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Tables: Added ImGuiTableColumnFlags_NoReorder.
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@ -1888,6 +1888,7 @@ struct ImGuiTabBar
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#define IMGUI_TABLE_MAX_DRAW_CHANNELS (2 + 64 * 2) // See TableUpdateDrawChannels()
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// [Internal] sizeof() ~ 100
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// We use the terminology "Active" to refer to a column that is not Hidden by user or programmatically. We don't use the term "Visible" because it is ambiguous since an Active column can be non-visible because of scrolling.
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struct ImGuiTableColumn
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{
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ImRect ClipRect; // Clipping rectangle for the column
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@ -1911,11 +1912,11 @@ struct ImGuiTableColumn
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ImS16 ContentWidthHeadersDesired;
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ImS16 NameOffset; // Offset into parent ColumnsNames[]
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bool IsActive; // Is the column not marked Hidden by the user (regardless of clipping). We're not calling this "Visible" here because visibility also depends on clipping.
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bool NextIsActive;
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bool IsActiveNextFrame;
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bool IsClipped; // Set when not overlapping the host window clipping rectangle. We don't use the opposite "!Visible" name because Clipped can be altered by events.
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bool SkipItems;
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ImS8 DisplayOrder; // Index within Table's IndexToDisplayOrder[] (column may be reordered by users)
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ImS8 IndexWithinActiveSet; // Index within active set (<= IndexOrder)
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ImS8 IndexWithinActiveSet; // Index within active/visible set (<= IndexToDisplayOrder)
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ImS8 DrawChannelCurrent; // Index within DrawSplitter.Channels[]
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ImS8 DrawChannelRowsBeforeFreeze;
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ImS8 DrawChannelRowsAfterFreeze;
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@ -1931,7 +1932,7 @@ struct ImGuiTableColumn
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memset(this, 0, sizeof(*this));
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ResizeWeight = WidthRequested = WidthGiven = -1.0f;
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NameOffset = -1;
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IsActive = NextIsActive = true;
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IsActive = IsActiveNextFrame = true;
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DisplayOrder = IndexWithinActiveSet = -1;
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DrawChannelCurrent = DrawChannelRowsBeforeFreeze = DrawChannelRowsAfterFreeze = -1;
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PrevActiveColumn = NextActiveColumn = -1;
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