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Added ImGuiKey_MouseXXX aliases. (#4921) Reworked SetItemUsingMouseWheel() to use this for ActiveId. (#2891)
The rework of SetItemUsingMouseWheel() is half-complete since there's a HoveredIdUsingMouseWheel component. This will however be totally cleaned when we transtion to InputOwner system.
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@ -56,7 +56,10 @@ Other Changes:
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- InputText: added experimental io.ConfigInputTextEnterKeepActive feature to make pressing
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Enter keep the input active and select all text.
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- IO: Added ImGuiKey_MouseXXX aliases for mouse buttons/wheel so all operations done on ImGuiKey
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can apply to mouse data as well. (#4921)
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- Nav: Fixed moving/resizing window with gamepad or keyboard when running at very high framerate.
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- Nav: Pressing Space/GamepadFaceDown on a repeating button uses the same repeating rate as a mouse hold.
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- Misc: io.Framerate moving average now converge in 60 frames instead of 120. (#5236, #4138)
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- Tools: Item Picker: Mouse button can be changed by holding Ctrl+Shift, making it easier
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to use the Item Picker in e.g. menus. (#2673)
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