mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-23 16:16:36 +00:00
Viewport: Fixed using ImGuiConfigFlags_ViewportsNoMerge always showing the Debug window by testing the Active flag as well. (#1542)
This commit is contained in:
parent
01429e7d16
commit
1176460e44
17
imgui.cpp
17
imgui.cpp
@ -3638,6 +3638,11 @@ static void ImGui::UpdateViewports()
|
||||
IM_ASSERT(g.MouseRefViewport != NULL);
|
||||
}
|
||||
|
||||
static bool IsWindowActiveAndVisible(ImGuiWindow* window)
|
||||
{
|
||||
return (window->HiddenFrames == 0) && (window->Active);
|
||||
}
|
||||
|
||||
void ImGui::UpdatePlatformWindows()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -3672,7 +3677,9 @@ void ImGui::UpdatePlatformWindows()
|
||||
// New windows that appears directly in a new viewport won't always have a size on their frame
|
||||
if (viewport->Size.x <= 0 || viewport->Size.y <= 0)
|
||||
continue;
|
||||
if (viewport->Window && viewport->Window->HiddenFrames > 0)
|
||||
|
||||
// Ignore viewport that are hosting a hidden window (also check the Active flag, as the implicit Debug window will be registering its viewport then immediately disabled)
|
||||
if (viewport->Window && !IsWindowActiveAndVisible(viewport->Window))
|
||||
continue;
|
||||
|
||||
// Update viewport flags
|
||||
@ -4514,7 +4521,7 @@ static void AddWindowToDrawData(ImGuiWindow* window, int layer)
|
||||
for (int i = 0; i < window->DC.ChildWindows.Size; i++)
|
||||
{
|
||||
ImGuiWindow* child = window->DC.ChildWindows[i];
|
||||
if (child->Active && child->HiddenFrames == 0) // Clipped children may have been marked not active
|
||||
if (IsWindowActiveAndVisible(child)) // Clipped children may have been marked not active
|
||||
AddWindowToDrawData(child, layer);
|
||||
}
|
||||
}
|
||||
@ -4657,7 +4664,7 @@ void ImGui::EndFrame()
|
||||
ImGuiViewportP* viewport = g.Viewports[i];
|
||||
if (viewport->LastFrameActive < g.FrameCount || viewport->Size.x <= 0.0f || viewport->Size.y <= 0.0f)
|
||||
continue;
|
||||
if (viewport->Window && viewport->Window->HiddenFrames > 0)
|
||||
if (viewport->Window && !IsWindowActiveAndVisible(viewport->Window))
|
||||
continue;
|
||||
if (i > 0)
|
||||
IM_ASSERT(viewport->Window != NULL);
|
||||
@ -4704,10 +4711,10 @@ void ImGui::Render()
|
||||
for (int n = 0; n != g.Windows.Size; n++)
|
||||
{
|
||||
ImGuiWindow* window = g.Windows[n];
|
||||
if (window->Active && window->HiddenFrames == 0 && (window->Flags & ImGuiWindowFlags_ChildWindow) == 0 && window != window_to_render_front_most)
|
||||
if (IsWindowActiveAndVisible(window) && (window->Flags & ImGuiWindowFlags_ChildWindow) == 0 && window != window_to_render_front_most)
|
||||
AddRootWindowToDrawData(window);
|
||||
}
|
||||
if (window_to_render_front_most && window_to_render_front_most->Active && window_to_render_front_most->HiddenFrames == 0) // NavWindowingTarget is always temporarily displayed as the front-most window
|
||||
if (window_to_render_front_most && IsWindowActiveAndVisible(window_to_render_front_most)) // NavWindowingTarget is always temporarily displayed as the front-most window
|
||||
AddRootWindowToDrawData(window_to_render_front_most);
|
||||
|
||||
// Draw software mouse cursor if requested
|
||||
|
Loading…
Reference in New Issue
Block a user