Doc: Fixed comments referring to LoadFromFileTTF() instead of AddFontFromFileTTF() (#2153)

This commit is contained in:
Torkel Bjørnson-Langen 2018-11-05 14:17:51 +01:00 committed by omar
parent 2e6e1bec58
commit 1441756a0f
2 changed files with 4 additions and 4 deletions

View File

@ -775,15 +775,15 @@ CODE
config.OversampleV = 1; config.OversampleV = 1;
config.GlyphOffset.y -= 2.0f; // Move everything by 2 pixels up config.GlyphOffset.y -= 2.0f; // Move everything by 2 pixels up
config.GlyphExtraSpacing.x = 1.0f; // Increase spacing between characters config.GlyphExtraSpacing.x = 1.0f; // Increase spacing between characters
io.Fonts->LoadFromFileTTF("myfontfile.ttf", size_pixels, &config); io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels, &config);
// Combine multiple fonts into one (e.g. for icon fonts) // Combine multiple fonts into one (e.g. for icon fonts)
static ImWchar ranges[] = { 0xf000, 0xf3ff, 0 }; static ImWchar ranges[] = { 0xf000, 0xf3ff, 0 };
ImFontConfig config; ImFontConfig config;
config.MergeMode = true; config.MergeMode = true;
io.Fonts->AddFontDefault(); io.Fonts->AddFontDefault();
io.Fonts->LoadFromFileTTF("fontawesome-webfont.ttf", 16.0f, &config, ranges); // Merge icon font io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 16.0f, &config, ranges); // Merge icon font
io.Fonts->LoadFromFileTTF("myfontfile.ttf", size_pixels, NULL, &config, io.Fonts->GetGlyphRangesJapanese()); // Merge japanese glyphs io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels, NULL, &config, io.Fonts->GetGlyphRangesJapanese()); // Merge japanese glyphs
Q: How can I display and input non-Latin characters such as Chinese, Japanese, Korean, Cyrillic? Q: How can I display and input non-Latin characters such as Chinese, Japanese, Korean, Cyrillic?
A: When loading a font, pass custom Unicode ranges to specify the glyphs to load. A: When loading a font, pass custom Unicode ranges to specify the glyphs to load.

View File

@ -694,7 +694,7 @@ static void ShowDemoWindowWidgets()
// Instead we are encoding a few strings with hexadecimal constants. Don't do this in your application! // Instead we are encoding a few strings with hexadecimal constants. Don't do this in your application!
// Please use u8"text in any language" in your application! // Please use u8"text in any language" in your application!
// Note that characters values are preserved even by InputText() if the font cannot be displayed, so you can safely copy & paste garbled characters into another application. // Note that characters values are preserved even by InputText() if the font cannot be displayed, so you can safely copy & paste garbled characters into another application.
ImGui::TextWrapped("CJK text will only appears if the font was loaded with the appropriate CJK character ranges. Call io.Font->LoadFromFileTTF() manually to load extra character ranges. Read misc/fonts/README.txt for details."); ImGui::TextWrapped("CJK text will only appears if the font was loaded with the appropriate CJK character ranges. Call io.Font->AddFontFromFileTTF() manually to load extra character ranges. Read misc/fonts/README.txt for details.");
ImGui::Text("Hiragana: \xe3\x81\x8b\xe3\x81\x8d\xe3\x81\x8f\xe3\x81\x91\xe3\x81\x93 (kakikukeko)"); // Normally we would use u8"blah blah" with the proper characters directly in the string. ImGui::Text("Hiragana: \xe3\x81\x8b\xe3\x81\x8d\xe3\x81\x8f\xe3\x81\x91\xe3\x81\x93 (kakikukeko)"); // Normally we would use u8"blah blah" with the proper characters directly in the string.
ImGui::Text("Kanjis: \xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e (nihongo)"); ImGui::Text("Kanjis: \xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e (nihongo)");
static char buf[32] = "\xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e"; static char buf[32] = "\xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e";