Docking: Renamed io.ConfigDockingTabBarOnSingleWindows to io.ConfigDockingAlwaysTabBar. (#2109)

Added ImGuiWindowClass::DockingAlwaysTabBar to set on individual windows.
This commit is contained in:
omar
2019-07-22 11:29:22 -07:00
parent 6f8d34768d
commit 0e6a096afd
6 changed files with 39 additions and 19 deletions

View File

@ -1262,7 +1262,7 @@ ImGuiIO::ImGuiIO()
// Docking options (when ImGuiConfigFlags_DockingEnable is set)
ConfigDockingNoSplit = false;
ConfigDockingWithShift = false;
ConfigDockingTabBarOnSingleWindows = false;
ConfigDockingAlwaysTabBar = false;
ConfigDockingTransparentPayload = false;
// Viewport options (when ImGuiConfigFlags_ViewportsEnable is set)
@ -2731,6 +2731,7 @@ ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
SkipItems = false;
Appearing = false;
Hidden = false;
FallbackWindow = false;
HasCloseButton = false;
ResizeBorderHeld = -1;
BeginCount = 0;
@ -4034,7 +4035,8 @@ void ImGui::NewFrame()
// This fallback is particularly important as it avoid ImGui:: calls from crashing.
SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver);
Begin("Debug##Default");
g.FrameScopePushedImplicitWindow = true;
IM_ASSERT(g.CurrentWindow->FallbackWindow == true);
g.FrameScopePushedFallbackWindow = true;
#ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiTestEngineHook_PostNewFrame(&g);
@ -4407,7 +4409,7 @@ void ImGui::EndFrame()
}
// Hide implicit/fallback "Debug" window if it hasn't been used
g.FrameScopePushedImplicitWindow = false;
g.FrameScopePushedFallbackWindow = false;
if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed)
g.CurrentWindow->Active = false;
End();
@ -5760,7 +5762,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// Find or create
ImGuiWindow* window = FindWindowByName(name);
const bool window_just_created = (window == NULL);
const bool window_is_fallback = (g.CurrentWindowStack.Size == 0);
if (window_just_created)
{
ImVec2 size_on_first_use = (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize) ? g.NextWindowData.SizeVal : ImVec2(0.0f, 0.0f); // Any condition flag will do since we are creating a new window here.
@ -5776,6 +5777,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
const int current_frame = g.FrameCount;
const bool first_begin_of_the_frame = (window->LastFrameActive != current_frame);
window->FallbackWindow = (g.CurrentWindowStack.Size == 0);
// Update the Appearing flag
bool window_just_activated_by_user = (window->LastFrameActive < current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on
@ -5812,7 +5814,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
if (first_begin_of_the_frame)
{
bool has_dock_node = (window->DockId != 0 || window->DockNode != NULL);
bool new_auto_dock_node = !has_dock_node && g.IO.ConfigDockingTabBarOnSingleWindows && !(flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoDocking)) && !window_is_fallback;
bool new_auto_dock_node = !has_dock_node && GetWindowAlwaysWantOwnTabBar(window);
if (has_dock_node || new_auto_dock_node)
{
BeginDocked(window, p_open);
@ -6556,7 +6558,7 @@ void ImGui::End()
{
ImGuiContext& g = *GImGui;
if (g.CurrentWindowStack.Size <= 1 && g.FrameScopePushedImplicitWindow)
if (g.CurrentWindowStack.Size <= 1 && g.FrameScopePushedFallbackWindow)
{
IM_ASSERT(g.CurrentWindowStack.Size > 1 && "Calling End() too many times!");
return; // FIXME-ERRORHANDLING
@ -12026,7 +12028,11 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
DockNodeRemoveTabBar(node);
// Early out for hidden root dock nodes (when all DockId references are in inactive windows, or there is only 1 floating window holding on the DockId)
if (node->Windows.Size <= 1 && node->IsFloatingNode() && node->IsLeafNode() && !g.IO.ConfigDockingTabBarOnSingleWindows)
bool want_to_hide_host_window = false;
if (node->Windows.Size <= 1 && node->IsFloatingNode() && node->IsLeafNode())
if (!g.IO.ConfigDockingAlwaysTabBar && (node->Windows.Size == 0 || !node->Windows[0]->WindowClass.DockingAlwaysTabBar))
want_to_hide_host_window = true;
if (want_to_hide_host_window)
{
if (node->Windows.Size == 1)
{
@ -13749,12 +13755,22 @@ void ImGui::DockBuilderFinish(ImGuiID root_id)
// Docking: Begin/End Functions (called from Begin/End)
//-----------------------------------------------------------------------------
bool ImGui::GetWindowAlwaysWantOwnTabBar(ImGuiWindow* window)
{
ImGuiContext& g = *GImGui;
if (g.IO.ConfigDockingAlwaysTabBar || window->WindowClass.DockingAlwaysTabBar)
if ((window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoDocking)) == 0)
if (!window->FallbackWindow) // We don't support AlwaysTabBar on the fallback/implicit window to avoid unused dock-node overhead/noise
return true;
return false;
}
void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
{
ImGuiContext* ctx = GImGui;
ImGuiContext& g = *ctx;
const bool auto_dock_node = (g.IO.ConfigDockingTabBarOnSingleWindows) && !(window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoDocking));
const bool auto_dock_node = GetWindowAlwaysWantOwnTabBar(window);
if (auto_dock_node)
{
if (window->DockId == 0)