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Tab Bar: Requested ideal content size (for auto-fit) doesn't affect horizontal scrolling. Followup to afa01d8. (#3414)
+ minor Table rename
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@ -81,6 +81,7 @@ Other Changes:
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- Tab Bar: Fixed using more than 128 tabs in a tab bar (scrolling policy recommended).
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- Tab Bar: Do not display a tooltip if the name already fits over a given tab. (#3521)
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- Tab Bar: Fixed minor/unlikely bug skipping over a button when scrolling left with arrows.
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- Tab Bar: Requested ideal content size (for auto-fit) doesn't affect horizontal scrolling. (#3414)
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- Drag and Drop: Fix losing drop source ActiveID (and often source tooltip) when opening a TreeNode()
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or CollapsingHeader() while dragging. (#1738)
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- Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging
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@ -90,7 +91,7 @@ Other Changes:
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- InputText: Fixed updating cursor/selection position when a callback altered the buffer in a way
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where the byte count is unchanged but the decoded character count changes. (#3587) [@gqw]
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- InputText: Fixed swiching from single to multi-line while preserving same ID.
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- Fixed using IsItemEdited() after Combo() not matching the return value from Combo(). (#2034)
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- Combo: Fixed using IsItemEdited() after Combo() not matching the return value from Combo(). (#2034)
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- Nav: Fixed IsItemFocused() from returning false when Nav highlight is hidden because mouse has moved.
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It's essentially been always the case but it doesn't make much sense. Instead we will aim at exposing
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feedback and control of keyboard/gamepad navigation highlight and mouse hover disable flag. (#787, #2048)
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@ -7241,7 +7241,8 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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// Actual layout in host window (we don't do it in BeginTabBar() so as not to waste an extra frame)
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ImGuiWindow* window = g.CurrentWindow;
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window->DC.CursorPos = tab_bar->BarRect.Min;
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ItemSize(ImVec2(tab_bar->WidthAllTabsIdeal, tab_bar->BarRect.GetHeight()), tab_bar->FramePadding.y);
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ItemSize(tab_bar->BarRect.GetSize(), tab_bar->FramePadding.y);
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window->DC.IdealMaxPos.x = ImMax(window->DC.IdealMaxPos.x, tab_bar->BarRect.Min.x + tab_bar->WidthAllTabsIdeal);
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}
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// Dockables uses Name/ID in the global namespace. Non-dockable items use the ID stack.
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