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Viewport: shuffled some code in the UpdateSelectWindowViewport() function.
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parent
74a11e2087
commit
0eaddb4dcd
63
imgui.cpp
63
imgui.cpp
@ -3312,7 +3312,7 @@ static void ImGui::NewFrameUpdateMovingWindowDropViewport(ImGuiWindow* window)
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}
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}
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else
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else
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{
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{
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// Create new viewport
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// Create/persist new viewport
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ImVec2 platform_pos = ConvertViewportPosToPlatformPos(window->Pos, window->Viewport);
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ImVec2 platform_pos = ConvertViewportPosToPlatformPos(window->Pos, window->Viewport);
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ImGuiViewportP* viewport = Viewport(window, window->ID, 0, platform_pos, window->Size);
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ImGuiViewportP* viewport = Viewport(window, window->ID, 0, platform_pos, window->Size);
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SetWindowViewportTranslateToPreservePlatformPos(window, window->Viewport, viewport);
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SetWindowViewportTranslateToPreservePlatformPos(window, window->Viewport, viewport);
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@ -6089,10 +6089,32 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
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}
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}
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const bool window_is_mouse_tooltip = (flags & ImGuiWindowFlags_Tooltip) && g.NavDisableHighlight && !g.NavDisableMouseHover;
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const bool window_is_mouse_tooltip = (flags & ImGuiWindowFlags_Tooltip) && g.NavDisableHighlight && !g.NavDisableMouseHover;
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const bool window_follow_mouse_viewport = (window_is_mouse_tooltip || (g.MovingWindow && g.MovingWindow->RootWindow == window));
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const bool window_follow_mouse_viewport = window_is_mouse_tooltip || (g.MovingWindow && g.MovingWindow->RootWindow == window);
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bool created_viewport = false;
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bool created_viewport = false;
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// Appearing popups reset their viewport so they can inherit again
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const bool window_just_appearing_after_hidden_for_resize = (window->HiddenFrames > 0);
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if ((flags & ImGuiWindowFlags_Popup) && window_just_appearing_after_hidden_for_resize)
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window->Viewport = NULL;
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// By default inherit from parent window
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if (window->Viewport == NULL && window->ParentWindow)
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window->Viewport = window->ParentWindow->Viewport;
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// Attempt to restore saved viewport id (= window that hasn't been activated yet), try to restore the viewport based on saved 'window->ViewportPlatformPos' from .ini file
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if (window->Viewport == NULL && window->ViewportId != 0)
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{
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window->Viewport = FindViewportByID(window->ViewportId);
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if (window->Viewport == NULL && window->ViewportPlatformPos.x != FLT_MAX && window->ViewportPlatformPos.y != FLT_MAX)
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{
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ImGuiViewportP* viewport = Viewport(window, window->ID, ImGuiViewportFlags_NoDecoration, window->ViewportPlatformPos, window->Size);
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window->Flags |= ImGuiWindowFlags_FullViewport;
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window->Viewport = viewport;
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created_viewport = true;
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}
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}
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if (g.NextWindowData.ViewportCond)
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if (g.NextWindowData.ViewportCond)
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{
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{
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// Code explicitly request a viewport
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// Code explicitly request a viewport
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@ -6106,7 +6128,7 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
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else if (window_follow_mouse_viewport && IsMousePosValid())
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else if (window_follow_mouse_viewport && IsMousePosValid())
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{
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{
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ImGuiViewportP* current_viewport = window->Viewport;
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ImGuiViewportP* current_viewport = window->Viewport;
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if (!window_is_mouse_tooltip && !current_viewport->GetRect().Contains(window->Rect()))
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if (!window_is_mouse_tooltip && (current_viewport == NULL || !current_viewport->GetRect().Contains(window->Rect())))
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{
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{
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// Calculate mouse position in OS/platform coordinates, create a Viewport at this position.
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// Calculate mouse position in OS/platform coordinates, create a Viewport at this position.
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ImVec2 platform_pos = ConvertViewportPosToPlatformPos(g.IO.MousePos - g.ActiveIdClickOffset, g.MousePosViewport);
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ImVec2 platform_pos = ConvertViewportPosToPlatformPos(g.IO.MousePos - g.ActiveIdClickOffset, g.MousePosViewport);
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@ -6120,8 +6142,8 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
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{
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{
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// When dragging a window back into another, only change viewport on mouse release (in UpdateMovingWindow()).
