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Internals: debug log macros.
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@ -8204,7 +8204,7 @@ void ImGui::OpenPopupEx(ImGuiID id)
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popup_ref.OpenPopupPos = NavCalcPreferredRefPos();
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popup_ref.OpenPopupPos = NavCalcPreferredRefPos();
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popup_ref.OpenMousePos = IsMousePosValid(&g.IO.MousePos) ? g.IO.MousePos : popup_ref.OpenPopupPos;
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popup_ref.OpenMousePos = IsMousePosValid(&g.IO.MousePos) ? g.IO.MousePos : popup_ref.OpenPopupPos;
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//IMGUI_DEBUG_LOG("OpenPopupEx(0x%08X)\n", g.FrameCount, id);
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IMGUI_DEBUG_LOG_POPUP("OpenPopupEx(0x%08X)\n", id);
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if (g.OpenPopupStack.Size < current_stack_size + 1)
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if (g.OpenPopupStack.Size < current_stack_size + 1)
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{
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{
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g.OpenPopupStack.push_back(popup_ref);
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g.OpenPopupStack.push_back(popup_ref);
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@ -8265,7 +8265,7 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to
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}
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}
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if (popup_count_to_keep < g.OpenPopupStack.Size) // This test is not required but it allows to set a convenient breakpoint on the statement below
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if (popup_count_to_keep < g.OpenPopupStack.Size) // This test is not required but it allows to set a convenient breakpoint on the statement below
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{
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{
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//IMGUI_DEBUG_LOG("ClosePopupsOverWindow(%s) -> ClosePopupToLevel(%d)\n", ref_window->Name, popup_count_to_keep);
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IMGUI_DEBUG_LOG_POPUP("ClosePopupsOverWindow(\"%s\") -> ClosePopupToLevel(%d)\n", ref_window->Name, popup_count_to_keep);
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ClosePopupToLevel(popup_count_to_keep, restore_focus_to_window_under_popup);
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ClosePopupToLevel(popup_count_to_keep, restore_focus_to_window_under_popup);
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}
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}
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}
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}
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@ -8273,6 +8273,7 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to
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void ImGui::ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup)
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void ImGui::ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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IMGUI_DEBUG_LOG_POPUP("ClosePopupToLevel(%d), restore_focus_to_window_under_popup=%d\n", remaining, restore_focus_to_window_under_popup);
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IM_ASSERT(remaining >= 0 && remaining < g.OpenPopupStack.Size);
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IM_ASSERT(remaining >= 0 && remaining < g.OpenPopupStack.Size);
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ImGuiWindow* focus_window = g.OpenPopupStack[remaining].SourceWindow;
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ImGuiWindow* focus_window = g.OpenPopupStack[remaining].SourceWindow;
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ImGuiWindow* popup_window = g.OpenPopupStack[remaining].Window;
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ImGuiWindow* popup_window = g.OpenPopupStack[remaining].Window;
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@ -8315,7 +8316,7 @@ void ImGui::CloseCurrentPopup()
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break;
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break;
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popup_idx--;
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popup_idx--;
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}
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}
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//IMGUI_DEBUG_LOG("CloseCurrentPopup %d -> %d\n", g.BeginPopupStack.Size - 1, popup_idx);
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IMGUI_DEBUG_LOG_POPUP("CloseCurrentPopup %d -> %d\n", g.BeginPopupStack.Size - 1, popup_idx);
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ClosePopupToLevel(popup_idx, true);
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ClosePopupToLevel(popup_idx, true);
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// A common pattern is to close a popup when selecting a menu item/selectable that will open another window.
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// A common pattern is to close a popup when selecting a menu item/selectable that will open another window.
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@ -156,10 +156,11 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
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#ifndef IMGUI_DEBUG_LOG
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#ifndef IMGUI_DEBUG_LOG
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#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__)
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#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__)
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#endif
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#endif
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#define IMGUI_DEBUG_LOG_VIEWPORT(...) ((void)0) // Disable log
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#define IMGUI_DEBUG_LOG_DOCKING(...) ((void)0) // Disable log
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// Debug Logging for selected systems. Remove the '((void)0) //' to enable.
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//#define IMGUI_DEBUG_LOG_VIEWPORT IMGUI_DEBUG_LOG // Enable log
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#define IMGUI_DEBUG_LOG_POPUP(...) ((void)0) // IMGUI_DEBUG_LOG(__VA_ARGS__)
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//#define IMGUI_DEBUG_LOG_DOCKING IMGUI_DEBUG_LOG // Enable log
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#define IMGUI_DEBUG_LOG_VIEWPORT(...) ((void)0) // IMGUI_DEBUG_LOG(__VA_ARGS__)
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#define IMGUI_DEBUG_LOG_DOCKING(...) ((void)0) // IMGUI_DEBUG_LOG(__VA_ARGS__)
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// Static Asserts
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// Static Asserts
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#if (__cplusplus >= 201100)
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#if (__cplusplus >= 201100)
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