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		| @@ -23,7 +23,7 @@ or view this file with any Markdown viewer. | ||||
| | [I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around...](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-clipping-or-disappearing-when-i-move-windows-around) | | ||||
| | [I integrated Dear ImGui in my engine and some elements are displaying outside their expected windows boundaries...](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-displaying-outside-their-expected-windows-boundaries) | | ||||
| | **Q&A: Usage** | | ||||
| | **[About the ID Stack system..<br>Why is my widget not reacting when I click on it?<br>How can I have widgets with an empty label?<br>How can I have multiple widgets with the same label?](#q-about-the-id-stack-system)** | | ||||
| | **[About the ID Stack system..<br>Why is my widget not reacting when I click on it?<br>How can I have widgets with an empty label?<br>How can I have multiple widgets with the same label?]<br>How can I have multiple windows with the same label?](#q-about-the-id-stack-system)** | | ||||
| | [How can I display an image? What is ImTextureID, how does it work?](#q-how-can-i-display-an-image-what-is-imtextureid-how-does-it-work)| | ||||
| | [How can I use my own math types instead of ImVec2/ImVec4?](#q-how-can-i-use-my-own-math-types-instead-of-imvec2imvec4) | | ||||
| | [How can I interact with standard C++ types (such as std::string and std::vector)?](#q-how-can-i-interact-with-standard-c-types-such-as-stdstring-and-stdvector) | | ||||
| @@ -190,6 +190,7 @@ Refer to rendering backends in the [examples/](https://github.com/ocornut/imgui/ | ||||
| ### Q: Why is my widget not reacting when I click on it? | ||||
| ### Q: How can I have widgets with an empty label? | ||||
| ### Q: How can I have multiple widgets with the same label? | ||||
| ### Q: How can I have multiple windows with the same label? | ||||
|  | ||||
| A primer on labels and the ID Stack... | ||||
|  | ||||
|   | ||||
| @@ -723,9 +723,11 @@ CODE | ||||
|  Q&A: Usage | ||||
|  ---------- | ||||
|  | ||||
|  Q: Why is my widget not reacting when I click on it? | ||||
|  Q: How can I have widgets with an empty label? | ||||
|  Q: How can I have multiple widgets with the same label? | ||||
|  Q: About the ID Stack system.. | ||||
|    - Why is my widget not reacting when I click on it? | ||||
|    - How can I have widgets with an empty label? | ||||
|    - How can I have multiple widgets with the same label? | ||||
|    - How can I have multiple windows with the same label? | ||||
|  Q: How can I display an image? What is ImTextureID, how does it works? | ||||
|  Q: How can I use my own math types instead of ImVec2/ImVec4? | ||||
|  Q: How can I interact with standard C++ types (such as std::string and std::vector)? | ||||
|   | ||||
| @@ -786,6 +786,7 @@ static void ShowDemoWindowWidgets() | ||||
|             for (int i = 0; i < 6; i++) | ||||
|             { | ||||
|                 // Disable the default "open on single-click behavior" + set Selected flag according to our selection. | ||||
|                 // To alter selection we use IsItemClicked() && !IsItemToggledOpen(), so clicking on an arrow doesn't alter selection. | ||||
|                 ImGuiTreeNodeFlags node_flags = base_flags; | ||||
|                 const bool is_selected = (selection_mask & (1 << i)) != 0; | ||||
|                 if (is_selected) | ||||
| @@ -794,7 +795,7 @@ static void ShowDemoWindowWidgets() | ||||
|                 { | ||||
|                     // Items 0..2 are Tree Node | ||||
|                     bool node_open = ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Node %d", i); | ||||
|                     if (ImGui::IsItemClicked()) | ||||
|                     if (ImGui::IsItemClicked() && !ImGui::IsItemToggledOpen()) | ||||
|                         node_clicked = i; | ||||
|                     if (test_drag_and_drop && ImGui::BeginDragDropSource()) | ||||
|                     { | ||||
| @@ -815,7 +816,7 @@ static void ShowDemoWindowWidgets() | ||||
|                     // use BulletText() or advance the cursor by GetTreeNodeToLabelSpacing() and call Text(). | ||||
|                     node_flags |= ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen; // ImGuiTreeNodeFlags_Bullet | ||||
|                     ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Leaf %d", i); | ||||
|                     if (ImGui::IsItemClicked()) | ||||
|                     if (ImGui::IsItemClicked() && !ImGui::IsItemToggledOpen()) | ||||
|                         node_clicked = i; | ||||
|                     if (test_drag_and_drop && ImGui::BeginDragDropSource()) | ||||
|                     { | ||||
|   | ||||
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