Scrolling: Fixed a case where using SetScrollHere(1.0f) at the bottom of a window on the same frame the window height has been growing would have the scroll clamped using the previous height. (#1804)

This commit is contained in:
omar 2018-05-10 14:02:28 +02:00
parent 91e39e72a3
commit 14f575ff76
3 changed files with 24 additions and 18 deletions

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@ -55,6 +55,7 @@ Other Changes:
- Settings: Fixed saving an empty .ini file if CreateContext/DestroyContext are called without a single call to NewFrame(). (#1741)
- Settings: Added LoadIniSettingsFromDisk(), LoadIniSettingsFromMemory(), SaveIniSettingsToDisk(), SaveIniSettingsToMemory() to manually load/save .ini settings. (#923, #993)
- Settings: Added io.WantSaveIniSettings flag, which is set to notify the application that e.g. SaveIniSettingsToMemory() should be called. (#923, #993)
- Scrolling: Fixed a case where using SetScrollHere(1.0f) at the bottom of a window on the same frame the window height has been growing would have the scroll clamped using the previous height. (#1804)
- MenuBar: Made BeginMainMenuBar() honor style.DisplaySafeAreaPadding so the text can be made visible on TV settings that don't display all pixels. (#1439) [@dougbinks]
- InputText: On Mac OS X, filter out characters when the CMD modifier is held. (#1747) [@sivu]
- InputText: On Mac OS X, support CMD+SHIFT+Z for Redo. CMD+Y is also supported as major apps seems to default to support both. (#1765) [@lfnoise]

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@ -725,7 +725,7 @@ static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed,
static ImGuiWindow* FindHoveredWindow();
static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
static void CheckStacksSize(ImGuiWindow* window, bool write);
static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window);
static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges);
static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* draw_list);
static void AddWindowToDrawData(ImVector<ImDrawList*>* out_list, ImGuiWindow* window);
@ -2996,8 +2996,8 @@ static void NavScrollToBringItemIntoView(ImGuiWindow* window, ImRect& item_rect_
window->ScrollTargetCenterRatio.y = 1.0f;
}
// Estimate upcoming scroll so we can offset our relative mouse position so mouse position can be applied immediately (under this block)
ImVec2 next_scroll = CalcNextScrollFromScrollTargetAndClamp(window);
// Estimate upcoming scroll so we can offset our relative mouse position so mouse position can be applied immediately after in NavUpdate()
ImVec2 next_scroll = CalcNextScrollFromScrollTargetAndClamp(window, false);
item_rect_rel.Translate(window->Scroll - next_scroll);
}
@ -5503,15 +5503,26 @@ static float GetScrollMaxY(ImGuiWindow* window)
return ImMax(0.0f, window->SizeContents.y - (window->SizeFull.y - window->ScrollbarSizes.y));
}
static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window)
static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges)
{
ImGuiContext& g = *GImGui;
ImVec2 scroll = window->Scroll;
float cr_x = window->ScrollTargetCenterRatio.x;
float cr_y = window->ScrollTargetCenterRatio.y;
if (window->ScrollTarget.x < FLT_MAX)
{
float cr_x = window->ScrollTargetCenterRatio.x;
scroll.x = window->ScrollTarget.x - cr_x * (window->SizeFull.x - window->ScrollbarSizes.x);
}
if (window->ScrollTarget.y < FLT_MAX)
scroll.y = window->ScrollTarget.y - (1.0f - cr_y) * (window->TitleBarHeight() + window->MenuBarHeight()) - cr_y * (window->SizeFull.y - window->ScrollbarSizes.y);
{
// 'snap_on_edges' allows for a discontinuity at the edge of scrolling limits to take account of WindowPadding so that scrolling to make the last item visible scroll far enough to see the padding.
float cr_y = window->ScrollTargetCenterRatio.y;
float target_y = window->ScrollTarget.y;
if (snap_on_edges && cr_y <= 0.0f && target_y <= window->WindowPadding.y)
target_y = 0.0f;
if (snap_on_edges && cr_y >= 1.0f && target_y >= window->SizeContents.y - window->WindowPadding.y + g.Style.ItemSpacing.y)
target_y = window->SizeContents.y;
scroll.y = target_y - (1.0f - cr_y) * (window->TitleBarHeight() + window->MenuBarHeight()) - cr_y * (window->SizeFull.y - window->ScrollbarSizes.y);
}
scroll = ImMax(scroll, ImVec2(0.0f, 0.0f));
if (!window->Collapsed && !window->SkipItems)
{
@ -5965,7 +5976,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->FocusIdxAllRequestNext = window->FocusIdxTabRequestNext = INT_MAX;
// Apply scrolling
window->Scroll = CalcNextScrollFromScrollTargetAndClamp(window);
window->Scroll = CalcNextScrollFromScrollTargetAndClamp(window, true);
window->ScrollTarget = ImVec2(FLT_MAX, FLT_MAX);
// Apply focus, new windows appears in front
@ -7292,12 +7303,6 @@ void ImGui::SetScrollFromPosY(float pos_y, float center_y_ratio)
IM_ASSERT(center_y_ratio >= 0.0f && center_y_ratio <= 1.0f);
window->ScrollTarget.y = (float)(int)(pos_y + window->Scroll.y);
window->ScrollTargetCenterRatio.y = center_y_ratio;
// Minor hack to to make scrolling to top/bottom of window take account of WindowPadding, it looks more right to the user this way
if (center_y_ratio <= 0.0f && window->ScrollTarget.y <= window->WindowPadding.y)
window->ScrollTarget.y = 0.0f;
else if (center_y_ratio >= 1.0f && window->ScrollTarget.y >= window->SizeContents.y - window->WindowPadding.y + GImGui->Style.ItemSpacing.y)
window->ScrollTarget.y = window->SizeContents.y;
}
// center_y_ratio: 0.0f top of last item, 0.5f vertical center of last item, 1.0f bottom of last item.

