Merge pull request #174 from adamdmoss/glfwcursor

Examples: OpenGL/GLFW: hide system cursor if imgui is soft-rendering cursor
This commit is contained in:
omar 2015-03-22 14:10:27 +00:00
commit 136dbdfd95
2 changed files with 22 additions and 0 deletions

View File

@ -351,6 +351,17 @@ void ImGui_ImplGlfwGL3_NewFrame()
io.MouseWheel = g_MouseWheel; io.MouseWheel = g_MouseWheel;
g_MouseWheel = 0.0f; g_MouseWheel = 0.0f;
// Hide/show hardware mouse cursor
if (io.MouseDrawCursor)
{
// imgui draws cursor itself
glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
}
else
{
glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
}
// Start the frame // Start the frame
ImGui::NewFrame(); ImGui::NewFrame();
} }

View File

@ -255,6 +255,17 @@ void ImGui_ImplGlfw_NewFrame()
io.MouseWheel = g_MouseWheel; io.MouseWheel = g_MouseWheel;
g_MouseWheel = 0.0f; g_MouseWheel = 0.0f;
// Hide/show hardware mouse cursor
if (io.MouseDrawCursor)
{
// imgui draws cursor itself
glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
}
else
{
glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
}
// Start the frame // Start the frame
ImGui::NewFrame(); ImGui::NewFrame();
} }