mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-23 16:16:36 +00:00
Viewport: shuffled some code in the UpdateSelectWindowViewport() function.
This commit is contained in:
parent
74a11e2087
commit
0eaddb4dcd
63
imgui.cpp
63
imgui.cpp
@ -3312,7 +3312,7 @@ static void ImGui::NewFrameUpdateMovingWindowDropViewport(ImGuiWindow* window)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Create new viewport
|
// Create/persist new viewport
|
||||||
ImVec2 platform_pos = ConvertViewportPosToPlatformPos(window->Pos, window->Viewport);
|
ImVec2 platform_pos = ConvertViewportPosToPlatformPos(window->Pos, window->Viewport);
|
||||||
ImGuiViewportP* viewport = Viewport(window, window->ID, 0, platform_pos, window->Size);
|
ImGuiViewportP* viewport = Viewport(window, window->ID, 0, platform_pos, window->Size);
|
||||||
SetWindowViewportTranslateToPreservePlatformPos(window, window->Viewport, viewport);
|
SetWindowViewportTranslateToPreservePlatformPos(window, window->Viewport, viewport);
|
||||||
@ -6089,10 +6089,32 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
|
|||||||
}
|
}
|
||||||
|
|
||||||
const bool window_is_mouse_tooltip = (flags & ImGuiWindowFlags_Tooltip) && g.NavDisableHighlight && !g.NavDisableMouseHover;
|
const bool window_is_mouse_tooltip = (flags & ImGuiWindowFlags_Tooltip) && g.NavDisableHighlight && !g.NavDisableMouseHover;
|
||||||
const bool window_follow_mouse_viewport = (window_is_mouse_tooltip || (g.MovingWindow && g.MovingWindow->RootWindow == window));
|
const bool window_follow_mouse_viewport = window_is_mouse_tooltip || (g.MovingWindow && g.MovingWindow->RootWindow == window);
|
||||||
|
|
||||||
bool created_viewport = false;
|
bool created_viewport = false;
|
||||||
|
|
||||||
|
// Appearing popups reset their viewport so they can inherit again
|
||||||
|
const bool window_just_appearing_after_hidden_for_resize = (window->HiddenFrames > 0);
|
||||||
|
if ((flags & ImGuiWindowFlags_Popup) && window_just_appearing_after_hidden_for_resize)
|
||||||
|
window->Viewport = NULL;
|
||||||
|
|
||||||
|
// By default inherit from parent window
|
||||||
|
if (window->Viewport == NULL && window->ParentWindow)
|
||||||
|
window->Viewport = window->ParentWindow->Viewport;
|
||||||
|
|
||||||
|
// Attempt to restore saved viewport id (= window that hasn't been activated yet), try to restore the viewport based on saved 'window->ViewportPlatformPos' from .ini file
|
||||||
|
if (window->Viewport == NULL && window->ViewportId != 0)
|
||||||
|
{
|
||||||
|
window->Viewport = FindViewportByID(window->ViewportId);
|
||||||
|
if (window->Viewport == NULL && window->ViewportPlatformPos.x != FLT_MAX && window->ViewportPlatformPos.y != FLT_MAX)
|
||||||
|
{
|
||||||
|
ImGuiViewportP* viewport = Viewport(window, window->ID, ImGuiViewportFlags_NoDecoration, window->ViewportPlatformPos, window->Size);
|
||||||
|
window->Flags |= ImGuiWindowFlags_FullViewport;
|
||||||
|
window->Viewport = viewport;
|
||||||
|
created_viewport = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (g.NextWindowData.ViewportCond)
|
if (g.NextWindowData.ViewportCond)
|
||||||
{
|
{
|
||||||
// Code explicitly request a viewport
|
// Code explicitly request a viewport
|
||||||
@ -6106,7 +6128,7 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
|
|||||||
else if (window_follow_mouse_viewport && IsMousePosValid())
|
else if (window_follow_mouse_viewport && IsMousePosValid())
|
||||||
{
|
{
|
||||||
ImGuiViewportP* current_viewport = window->Viewport;
|
ImGuiViewportP* current_viewport = window->Viewport;
|
||||||
if (!window_is_mouse_tooltip && !current_viewport->GetRect().Contains(window->Rect()))
|
if (!window_is_mouse_tooltip && (current_viewport == NULL || !current_viewport->GetRect().Contains(window->Rect())))
|
||||||
{
|
{
|
||||||
// Calculate mouse position in OS/platform coordinates, create a Viewport at this position.
|
// Calculate mouse position in OS/platform coordinates, create a Viewport at this position.
|
||||||
ImVec2 platform_pos = ConvertViewportPosToPlatformPos(g.IO.MousePos - g.ActiveIdClickOffset, g.MousePosViewport);
|
ImVec2 platform_pos = ConvertViewportPosToPlatformPos(g.IO.MousePos - g.ActiveIdClickOffset, g.MousePosViewport);
|
||||||
@ -6120,8 +6142,8 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
|
|||||||
{
|
{
|
||||||
// When dragging a window back into another, only change viewport on mouse release (in UpdateMovingWindow()).
