mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 11:57:00 +00:00
Menus: reuse more menu windows when stacked over popups.
This is actually mostly aimed at ensuring the _ChildWindow flag on menu window doesn't vary as this would cause issues with our current g.WindowsFocusOrder[] scheme
This commit is contained in:
parent
0e8c199e87
commit
11638fdf7d
@ -5990,6 +5990,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
window_stack_data.StackSizesOnBegin.SetToCurrentState();
|
||||
g.CurrentWindowStack.push_back(window_stack_data);
|
||||
g.CurrentWindow = NULL;
|
||||
if (flags & ImGuiWindowFlags_ChildMenu)
|
||||
g.BeginMenuCount++;
|
||||
|
||||
if (flags & ImGuiWindowFlags_Popup)
|
||||
{
|
||||
@ -6595,6 +6597,8 @@ void ImGui::End()
|
||||
|
||||
// Pop from window stack
|
||||
g.LastItemData = g.CurrentWindowStack.back().ParentLastItemDataBackup;
|
||||
if (window->Flags & ImGuiWindowFlags_ChildMenu)
|
||||
g.BeginMenuCount--;
|
||||
if (window->Flags & ImGuiWindowFlags_Popup)
|
||||
g.BeginPopupStack.pop_back();
|
||||
g.CurrentWindowStack.back().StackSizesOnBegin.CompareWithCurrentState();
|
||||
@ -8710,7 +8714,7 @@ bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags flags)
|
||||
|
||||
char name[20];
|
||||
if (flags & ImGuiWindowFlags_ChildMenu)
|
||||
ImFormatString(name, IM_ARRAYSIZE(name), "##Menu_%02d", g.BeginPopupStack.Size); // Recycle windows based on depth
|
||||
ImFormatString(name, IM_ARRAYSIZE(name), "##Menu_%02d", g.BeginMenuCount); // Recycle windows based on depth
|
||||
else
|
||||
ImFormatString(name, IM_ARRAYSIZE(name), "##Popup_%08x", id); // Not recycling, so we can close/open during the same frame
|
||||
|
||||
|
@ -1580,6 +1580,7 @@ struct ImGuiContext
|
||||
ImVector<ImGuiGroupData>GroupStack; // Stack for BeginGroup()/EndGroup() - not inherited by Begin()
|
||||
ImVector<ImGuiPopupData>OpenPopupStack; // Which popups are open (persistent)
|
||||
ImVector<ImGuiPopupData>BeginPopupStack; // Which level of BeginPopup() we are in (reset every frame)
|
||||
int BeginMenuCount;
|
||||
|
||||
// Viewports
|
||||
ImVector<ImGuiViewportP*> Viewports; // Active viewports (Size==1 in 'master' branch). Each viewports hold their copy of ImDrawData.
|
||||
@ -1801,6 +1802,7 @@ struct ImGuiContext
|
||||
LastActiveIdTimer = 0.0f;
|
||||
|
||||
CurrentItemFlags = ImGuiItemFlags_None;
|
||||
BeginMenuCount = 0;
|
||||
|
||||
NavWindow = NULL;
|
||||
NavId = NavFocusScopeId = NavActivateId = NavActivateDownId = NavActivatePressedId = NavActivateInputId = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user