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Merge branch 'master' into navigation
# Conflicts: # imgui.cpp # imgui.h # imgui_demo.cpp # imgui_internal.h
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@ -1386,22 +1386,6 @@ void ImGui::ShowTestWindow(bool* p_open)
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ImGui::EndPopup();
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}
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ImGui::Spacing();
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ImGui::TextWrapped("Below we are testing adding menu items to a regular window. It's rather unusual but should work!");
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ImGui::Separator();
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// NB: As a quirk in this very specific example, we want to differentiate the parent of this menu from the parent of the various popup menus above.
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// To do so we are encloding the items in a PushID()/PopID() block to make them two different menusets. If we don't, opening any popup above and hovering our menu here
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// would open it. This is because once a menu is active, we allow to switch to a sibling menu by just hovering on it, which is the desired behavior for regular menus.
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ImGui::PushID("foo");
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ImGui::MenuItem("Menu item", "CTRL+M");
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if (ImGui::BeginMenu("Menu inside a regular window"))
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{
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ShowExampleMenuFile();
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ImGui::EndMenu();
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}
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ImGui::PopID();
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ImGui::Separator();
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ImGui::TreePop();
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}
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@ -1418,7 +1402,9 @@ void ImGui::ShowTestWindow(bool* p_open)
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{
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if (ImGui::Selectable("Set to zero")) value = 0.0f;
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if (ImGui::Selectable("Set to PI")) value = 3.1415f;
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ImGui::DragFloat("Value", &value, 0.1f, 0.0f, 0.0f);
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ImGui::PushItemWidth(-1);
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ImGui::DragFloat("##Value", &value, 0.1f, 0.0f, 0.0f);
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ImGui::PopItemWidth();
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ImGui::EndPopup();
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}
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@ -1489,6 +1475,25 @@ void ImGui::ShowTestWindow(bool* p_open)
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Menus inside a regular window"))
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{
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ImGui::TextWrapped("Below we are testing adding menu items to a regular window. It's rather unusual but should work!");
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ImGui::Separator();
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// NB: As a quirk in this very specific example, we want to differentiate the parent of this menu from the parent of the various popup menus above.
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// To do so we are encloding the items in a PushID()/PopID() block to make them two different menusets. If we don't, opening any popup above and hovering our menu here
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// would open it. This is because once a menu is active, we allow to switch to a sibling menu by just hovering on it, which is the desired behavior for regular menus.
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ImGui::PushID("foo");
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ImGui::MenuItem("Menu item", "CTRL+M");
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if (ImGui::BeginMenu("Menu inside a regular window"))
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{
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ShowExampleMenuFile();
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ImGui::EndMenu();
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}
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ImGui::PopID();
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ImGui::Separator();
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ImGui::TreePop();
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}
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}
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if (ImGui::CollapsingHeader("Columns"))
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@ -1796,6 +1801,34 @@ void ImGui::ShowTestWindow(bool* p_open)
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}
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#endif
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if (ImGui::TreeNode("Hovering"))
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{
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// Testing IsWindowHovered() function
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ImGui::BulletText(
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"IsWindowHovered() = %d\n"
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"IsWindowHovered(_AllowWhenBlockedByPopup) = %d\n"
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"IsWindowHovered(_AllowWhenBlockedByActiveItem) = %d\n",
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ImGui::IsWindowHovered(),
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ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup),
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ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem));
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// Testing IsItemHovered() function (because BulletText is an item itself and that would affect the output of IsItemHovered, we pass all lines in a single items to shorten the code)
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ImGui::Button("ITEM");
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ImGui::BulletText(
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"IsItemHovered() = %d\n"
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"IsItemHovered(_AllowWhenBlockedByPopup) = %d\n"
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"IsItemHovered(_AllowWhenBlockedByActiveItem) = %d\n"
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"IsItemHovered(_AllowWhenOverlapped) = %d\n"
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"IsItemhovered(_RectOnly) = %d\n",
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ImGui::IsItemHovered(),
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ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup),
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ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem),
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ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenOverlapped),
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ImGui::IsItemHovered(ImGuiHoveredFlags_RectOnly));
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Dragging"))
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{
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ImGui::TextWrapped("You can use ImGui::GetMouseDragDelta(0) to query for the dragged amount on any widget.");
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