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// When dragging a window back into another, only change viewport on mouse release (in UpdateMovingWindow()).
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// This is so we don't require of the multi-viewport windowing back-end to preserve mouse buttons after a window closure, making it easier to implement them.
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// This is so we don't require of the multi-viewport windowing back-end to preserve mouse buttons after a window closure, making it easier to implement them.
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bool preserve_temporary_viewport = g.MovingWindow && g.MovingWindow->RootWindow == window && (window->Viewport->Flags & ImGuiWindowFlags_FullViewport);
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bool preserve_viewport = g.MovingWindow && g.MovingWindow->RootWindow == window && (window->Viewport->Flags & ImGuiWindowFlags_FullViewport);
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if (!preserve_temporary_viewport)
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if (!preserve_viewport)
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window->Viewport = g.MousePosViewport;
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window->Viewport = g.MousePosViewport;
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}
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}
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}
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}
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@ -6130,35 +6152,6 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
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window->Viewport = g.NavWindow->Viewport;
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window->Viewport = g.NavWindow->Viewport;
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}
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}
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// Appearing popups reset their viewport so they can inherit again
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const bool window_just_appearing_after_hidden_for_resize = (window->HiddenFrames == 1);
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if ((flags & ImGuiWindowFlags_Popup) && window_just_appearing_after_hidden_for_resize)
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window->Viewport = NULL;
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// By default inherit from parent window
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if (window->Viewport == NULL && window->ParentWindow)
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window->Viewport = window->ParentWindow->Viewport;
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// Restore a viewport id (= window that hasn't been activated yet), try to restore the viewport based on saved 'window->ViewportPlatformPos'
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if (window->Viewport == NULL && window->ViewportId != 0)
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{
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window->Viewport = FindViewportByID(window->ViewportId);
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if (window->Viewport == NULL)
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{
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if (window->ViewportPlatformPos.x != FLT_MAX && window->ViewportPlatformPos.y != FLT_MAX)
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{
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ImGuiViewportP* viewport = Viewport(window, window->ID, ImGuiViewportFlags_NoDecoration, window->ViewportPlatformPos, window->Size);
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window->Flags |= ImGuiWindowFlags_FullViewport;
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window->Viewport = viewport;
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created_viewport = true;
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}
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else
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{
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window->ViewportId = 0;
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}
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}
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}
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// Fallback to default viewport
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// Fallback to default viewport
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if (window->Viewport == NULL)
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if (window->Viewport == NULL)
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window->Viewport = main_viewport;
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window->Viewport = main_viewport;
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@ -14151,7 +14144,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::BulletText("NavRectRel[0]: (%.1f,%.1f)(%.1f,%.1f)", window->NavRectRel[0].Min.x, window->NavRectRel[0].Min.y, window->NavRectRel[0].Max.x, window->NavRectRel[0].Max.y);
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ImGui::BulletText("NavRectRel[0]: (%.1f,%.1f)(%.1f,%.1f)", window->NavRectRel[0].Min.x, window->NavRectRel[0].Min.y, window->NavRectRel[0].Max.x, window->NavRectRel[0].Max.y);
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else
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else
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ImGui::BulletText("NavRectRel[0]: <None>");
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ImGui::BulletText("NavRectRel[0]: <None>");
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ImGui::BulletText("Viewport: %d, ViewportId: 0x%08X", window->Viewport ? window->Viewport->Idx : -1, window->ViewportId);
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ImGui::BulletText("Viewport: %d, ViewportId: 0x%08X, ViewportPlatformPos: (%.1f,%.1f)", window->Viewport ? window->Viewport->Idx : -1, window->ViewportId, window->ViewportPlatformPos.x, window->ViewportPlatformPos.y);
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if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
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if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
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if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows");
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if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows");
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if (window->ColumnsStorage.Size > 0 && ImGui::TreeNode("Columns", "Columns sets (%d)", window->ColumnsStorage.Size))
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if (window->ColumnsStorage.Size > 0 && ImGui::TreeNode("Columns", "Columns sets (%d)", window->ColumnsStorage.Size))
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