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@ -2656,7 +2656,7 @@ struct ExampleAppConsole
Commands.push_back("HISTORY");
Commands.push_back("CLEAR");
Commands.push_back("CLASSIFY"); // "classify" is here to provide an example of "C"+[tab] completing to "CL" and displaying matches.
AddLog("Welcome to ImGui!");
AddLog("Welcome to Dear ImGui!");
}
~ExampleAppConsole()
{
@ -2669,6 +2669,7 @@ struct ExampleAppConsole
static int Stricmp(const char* str1, const char* str2) { int d; while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; } return d; }
static int Strnicmp(const char* str1, const char* str2, int n) { int d = 0; while (n > 0 && (d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; n--; } return d; }
static char* Strdup(const char *str) { size_t len = strlen(str) + 1; void* buff = malloc(len); return (char*)memcpy(buff, (const void*)str, len); }
static void Strtrim(char* str) { char* str_end = str + strlen(str); while (str_end > str && str_end[-1] == ' ') str_end--; *str_end = 0; }
void ClearLog()
{
@ -2767,7 +2768,7 @@ struct ExampleAppConsole
if (copy_to_clipboard)
ImGui::LogFinish();
if (ScrollToBottom)
ImGui::SetScrollHere();
ImGui::SetScrollHere(1.0f);
ScrollToBottom = false;
ImGui::PopStyleVar();
ImGui::EndChild();
@ -2777,8 +2778,7 @@ struct ExampleAppConsole
bool reclaim_focus = false;
if (ImGui::InputText("Input", InputBuf, IM_ARRAYSIZE(InputBuf), ImGuiInputTextFlags_EnterReturnsTrue|ImGuiInputTextFlags_CallbackCompletion|ImGuiInputTextFlags_CallbackHistory, &TextEditCallbackStub, (void*)this))
{
char* input_end = InputBuf+strlen(InputBuf);
while (input_end > InputBuf && input_end[-1] == ' ') { input_end--; } *input_end = 0;
Strtrim(InputBuf);
if (InputBuf[0])
ExecCommand(InputBuf);
strcpy(InputBuf, "");