diff --git a/imgui.cpp b/imgui.cpp index bec67413..f580bc22 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -4363,6 +4363,13 @@ void ImDrawDataBuilder::FlattenIntoSingleLayer() static void SetupViewportDrawData(ImGuiViewportP* viewport, ImVector* draw_lists) { + // When minimized, we report draw_data->DisplaySize as zero to be consistent with non-viewport mode, + // and to allow applications/back-ends to easily skip rendering. + // FIXME: Note that we however do NOT attempt to report "zero drawlist / vertices" into the ImDrawData structure. + // This is because the work has been done already, and its wasted! We should fix that and add optimizations for + // it earlier in the pipeline, rather than pretend to hide the data at the end of the pipeline. + const bool is_minimized = (viewport->Flags & ImGuiViewportFlags_Minimized) != 0; + ImDrawData* draw_data = &viewport->DrawDataP; viewport->DrawData = draw_data; // Make publicly accessible draw_data->Valid = true; @@ -4370,7 +4377,7 @@ static void SetupViewportDrawData(ImGuiViewportP* viewport, ImVectorCmdListsCount = draw_lists->Size; draw_data->TotalVtxCount = draw_data->TotalIdxCount = 0; draw_data->DisplayPos = viewport->Pos; - draw_data->DisplaySize = viewport->Size; + draw_data->DisplaySize = is_minimized ? ImVec2(0.0f, 0.0f) : viewport->Size; draw_data->FramebufferScale = ImGui::GetIO().DisplayFramebufferScale; // FIXME-VIEWPORT: This may vary on a per-monitor/viewport basis? draw_data->OwnerViewport = viewport; for (int n = 0; n < draw_lists->Size; n++)