull;
|
|
||||||
settings->Collapsed = window->Collapsed;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Write a buffer
|
|
||||||
// If a window wasn't opened in this session we preserve its settings
|
|
||||||
buf->reserve(buf->size() + g.SettingsWindows.Size * 96); // ballpark reserve
|
|
||||||
for (int i = 0; i != g.SettingsWindows.Size; i++)
|
|
||||||
{
|
|
||||||
const ImGuiWindowSettings* settings = &g.SettingsWindows[i];
|
|
||||||
if (settings->Pos.x == FLT_MAX)
|
|
||||||
continue;
|
|
||||||
const char* name = settings->Name;
|
|
||||||
if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
|
|
||||||
name = p;
|
|
||||||
buf->appendf("[%s][%s]\n", handler->TypeName, name);
|
|
||||||
buf->appendf("Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y);
|
|
||||||
buf->appendf("Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y);
|
|
||||||
buf->appendf("Collapsed=%d\n", settings->Collapsed);
|
|
||||||
buf->appendf("\n");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ImGui::Initialize(ImGuiContext* context)
|
void ImGui::Initialize(ImGuiContext* context)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *context;
|
ImGuiContext& g = *context;
|
||||||
@ -4055,154 +4000,6 @@ void ImGui::Shutdown(ImGuiContext* context)
|
|||||||
g.Initialized = false;
|
g.Initialized = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGuiWindowSettings* ImGui::FindWindowSettings(ImGuiID id)
|
|
||||||
{
|
|
||||||
ImGuiContext& g = *GImGui;
|
|
||||||
for (int i = 0; i != g.SettingsWindows.Size; i++)
|
|
||||||
if (g.SettingsWindows[i].ID == id)
|
|
||||||
return &g.SettingsWindows[i];
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
static ImGuiWindowSettings* CreateNewWindowSettings(const char* name)
|
|
||||||
{
|
|
||||||
ImGuiContext& g = *GImGui;
|
|
||||||
g.SettingsWindows.push_back(ImGuiWindowSettings());
|
|
||||||
ImGuiWindowSettings* settings = &g.SettingsWindows.back();
|
|
||||||
settings->Name = ImStrdup(name);
|
|
||||||
settings->ID = ImHash(name, 0);
|
|
||||||
return settings;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ImGui::LoadIniSettingsFromDisk(const char* ini_filename)
|
|
||||||
{
|
|
||||||
size_t file_data_size = 0;
|
|
||||||
char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_data_size);
|
|
||||||
if (!file_data)
|
|
||||||
return;
|
|
||||||
LoadIniSettingsFromMemory(file_data, (size_t)file_data_size);
|
|
||||||
ImGui::MemFree(file_data);
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name)
|
|
||||||
{
|
|
||||||
ImGuiContext& g = *GImGui;
|
|
||||||
const ImGuiID type_hash = ImHash(type_name, 0, 0);
|
|
||||||
for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++)
|
|
||||||
if (g.SettingsHandlers[handler_n].TypeHash == type_hash)
|
|
||||||
return &g.SettingsHandlers[handler_n];
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Zero-tolerance, no error reporting, cheap .ini parsing
|
|
||||||
void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size)
|
|
||||||
{
|
|
||||||
ImGuiContext& g = *GImGui;
|
|
||||||
IM_ASSERT(g.Initialized);
|
|
||||||
IM_ASSERT(g.SettingsLoaded == false && g.FrameCount == 0);
|
|
||||||
|
|
||||||
// For user convenience, we allow passing a non zero-terminated string (hence the ini_size parameter).
|
|
||||||
// For our convenience and to make the code simpler, we'll also write zero-terminators within the buffer. So let's create a writable copy..
