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Debug, Metrics: Added "Tools->Item Picker" tool which allow clicking on a widget to break in the debugger within the item code. The tool calls IM_DEBUG_BREAK() which can be redefined in imconfig.h if needed.
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@ -61,6 +61,8 @@ Other Changes:
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- Style: Added style.ColorButtonButton (left/right, defaults to ImGuiDir_Right) to move the color button
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- Style: Added style.ColorButtonButton (left/right, defaults to ImGuiDir_Right) to move the color button
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of ColorEdit3/ColorEdit4 functions to either side of the inputs.
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of ColorEdit3/ColorEdit4 functions to either side of the inputs.
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- Misc: Added IMGUI_DISABLE_METRICS_WINDOW imconfig.h setting to explicitly compile out ShowMetricsWindow().
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- Misc: Added IMGUI_DISABLE_METRICS_WINDOW imconfig.h setting to explicitly compile out ShowMetricsWindow().
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- Debug, Metrics: Added "Tools->Item Picker" tool which allow clicking on a widget to break in the debugger
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within the item code. The tool calls IM_DEBUG_BREAK() which can be redefined in imconfig.h if needed.
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- ImDrawList: Fixed CloneOutput() helper crashing. (#1860) [@gviot]
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- ImDrawList: Fixed CloneOutput() helper crashing. (#1860) [@gviot]
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- ImDrawList::ChannelsSplit(), ImDrawListSplitter: Fixed an issue with merging draw commands between
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- ImDrawList::ChannelsSplit(), ImDrawListSplitter: Fixed an issue with merging draw commands between
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channel 0 and 1. (#2624)
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channel 0 and 1. (#2624)
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@ -76,6 +76,11 @@
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//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
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//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
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//#define ImDrawCallback MyImDrawCallback
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//#define ImDrawCallback MyImDrawCallback
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//---- Debug Tools
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// Use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.
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//#define IM_DEBUG_BREAK IM_ASSERT(0)
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//#define IM_DEBUG_BREAK __debugbreak()
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//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
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//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
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/*
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/*
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namespace ImGui
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namespace ImGui
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39
imgui.cpp
39
imgui.cpp
@ -2862,6 +2862,16 @@ void ImGui::SetHoveredID(ImGuiID id)
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g.HoveredIdAllowOverlap = false;
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g.HoveredIdAllowOverlap = false;
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if (id != 0 && g.HoveredIdPreviousFrame != id)
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if (id != 0 && g.HoveredIdPreviousFrame != id)
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g.HoveredIdTimer = g.HoveredIdNotActiveTimer = 0.0f;
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g.HoveredIdTimer = g.HoveredIdNotActiveTimer = 0.0f;
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// [DEBUG] Item Picker tool!
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// We perform the check here because SetHoveredID() is not frequently called (1~ time a frame), making
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// the cost of this tool near-zero. We would get slightly better call-stack if we made the test in ItemAdd()
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// but that would incur a slightly higher cost and may require us to hide this feature behind a define.
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if (id != 0 && id == g.DebugBreakItemId)
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{
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IM_DEBUG_BREAK();
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g.DebugBreakItemId = 0;
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}
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}
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}
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ImGuiID ImGui::GetHoveredID()
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ImGuiID ImGui::GetHoveredID()
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@ -10180,6 +10190,28 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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if (ImGui::TreeNode("Tools"))
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if (ImGui::TreeNode("Tools"))
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{
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{
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static bool picking_enabled = false;
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if (ImGui::Button("Item Picker.."))
