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CheckboxFlags: Display mixed-value/tristate marker when passed flags that have multiple bits set and stored value matches neither zero neither the full set.
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@ -80,6 +80,8 @@ Other Changes:
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with signed and unsigned types. Added reverse Sliders to Demo. (#3432, #3449) [@rokups]
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- Text: Bypass unnecessary formatting when using the TextColored()/TextWrapped()/TextDisabled() helpers
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with a "%s" format string. (#3466)
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- CheckboxFlags: Display mixed-value/tristate marker when passed flags that have multiple bits set and
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stored value matches neither zero neither the full set.
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- BeginMenuBar: Fixed minor bug where CursorPosMax gets pushed to CursorPos prior to calling BeginMenuBar(),
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so e.g. calling the function at the end of a window would often add +ItemSpacing.y to scrolling range.
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- TreeNode, CollapsingHeader: Made clicking on arrow toggle toggle the open state on the Mouse Down event
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@ -1071,7 +1071,8 @@ bool ImGui::Checkbox(const char* label, bool* v)
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RenderNavHighlight(total_bb, id);
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RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding);
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ImU32 check_col = GetColorU32(ImGuiCol_CheckMark);
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if (window->DC.ItemFlags & ImGuiItemFlags_MixedValue)
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bool mixed_value = (window->DC.ItemFlags & ImGuiItemFlags_MixedValue) != 0;
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if (mixed_value)
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{
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// Undocumented tristate/mixed/indeterminate checkbox (#2644)
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ImVec2 pad(ImMax(1.0f, IM_FLOOR(square_sz / 3.6f)), ImMax(1.0f, IM_FLOOR(square_sz / 3.6f)));
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@ -1084,7 +1085,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
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}
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if (g.LogEnabled)
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LogRenderedText(&total_bb.Min, *v ? "[x]" : "[ ]");
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LogRenderedText(&total_bb.Min, mixed_value ? "[~]" : *v ? "[x]" : "[ ]");
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if (label_size.x > 0.0f)
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RenderText(ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y), label);
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@ -1095,7 +1096,21 @@ bool ImGui::Checkbox(const char* label, bool* v)
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bool ImGui::CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value)
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{
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bool v = ((*flags & flags_value) == flags_value);
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bool pressed = Checkbox(label, &v);
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bool pressed;
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if (v == false && (*flags & flags_value) != 0)
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{
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// Mixed value (FIXME: find a way to expose neatly to Checkbox?)
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ImGuiWindow* window = GetCurrentWindow();
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const ImGuiItemFlags backup_item_flags = window->DC.ItemFlags;
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window->DC.ItemFlags |= ImGuiItemFlags_MixedValue;
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pressed = Checkbox(label, &v);
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window->DC.ItemFlags = backup_item_flags;
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}
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else
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{
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// Regular checkbox
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pressed = Checkbox(label, &v);
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}
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if (pressed)
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{
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if (v)
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