|
|
||||||
if (ini_size == 0)
|
|
||||||
ini_size = strlen(ini_data);
|
|
||||||
char* buf = (char*)ImGui::MemAlloc(ini_size + 1);
|
|
||||||
char* buf_end = buf + ini_size;
|
|
||||||
memcpy(buf, ini_data, ini_size);
|
|
||||||
buf[ini_size] = 0;
|
|
||||||
|
|
||||||
void* entry_data = NULL;
|
|
||||||
ImGuiSettingsHandler* entry_handler = NULL;
|
|
||||||
|
|
||||||
char* line_end = NULL;
|
|
||||||
for (char* line = buf; line < buf_end; line = line_end + 1)
|
|
||||||
{
|
|
||||||
// Skip new lines markers, then find end of the line
|
|
||||||
while (*line == '\n' || *line == '\r')
|
|
||||||
line++;
|
|
||||||
line_end = line;
|
|
||||||
while (line_end < buf_end && *line_end != '\n' && *line_end != '\r')
|
|
||||||
line_end++;
|
|
||||||
line_end[0] = 0;
|
|
||||||
|
|
||||||
if (line[0] == '[' && line_end > line && line_end[-1] == ']')
|
|
||||||
{
|
|
||||||
// Parse "[Type][Name]". Note that 'Name' can itself contains [] characters, which is acceptable with the current format and parsing code.
|
|
||||||
line_end[-1] = 0;
|
|
||||||
const char* name_end = line_end - 1;
|
|
||||||
const char* type_start = line + 1;
|
|
||||||
char* type_end = (char*)(intptr_t)ImStrchrRange(type_start, name_end, ']');
|
|
||||||
const char* name_start = type_end ? ImStrchrRange(type_end + 1, name_end, '[') : NULL;
|
|
||||||
if (!type_end || !name_start)
|
|
||||||
{
|
|
||||||
name_start = type_start; // Import legacy entries that have no type
|
|
||||||
type_start = "Window";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
*type_end = 0; // Overwrite first ']'
|
|
||||||
name_start++; // Skip second '['
|
|
||||||
}
|
|
||||||
entry_handler = FindSettingsHandler(type_start);
|
|
||||||
entry_data = entry_handler ? entry_handler->ReadOpenFn(&g, entry_handler, name_start) : NULL;
|
|
||||||
}
|
|
||||||
else if (entry_handler != NULL && entry_data != NULL)
|
|
||||||
{
|
|
||||||
// Let type handler parse the line
|
|
||||||
entry_handler->ReadLineFn(&g, entry_handler, entry_data, line);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ImGui::MemFree(buf);
|
|
||||||
g.SettingsLoaded = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ImGui::SaveIniSettingsToDisk(const char* ini_filename)
|
|
||||||
{
|
|
||||||
ImGuiContext& g = *GImGui;
|
|
||||||
g.SettingsDirtyTimer = 0.0f;
|
|
||||||
if (!ini_filename)
|
|
||||||
return;
|
|
||||||
|
|
||||||
size_t ini_data_size = 0;
|
|
||||||
const char* ini_data = SaveIniSettingsToMemory(&ini_data_size);
|
|
||||||
FILE* f = ImFileOpen(ini_filename, "wt");
|
|
||||||
if (!f)
|
|
||||||
return;
|
|
||||||
fwrite(ini_data, sizeof(char), ini_data_size, f);
|
|
||||||
fclose(f);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Call registered handlers (e.g. SettingsHandlerWindow_WriteAll() + custom handlers) to write their stuff into a text buffer
|
|
||||||
const char* ImGui::SaveIniSettingsToMemory(size_t* out_size)
|
|
||||||
{
|
|
||||||
ImGuiContext& g = *GImGui;
|
|
||||||
g.SettingsDirtyTimer = 0.0f;
|
|
||||||
g.SettingsIniData.Buf.resize(0);
|
|
||||||
g.SettingsIniData.Buf.push_back(0);
|
|
||||||
for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++)
|
|
||||||
{
|
|
||||||
ImGuiSettingsHandler* handler = &g.SettingsHandlers[handler_n];
|
|
||||||
handler->WriteAllFn(&g, handler, &g.SettingsIniData);
|
|
||||||
}
|
|
||||||
if (out_size)
|
|
||||||
*out_size = (size_t)g.SettingsIniData.size();
|
|
||||||
return g.SettingsIniData.c_str();
|
|
||||||
}
|
|
||||||
|
|
||||||
void ImGui::MarkIniSettingsDirty()
|
|
||||||
{
|
|
||||||
ImGuiContext& g = *GImGui;
|
|
||||||
if (g.SettingsDirtyTimer <= 0.0f)
|
|
||||||
g.SettingsDirtyTimer = g.IO.IniSavingRate;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ImGui::MarkIniSettingsDirty(ImGuiWindow* window)
|
|
||||||
{
|
|
||||||
ImGuiContext& g = *GImGui;
|
|
||||||
if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings))
|
|
||||||
if (g.SettingsDirtyTimer <= 0.0f)
|
|
||||||
g.SettingsDirtyTimer = g.IO.IniSavingRate;
|
|
||||||
}
|
|
||||||
|
|
||||||
// FIXME: Add a more explicit sort order in the window structure.