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picking_enabled = true;
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if (picking_enabled)
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{
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const ImGuiID hovered_id = g.HoveredIdPreviousFrame;
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ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
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if (ImGui::IsKeyPressedMap(ImGuiKey_Escape))
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picking_enabled = false;
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if (ImGui::IsMouseClicked(0) && hovered_id)
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{
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g.DebugBreakItemId = hovered_id;
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picking_enabled = false;
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}
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ImGui::SetNextWindowBgAlpha(0.5f);
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ImGui::BeginTooltip();
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ImGui::Text("HoveredId: 0x%08X", hovered_id);
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ImGui::Text("Press ESC to abort picking.");
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ImGui::TextColored(GetStyleColorVec4(hovered_id ? ImGuiCol_Text : ImGuiCol_TextDisabled), "Click to break in debugger!");
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ImGui::EndTooltip();
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}
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ImGui::Checkbox("Show windows begin order", &show_windows_begin_order);
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ImGui::Checkbox("Show windows begin order", &show_windows_begin_order);
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ImGui::Checkbox("Show windows rectangles", &show_windows_rects);
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ImGui::Checkbox("Show windows rectangles", &show_windows_rects);
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ImGui::SameLine();
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ImGui::SameLine();
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@ -10225,10 +10257,11 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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}
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}
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ImGui::End();
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ImGui::End();
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}
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}
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#else
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#else
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void ImGui::ShowMetricsWindow(bool*)
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{
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void ImGui::ShowMetricsWindow(bool*) { }
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}
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#endif
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#endif
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -401,7 +401,7 @@ enum ImGuiItemStatusFlags_
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ImGuiItemStatusFlags_Deactivated = 1 << 5 // Only valid if ImGuiItemStatusFlags_HasDeactivated is set.
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ImGuiItemStatusFlags_Deactivated = 1 << 5 // Only valid if ImGuiItemStatusFlags_HasDeactivated is set.
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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, // [imgui-test only]
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, // [imgui_tests only]
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ImGuiItemStatusFlags_Openable = 1 << 10, //
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ImGuiItemStatusFlags_Openable = 1 << 10, //
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ImGuiItemStatusFlags_Opened = 1 << 11, //
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ImGuiItemStatusFlags_Opened = 1 << 11, //
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ImGuiItemStatusFlags_Checkable = 1 << 12, //
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ImGuiItemStatusFlags_Checkable = 1 << 12, //
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@ -1028,6 +1028,9 @@ struct ImGuiContext
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int LogDepthToExpand;
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int LogDepthToExpand;
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int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call.
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int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call.
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// Debug Tools
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ImGuiID DebugBreakItemId;
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// Misc
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// Misc
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float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds.
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float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds.
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int FramerateSecPerFrameIdx;
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int FramerateSecPerFrameIdx;
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@ -1153,6 +1156,8 @@ struct ImGuiContext
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LogDepthRef = 0;
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LogDepthRef = 0;
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LogDepthToExpand = LogDepthToExpandDefault = 2;
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LogDepthToExpand = LogDepthToExpandDefault = 2;
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DebugBreakItemId = 0;
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memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
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memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
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FramerateSecPerFrameIdx = 0;
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FramerateSecPerFrameIdx = 0;
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FramerateSecPerFrameAccum = 0.0f;
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FramerateSecPerFrameAccum = 0.0f;
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@ -1662,7 +1667,19 @@ IMGUI_API void ImFontAtlasBuildFinish(ImFontAtlas* atlas);
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IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor);
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IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor);
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IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride);
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IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride);
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// Test engine hooks (imgui-test)
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// Debug Tools
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// Use 'Metrics->Tools->Item Picker' to break into the call-stack of a specific item.
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#ifndef IM_DEBUG_BREAK
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#if defined(__clang__)
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#define IM_DEBUG_BREAK() __builtin_debugtrap()
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#elif defined (_MSC_VER)
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#define IM_DEBUG_BREAK() __debugbreak()
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#else
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#define IM_DEBUG_BREAK() IM_ASSERT(0) // It is expected that you define IM_DEBUG_BREAK() into something that will break nicely in a debugger!
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#endif
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#endif // #ifndef IM_DEBUG_BREAK
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// Test Engine Hooks (imgui_tests)
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//#define IMGUI_ENABLE_TEST_ENGINE
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//#define IMGUI_ENABLE_TEST_ENGINE
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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extern void ImGuiTestEngineHook_PreNewFrame(ImGuiContext* ctx);
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extern void ImGuiTestEngineHook_PreNewFrame(ImGuiContext* ctx);
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