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https://github.com/Drezil/imgui.git
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Added InputInt2(), InputInt3(), InputInt4()
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parent
9c6c8a1ab9
commit
0fc9168439
70
imgui.cpp
70
imgui.cpp
@ -6084,6 +6084,56 @@ bool ImGui::InputFloat4(const char* label, float v[4], int decimal_precision)
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return InputFloatN(label, v, 4, decimal_precision);
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}
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static bool InputIntN(const char* label, int* v, int components)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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const ImGuiStyle& style = g.Style;
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const float w_full = ImGui::CalcItemWidth();
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const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f + style.ItemInnerSpacing.x) * (components-1)) / (float)components));
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const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one + style.FramePadding.x*2.0f + style.ItemInnerSpacing.x) * (components-1)));
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bool value_changed = false;
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ImGui::PushID(label);
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ImGui::PushItemWidth(w_item_one);
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for (int i = 0; i < components; i++)
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{
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ImGui::PushID(i);
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if (i + 1 == components)
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{
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ImGui::PopItemWidth();
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ImGui::PushItemWidth(w_item_last);
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}
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value_changed |= ImGui::InputInt("##v", &v[i], 0, 0);
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ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
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ImGui::PopID();
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}
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ImGui::PopItemWidth();
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ImGui::PopID();
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ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
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return value_changed;
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}
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bool ImGui::InputInt2(const char* label, int v[2])
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{
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return InputIntN(label, v, 2);
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}
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bool ImGui::InputInt3(const char* label, int v[3])
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{
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return InputIntN(label, v, 3);
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}
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bool ImGui::InputInt4(const char* label, int v[4])
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{
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return InputIntN(label, v, 4);
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}
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static bool Items_ArrayGetter(void* data, int idx, const char** out_text)
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{
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const char** items = (const char**)data;
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@ -9067,18 +9117,26 @@ void ImGui::ShowTestWindow(bool* opened)
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//ImGui::ListBox("##listbox2", &listbox_item_current2, listbox_items, IM_ARRAYSIZE(listbox_items), 4);
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//ImGui::PopItemWidth();
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if (ImGui::TreeNode("Multi-component Sliders"))
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if (ImGui::TreeNode("Multi-component Widgets"))
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{
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ImGui::Unindent();
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static float vec4b[4] = { 0.10f, 0.20f, 0.30f, 0.40f };
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ImGui::SliderFloat2("slider float2", vec4b, 0.0f, 1.0f);
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ImGui::SliderFloat3("slider float3", vec4b, 0.0f, 1.0f);
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ImGui::SliderFloat4("slider float4", vec4b, 0.0f, 1.0f);
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static float vec4f[4] = { 0.10f, 0.20f, 0.30f, 0.44f };
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static int vec4i[4] = { 1, 5, 100, 255 };
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ImGui::InputFloat2("input float2", vec4f);
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ImGui::SliderFloat2("slider float2", vec4f, 0.0f, 1.0f);
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ImGui::InputInt2("input int2", vec4i);
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ImGui::SliderInt2("slider int2", vec4i, 0, 255);
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ImGui::InputFloat3("input float3", vec4f);
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ImGui::SliderFloat3("slider float3", vec4f, 0.0f, 1.0f);
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ImGui::InputInt3("input int3", vec4i);
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ImGui::SliderInt3("slider int3", vec4i, 0, 255);
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ImGui::InputFloat4("input float4", vec4f);
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ImGui::SliderFloat4("slider float4", vec4f, 0.0f, 1.0f);
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ImGui::InputInt4("input int4", vec4i);
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ImGui::SliderInt4("slider int4", vec4i, 0, 255);
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ImGui::Indent();
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3
imgui.h
3
imgui.h
@ -300,6 +300,9 @@ namespace ImGui
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IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision = -1);
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IMGUI_API bool InputFloat4(const char* label, float v[4], int decimal_precision = -1);
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IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags extra_flags = 0);
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IMGUI_API bool InputInt2(const char* label, int v[2]);
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IMGUI_API bool InputInt3(const char* label, int v[3]);
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IMGUI_API bool InputInt4(const char* label, int v[4]);
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IMGUI_API bool Combo(const char* label, int* current_item, const char** items, int items_count, int height_in_items = -1);
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IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items = -1); // separate items with \0, end item-list with \0\0
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IMGUI_API bool Combo(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
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