|
// FIXME: Add a more explicit sort order in the window structure.
|
||||||
static int IMGUI_CDECL ChildWindowComparer(const void* lhs, const void* rhs)
|
static int IMGUI_CDECL ChildWindowComparer(const void* lhs, const void* rhs)
|
||||||
{
|
{
|
||||||
@ -8838,6 +8635,217 @@ void ImGui::EndDragDropTarget()
|
|||||||
g.DragDropWithinSourceOrTarget = false;
|
g.DragDropWithinSourceOrTarget = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// SETTINGS
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void ImGui::MarkIniSettingsDirty()
|
||||||
|
{
|
||||||
|
ImGuiContext& g = *GImGui;
|
||||||
|
if (g.SettingsDirtyTimer <= 0.0f)
|
||||||
|
g.SettingsDirtyTimer = g.IO.IniSavingRate;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui::MarkIniSettingsDirty(ImGuiWindow* window)
|
||||||
|
{
|
||||||
|
ImGuiContext& g = *GImGui;
|
||||||
|
if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings))
|
||||||
|
if (g.SettingsDirtyTimer <= 0.0f)
|
||||||
|
g.SettingsDirtyTimer = g.IO.IniSavingRate;
|
||||||
|
}
|
||||||
|
|
||||||
|
static ImGuiWindowSettings* CreateNewWindowSettings(const char* name)
|
||||||
|
{
|
||||||
|
ImGuiContext& g = *GImGui;
|
||||||
|
g.SettingsWindows.push_back(ImGuiWindowSettings());
|
||||||
|
ImGuiWindowSettings* settings = &g.SettingsWindows.back();
|
||||||
|
settings->Name = ImStrdup(name);
|
||||||
|
settings->ID = ImHash(name, 0);
|
||||||
|
return settings;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGuiWindowSettings* ImGui::FindWindowSettings(ImGuiID id)
|
||||||
|
{
|
||||||
|
ImGuiContext& g = *GImGui;
|
||||||
|
for (int i = 0; i != g.SettingsWindows.Size; i++)
|
||||||
|
if (g.SettingsWindows[i].ID == id)
|
||||||
|
return &g.SettingsWindows[i];
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui::LoadIniSettingsFromDisk(const char* ini_filename)
|
||||||
|
{
|
||||||
|
size_t file_data_size = 0;
|
||||||
|
char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_data_size);
|
||||||
|
if (!file_data)
|
||||||
|
return;
|
||||||
|
LoadIniSettingsFromMemory(file_data, (size_t)file_data_size);
|
||||||
|
ImGui::MemFree(file_data);
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name)
|
||||||
|
{
|
||||||
|
ImGuiContext& g = *GImGui;
|
||||||
|
const ImGuiID type_hash = ImHash(type_name, 0, 0);
|
||||||
|
for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++)
|
||||||
|
if (g.SettingsHandlers[handler_n].TypeHash == type_hash)
|
||||||
|
return &g.SettingsHandlers[handler_n];
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Zero-tolerance, no error reporting, cheap .ini parsing
|
||||||
|
void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size)
|
||||||
|
{
|
||||||
|
ImGuiContext& g = *GImGui;
|
||||||
|
IM_ASSERT(g.Initialized);
|
||||||
|
IM_ASSERT(g.SettingsLoaded == false && g.FrameCount == 0);
|
||||||
|
|
||||||
|
// For user convenience, we allow passing a non zero-terminated string (hence the ini_size parameter).
|
||||||
|
// For our convenience and to make the code simpler, we'll also write zero-terminators within the buffer. So let's create a writable copy..
