Debug, Metrics: Added "Tools->Item Picker" tool which allow clicking on a widget to break in the debugger within the item code. The tool calls IM_DEBUG_BREAK() which can be redefined in imconfig.h if needed.

This commit is contained in:
omar
2019-07-16 18:25:49 -07:00
parent e6a286b3a5
commit 130b44994e
4 changed files with 62 additions and 5 deletions

View File

@ -401,7 +401,7 @@ enum ImGuiItemStatusFlags_
ImGuiItemStatusFlags_Deactivated = 1 << 5 // Only valid if ImGuiItemStatusFlags_HasDeactivated is set.
#ifdef IMGUI_ENABLE_TEST_ENGINE
, // [imgui-test only]
, // [imgui_tests only]
ImGuiItemStatusFlags_Openable = 1 << 10, //
ImGuiItemStatusFlags_Opened = 1 << 11, //
ImGuiItemStatusFlags_Checkable = 1 << 12, //
@ -1028,6 +1028,9 @@ struct ImGuiContext
int LogDepthToExpand;
int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call.
// Debug Tools
ImGuiID DebugBreakItemId;
// Misc
float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds.
int FramerateSecPerFrameIdx;
@ -1153,6 +1156,8 @@ struct ImGuiContext
LogDepthRef = 0;
LogDepthToExpand = LogDepthToExpandDefault = 2;
DebugBreakItemId = 0;
memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
FramerateSecPerFrameIdx = 0;
FramerateSecPerFrameAccum = 0.0f;
@ -1662,7 +1667,19 @@ IMGUI_API void ImFontAtlasBuildFinish(ImFontAtlas* atlas);
IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor);
IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride);
// Test engine hooks (imgui-test)
// Debug Tools
// Use 'Metrics->Tools->Item Picker' to break into the call-stack of a specific item.
#ifndef IM_DEBUG_BREAK
#if defined(__clang__)
#define IM_DEBUG_BREAK() __builtin_debugtrap()
#elif defined (_MSC_VER)
#define IM_DEBUG_BREAK() __debugbreak()
#else
#define IM_DEBUG_BREAK() IM_ASSERT(0) // It is expected that you define IM_DEBUG_BREAK() into something that will break nicely in a debugger!
#endif
#endif // #ifndef IM_DEBUG_BREAK
// Test Engine Hooks (imgui_tests)
//#define IMGUI_ENABLE_TEST_ENGINE
#ifdef IMGUI_ENABLE_TEST_ENGINE
extern void ImGuiTestEngineHook_PreNewFrame(ImGuiContext* ctx);