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If we clear _ChildWindow flag we must remove it from here otherwise render loop will fail.
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@ -13112,8 +13112,11 @@ void ImGui::DockContextProcessUndockNode(ImGuiContext* ctx, ImGuiDockNode* node)
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DockSettingsRenameNodeReferences(node->ID, new_node->ID);
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DockSettingsRenameNodeReferences(node->ID, new_node->ID);
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for (int n = 0; n < new_node->Windows.Size; n++)
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for (int n = 0; n < new_node->Windows.Size; n++)
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{
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{
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new_node->Windows[n]->Flags &= ~ImGuiWindowFlags_ChildWindow;
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ImGuiWindow* window = new_node->Windows[n];
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UpdateWindowParentAndRootLinks(new_node->Windows[n], new_node->Windows[n]->Flags, NULL);
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window->Flags &= ~ImGuiWindowFlags_ChildWindow;
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if (window->ParentWindow)
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window->ParentWindow->DC.ChildWindows.find_erase(window);
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UpdateWindowParentAndRootLinks(window, window->Flags, NULL);
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}
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}
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node = new_node;
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node = new_node;
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}
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}
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@ -13297,6 +13300,8 @@ static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window
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window->DockIsActive = window->DockTabWantClose = false;
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window->DockIsActive = window->DockTabWantClose = false;
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window->DockId = save_dock_id;
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window->DockId = save_dock_id;
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window->Flags &= ~ImGuiWindowFlags_ChildWindow;
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window->Flags &= ~ImGuiWindowFlags_ChildWindow;
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if (window->ParentWindow)
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window->ParentWindow->DC.ChildWindows.find_erase(window);
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UpdateWindowParentAndRootLinks(window, window->Flags, NULL); // Update immediately
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UpdateWindowParentAndRootLinks(window, window->Flags, NULL); // Update immediately
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// Remove window
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// Remove window
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