|
||||||
|
if (ini_size == 0)
|
||||||
|
ini_size = strlen(ini_data);
|
||||||
|
char* buf = (char*)ImGui::MemAlloc(ini_size + 1);
|
||||||
|
char* buf_end = buf + ini_size;
|
||||||
|
memcpy(buf, ini_data, ini_size);
|
||||||
|
buf[ini_size] = 0;
|
||||||
|
|
||||||
|
void* entry_data = NULL;
|
||||||
|
ImGuiSettingsHandler* entry_handler = NULL;
|
||||||
|
|
||||||
|
char* line_end = NULL;
|
||||||
|
for (char* line = buf; line < buf_end; line = line_end + 1)
|
||||||
|
{
|
||||||
|
// Skip new lines markers, then find end of the line
|
||||||
|
while (*line == '\n' || *line == '\r')
|
||||||
|
line++;
|
||||||
|
line_end = line;
|
||||||
|
while (line_end < buf_end && *line_end != '\n' && *line_end != '\r')
|
||||||
|
line_end++;
|
||||||
|
line_end[0] = 0;
|
||||||
|
|
||||||
|
if (line[0] == '[' && line_end > line && line_end[-1] == ']')
|
||||||
|
{
|
||||||
|
// Parse "[Type][Name]". Note that 'Name' can itself contains [] characters, which is acceptable with the current format and parsing code.
|
||||||
|
line_end[-1] = 0;
|
||||||
|
const char* name_end = line_end - 1;
|
||||||
|
const char* type_start = line + 1;
|
||||||
|
char* type_end = (char*)(intptr_t)ImStrchrRange(type_start, name_end, ']');
|
||||||
|
const char* name_start = type_end ? ImStrchrRange(type_end + 1, name_end, '[') : NULL;
|
||||||
|
if (!type_end || !name_start)
|
||||||
|
{
|
||||||
|
name_start = type_start; // Import legacy entries that have no type
|
||||||
|
type_start = "Window";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
*type_end = 0; // Overwrite first ']'
|
||||||
|
name_start++; // Skip second '['
|
||||||
|
}
|
||||||
|
entry_handler = FindSettingsHandler(type_start);
|
||||||
|
entry_data = entry_handler ? entry_handler->ReadOpenFn(&g, entry_handler, name_start) : NULL;
|
||||||
|
}
|
||||||
|
else if (entry_handler != NULL && entry_data != NULL)
|
||||||
|
{
|
||||||
|
// Let type handler parse the line
|
||||||
|
entry_handler->ReadLineFn(&g, entry_handler, entry_data, line);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::MemFree(buf);
|
||||||
|
g.SettingsLoaded = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui::SaveIniSettingsToDisk(const char* ini_filename)
|
||||||
|
{
|
||||||
|
ImGuiContext& g = *GImGui;
|
||||||
|
g.SettingsDirtyTimer = 0.0f;
|
||||||
|
if (!ini_filename)
|
||||||
|
return;
|
||||||
|
|
||||||
|
size_t ini_data_size = 0;
|
||||||
|
const char* ini_data = SaveIniSettingsToMemory(&ini_data_size);
|
||||||
|
FILE* f = ImFileOpen(ini_filename, "wt");
|
||||||
|
if (!f)
|
||||||
|
return;
|
||||||
|
fwrite(ini_data, sizeof(char), ini_data_size, f);
|
||||||
|
fclose(f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Call registered handlers (e.g. SettingsHandlerWindow_WriteAll() + custom handlers) to write their stuff into a text buffer
|
||||||
|
const char* ImGui::SaveIniSettingsToMemory(size_t* out_size)
|
||||||
|
{
|
||||||
|
ImGuiContext& g = *GImGui;
|
||||||
|
g.SettingsDirtyTimer = 0.0f;
|
||||||
|
g.SettingsIniData.Buf.resize(0);
|
||||||
|
g.SettingsIniData.Buf.push_back(0);
|
||||||
|
for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++)
|
||||||
|
{
|
||||||
|
ImGuiSettingsHandler* handler = &g.SettingsHandlers[handler_n];
|
||||||
|
handler->WriteAllFn(&g, handler, &g.SettingsIniData);
|
||||||
|
}
|
||||||
|
if (out_size)
|
||||||
|
*out_size = (size_t)g.SettingsIniData.size();
|
||||||
|
return g.SettingsIniData.c_str();
|
||||||
|
}
|
||||||
|
|
||||||
|
static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name)
|
||||||
|
{
|
||||||
|
ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHash(name, 0));
|
||||||
|
if (!settings)
|
||||||
|
settings = CreateNewWindowSettings(name);
|
||||||
|
return (void*)settings;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line)
|
||||||
|
{
|
||||||
|
ImGuiWindowSettings* settings = (ImGuiWindowSettings*)entry;
|
||||||
|
float x, y;
|
||||||
|
int i;
|
||||||
|
if (sscanf(line, "Pos=%f,%f", &x, &y) == 2) settings->Pos = ImVec2(x, y);
|
||||||
|
else if (sscanf(line, "Size=%f,%f", &x, &y) == 2) settings->Size = ImMax(ImVec2(x, y), GImGui->Style.WindowMinSize);
|
||||||
|
else if (sscanf(line, "Collapsed=%d", &i) == 1) settings->Collapsed = (i != 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
|
||||||
|
{
|
||||||
|
// Gather data from windows that were active during this session
|
||||||
|
ImGuiContext& g = *imgui_ctx;
|
||||||
|
for (int i = 0; i != g.Windows.Size; i++)
|
||||||
|
{
|
||||||
|
ImGuiWindow* window = g.Windows[i];
|
||||||
|
if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
ImGuiWindowSettings* settings = (window->SettingsIdx != -1) ? &g.SettingsWindows[window->SettingsIdx] : ImGui::FindWindowSettings(window->ID);
|
||||||
|
if (!settings)
|
||||||
|
{
|
||||||
|
settings = CreateNewWindowSettings(window->Name);
|
||||||
|
window->SettingsIdx = g.SettingsWindows.index_from_pointer(settings);
|
||||||
|
}
|
||||||
|
IM_ASSERT(settings->ID == window->ID);
|
||||||
|
settings->Pos = window->Pos;
|
||||||
|
settings->Size = window->SizeFull;
|
||||||
|
settings->Collapsed = window->Collapsed;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Write a buffer
|
||||||
|
// If a window wasn't opened in this session we preserve its settings
|
||||||
|
buf->reserve(buf->size() + g.SettingsWindows.Size * 96); // ballpark reserve
|
||||||
|
for (int i = 0; i != g.SettingsWindows.Size; i++)
|
||||||
|
{
|
||||||
|
const ImGuiWindowSettings* settings = &g.SettingsWindows[i];
|
||||||
|
if (settings->Pos.x == FLT_MAX)
|
||||||
|
continue;
|
||||||
|
const char* name = settings->Name;
|
||||||
|
if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
|
||||||
|
name = p;
|
||||||
|
buf->appendf("[%s][%s]\n", handler->TypeName, name);
|
||||||
|
buf->appendf("Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y);
|
||||||
|
buf->appendf("Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y);
|
||||||
|
buf->appendf("Collapsed=%d\n", settings->Collapsed);
|
||||||
|
buf->appendf("\n");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
// PLATFORM DEPENDENT HELPERS
|
// PLATFORM DEPENDENT HELPERS
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
@ -1137,8 +1137,9 @@ namespace ImGui
|
|||||||
// Settings
|
// Settings
|
||||||
IMGUI_API void MarkIniSettingsDirty();
|
IMGUI_API void MarkIniSettingsDirty();
|
||||||
IMGUI_API void MarkIniSettingsDirty(ImGuiWindow* window);
|
IMGUI_API void MarkIniSettingsDirty(ImGuiWindow* window);
|
||||||
IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name);
|
IMGUI_API ImGuiWindowSettings* CreateNewWindowSettings(const char* name);
|
||||||
IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id);
|
IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id);
|
||||||
|
IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name);
|
||||||
|
|
||||||
// Basic Accessors
|
// Basic Accessors
|
||||||
inline ImGuiID GetItemID() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.LastItemId; }
|
inline ImGuiID GetItemID() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.LastItemId; }
|
||||||
|
Loading…
Reference in New Issue
Block a user