|
// When dragging a window back into another, only change viewport on mouse release (in UpdateMovingWindow()).
|
||||||
// This is so we don't require of the multi-viewport windowing back-end to preserve mouse buttons after a window closure, making it easier to implement them.
|
// This is so we don't require of the multi-viewport windowing back-end to preserve mouse buttons after a window closure, making it easier to implement them.
|
||||||
bool preserve_temporary_viewport = g.MovingWindow && g.MovingWindow->RootWindow == window && (window->Viewport->Flags & ImGuiWindowFlags_FullViewport);
|
bool preserve_viewport = g.MovingWindow && g.MovingWindow->RootWindow == window && (window->Viewport->Flags & ImGuiWindowFlags_FullViewport);
|
||||||
if (!preserve_temporary_viewport)
|
if (!preserve_viewport)
|
||||||
window->Viewport = g.MousePosViewport;
|
window->Viewport = g.MousePosViewport;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -6130,35 +6152,6 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
|
|||||||
window->Viewport = g.NavWindow->Viewport;
|
window->Viewport = g.NavWindow->Viewport;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Appearing popups reset their viewport so they can inherit again
|
|
||||||
const bool window_just_appearing_after_hidden_for_resize = (window->HiddenFrames == 1);
|
|
||||||
if ((flags & ImGuiWindowFlags_Popup) && window_just_appearing_after_hidden_for_resize)
|
|
||||||
window->Viewport = NULL;
|
|
||||||
|
|
||||||
// By default inherit from parent window
|
|
||||||
if (window->Viewport == NULL && window->ParentWindow)
|
|
||||||
window->Viewport = window->ParentWindow->Viewport;
|
|
||||||
|
|
||||||
// Restore a viewport id (= window that hasn't been activated yet), try to restore the viewport based on saved 'window->ViewportPlatformPos'
|
|
||||||
if (window->Viewport == NULL && window->ViewportId != 0)
|
|
||||||
{
|
|
||||||
window->Viewport = FindViewportByID(window->ViewportId);
|
|
||||||
if (window->Viewport == NULL)
|
|
||||||
{
|
|
||||||
if (window->ViewportPlatformPos.x != FLT_MAX && window->ViewportPlatformPos.y != FLT_MAX)
|
|
||||||
{
|
|
||||||
ImGuiViewportP* viewport = Viewport(window, window->ID, ImGuiViewportFlags_NoDecoration, window->ViewportPlatformPos, window->Size);
|
|
||||||
window->Flags |= ImGuiWindowFlags_FullViewport;
|
|
||||||
window->Viewport = viewport;
|
|
||||||
created_viewport = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
window->ViewportId = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Fallback to default viewport
|
// Fallback to default viewport
|
||||||
if (window->Viewport == NULL)
|
if (window->Viewport == NULL)
|
||||||
window->Viewport = main_viewport;
|
window->Viewport = main_viewport;
|
||||||
@ -14151,7 +14144,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
|||||||
ImGui::BulletText("NavRectRel[0]: (%.1f,%.1f)(%.1f,%.1f)", window->NavRectRel[0].Min.x, window->NavRectRel[0].Min.y, window->NavRectRel[0].Max.x, window->NavRectRel[0].Max.y);
|
ImGui::BulletText("NavRectRel[0]: (%.1f,%.1f)(%.1f,%.1f)", window->NavRectRel[0].Min.x, window->NavRectRel[0].Min.y, window->NavRectRel[0].Max.x, window->NavRectRel[0].Max.y);
|
||||||
else
|
else
|
||||||
ImGui::BulletText("NavRectRel[0]: <None>");
|
ImGui::BulletText("NavRectRel[0]: <None>");
|
||||||
ImGui::BulletText("Viewport: %d, ViewportId: 0x%08X", window->Viewport ? window->Viewport->Idx : -1, window->ViewportId);
|
ImGui::BulletText("Viewport: %d, ViewportId: 0x%08X, ViewportPlatformPos: (%.1f,%.1f)", window->Viewport ? window->Viewport->Idx : -1, window->ViewportId, window->ViewportPlatformPos.x, window->ViewportPlatformPos.y);
|
||||||
if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
|
if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
|
||||||
if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows");
|
if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows");
|
||||||
if (window->ColumnsStorage.Size > 0 && ImGui::TreeNode("Columns", "Columns sets (%d)", window->ColumnsStorage.Size))
|
if (window->ColumnsStorage.Size > 0 && ImGui::TreeNode("Columns", "Columns sets (%d)", window->ColumnsStorage.Size))
|
||||||
|
Loading…
Reference in New Issue
Block a user