mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-06 04:58:47 +02:00
TabBar: Fixed a crash when using BeginTabBar() recursively (didn't affect docking). (#2371)
Added ImPool::Contains() helper.
This commit is contained in:
@ -275,7 +275,8 @@ struct IMGUI_API ImPool
|
||||
T* GetByIndex(ImPoolIdx n) { return &Data[n]; }
|
||||
ImPoolIdx GetIndex(const T* p) const { IM_ASSERT(p >= Data.Data && p < Data.Data + Data.Size); return (ImPoolIdx)(p - Data.Data); }
|
||||
T* GetOrAddByKey(ImGuiID key) { int* p_idx = Map.GetIntRef(key, -1); if (*p_idx != -1) return &Data[*p_idx]; *p_idx = FreeIdx; return Add(); }
|
||||
void Clear() { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Data[idx].~T(); } Map.Clear(); Data.clear(); FreeIdx = 0; }
|
||||
bool Contains(const T* p) const { return (p >= Data.Data && p < Data.Data + Data.Size); }
|
||||
void Clear() { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Data[idx].~T(); } Map.Clear(); Data.clear(); FreeIdx = 0; }
|
||||
T* Add() { int idx = FreeIdx; if (idx == Data.Size) { Data.resize(Data.Size + 1); FreeIdx++; } else { FreeIdx = *(int*)&Data[idx]; } IM_PLACEMENT_NEW(&Data[idx]) T(); return &Data[idx]; }
|
||||
void Remove(ImGuiID key, const T* p) { Remove(key, GetIndex(p)); }
|
||||
void Remove(ImGuiID key, ImPoolIdx idx) { Data[idx].~T(); *(int*)&Data[idx] = FreeIdx; FreeIdx = idx; Map.SetInt(key, -1); }
|
||||
@ -749,8 +750,17 @@ struct ImGuiNextWindowData
|
||||
|
||||
struct ImGuiTabBarSortItem
|
||||
{
|
||||
int Index;
|
||||
float Width;
|
||||
int Index;
|
||||
float Width;
|
||||
};
|
||||
|
||||
struct ImGuiTabBarRef
|
||||
{
|
||||
ImGuiTabBar* Ptr; // Either field can be set, not both. Dock node tab bars are loose while BeginTabBar() ones are in a pool.
|
||||
int IndexInMainPool;
|
||||
|
||||
ImGuiTabBarRef(ImGuiTabBar* ptr) { Ptr = ptr; IndexInMainPool = -1; }
|
||||
ImGuiTabBarRef(int index_in_main_pool) { Ptr = NULL; IndexInMainPool = index_in_main_pool; }
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -883,8 +893,9 @@ struct ImGuiContext
|
||||
unsigned char DragDropPayloadBufLocal[8]; // Local buffer for small payloads
|
||||
|
||||
// Tab bars
|
||||
ImPool<ImGuiTabBar> TabBars;
|
||||
ImVector<ImGuiTabBar*> CurrentTabBar;
|
||||
ImPool<ImGuiTabBar> TabBars;
|
||||
ImGuiTabBar* CurrentTabBar;
|
||||
ImVector<ImGuiTabBarRef> CurrentTabBarStack;
|
||||
ImVector<ImGuiTabBarSortItem> TabSortByWidthBuffer;
|
||||
|
||||
// Widget state
|
||||
@ -1246,7 +1257,7 @@ struct ImGuiItemHoveredDataBackup
|
||||
|
||||
enum ImGuiTabBarFlagsPrivate_
|
||||
{
|
||||
ImGuiTabBarFlags_DockNode = 1 << 20, // Part of a dock node
|
||||
ImGuiTabBarFlags_DockNode = 1 << 20, // Part of a dock node [we don't use this in the master branch but it facilitate branch syncing to keep this around]
|
||||
ImGuiTabBarFlags_IsFocused = 1 << 21,
|
||||
ImGuiTabBarFlags_SaveSettings = 1 << 22 // FIXME: Settings are handled by the docking system, this only request the tab bar to mark settings dirty when reordering tabs
|
||||
};
|
||||
|
Reference in New Issue
Block a user