Tables: Tidying up. Shuffle some columns fields to facilitate debugging + comments + demo tweaks + metrics highlight.

This commit is contained in:
ocornut 2021-01-08 18:08:35 +01:00
parent 414f82254b
commit 0e3ba37e6d
3 changed files with 81 additions and 67 deletions

View File

@ -3514,12 +3514,12 @@ static void ShowDemoWindowTables()
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuter", &flags, ImGuiTableFlags_BordersOuter);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersInner", &flags, ImGuiTableFlags_BordersInner);
ImGui::Unindent();
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appears in Headers");
ImGui::AlignTextToFramePadding(); ImGui::Text("Cell contents:");
ImGui::SameLine(); ImGui::RadioButton("Text", &contents_type, CT_Text);
ImGui::SameLine(); ImGui::RadioButton("FillButton", &contents_type, CT_FillButton);
ImGui::Checkbox("Display headers", &display_headers);
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appears in Headers");
PopStyleCompact();
if (ImGui::BeginTable("##table1", 3, flags))
@ -3563,7 +3563,7 @@ static void ShowDemoWindowTables()
PushStyleCompact();
ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags, ImGuiTableFlags_BordersV);
ImGui::SameLine(); HelpMarker("Using the _Resizable flag automatically enables the _BordersInnerV flag as well.");
ImGui::SameLine(); HelpMarker("Using the _Resizable flag automatically enables the _BordersInnerV flag as well, this is why the resize borders are still showing when unchecking this.");
PopStyleCompact();
if (ImGui::BeginTable("##table1", 3, flags))
@ -3670,7 +3670,9 @@ static void ShowDemoWindowTables()
ImGui::SetNextItemOpen(open_action != 0);
if (ImGui::TreeNode("Reorderable, hideable, with headers"))
{
HelpMarker("Click and drag column headers to reorder columns.\n\nYou can also right-click on a header to open a context menu.");
HelpMarker(
"Click and drag column headers to reorder columns.\n\n"
"Right-click on a header to open a context menu.");
static ImGuiTableFlags flags = ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV;
PushStyleCompact();
ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable);
@ -3733,7 +3735,8 @@ static void ShowDemoWindowTables()
"- BorderOuterV\n"
"- any form of row selection\n"
"Because of this, activating BorderOuterV sets the default to PadOuterX. Using PadOuterX or NoPadOuterX you can override the default.\n\n"
"Actual padding values are using style.CellPadding.");
"Actual padding values are using style.CellPadding.\n\n"
"In this demo we don't show horizontal borders to emphasis how they don't affect default horizontal padding.");
static ImGuiTableFlags flags1 = ImGuiTableFlags_BordersV;
PushStyleCompact();
@ -3787,7 +3790,7 @@ static void ShowDemoWindowTables()
HelpMarker("Setting style.CellPadding to (0,0) or a custom value.");
static ImGuiTableFlags flags2 = ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg;
static ImVec2 cell_padding(0.0f, 0.0f);
static bool show_widget_frame_bg = false;
static bool show_widget_frame_bg = true;
PushStyleCompact();
ImGui::CheckboxFlags("ImGuiTableFlags_Borders", &flags2, ImGuiTableFlags_Borders);
@ -3833,14 +3836,15 @@ static void ShowDemoWindowTables()
if (ImGui::TreeNode("Sizing policies"))
{
HelpMarker("This section allows you to interact and see the effect of various sizing policies depending on whether Scroll is enabled and the contents of your columns.");
enum ContentsType { CT_ShortText, CT_LongText, CT_Button, CT_FillButton, CT_InputText };
static ImGuiTableFlags flags = ImGuiTableFlags_ScrollY | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_RowBg;
static int contents_type = CT_LongText;
enum ContentsType { CT_ShowWidth, CT_ShortText, CT_LongText, CT_Button, CT_FillButton, CT_InputText };
static ImGuiTableFlags flags = ImGuiTableFlags_ScrollY | ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_Resizable;
static int contents_type = CT_ShowWidth;
static int column_count = 3;
PushStyleCompact();
ImGui::PushItemWidth(TEXT_BASE_WIDTH * 30);
ImGui::Combo("Contents", &contents_type, "Short Text\0Long Text\0Button\0Fill Button\0InputText\0");
ImGui::Combo("Contents", &contents_type, "Show width\0Short Text\0Long Text\0Button\0Fill Button\0InputText\0");
if (contents_type == CT_FillButton)
{
ImGui::SameLine();
@ -3878,7 +3882,8 @@ static void ShowDemoWindowTables()
switch (contents_type)
{
case CT_ShortText: ImGui::TextUnformatted(label); break;
case CT_LongText: ImGui::Text("Some longer text %d,%d\nOver two lines..", column, row); break;
case CT_LongText: ImGui::Text("Some %s text %d,%d\nOver two lines..", column == 0 ? "long" : "longeeer", column, row); break;
case CT_ShowWidth: ImGui::Text("W: %.1f", ImGui::GetContentRegionAvail().x); break;
case CT_Button: ImGui::Button(label); break;
case CT_FillButton: ImGui::Button(label, ImVec2(-FLT_MIN, 0.0f)); break;
case CT_InputText: ImGui::SetNextItemWidth(-FLT_MIN); ImGui::InputText("##", text_buf, IM_ARRAYSIZE(text_buf)); break;

View File

@ -1910,19 +1910,19 @@ typedef ImU8 ImGuiTableDrawChannelIdx;
// This is in contrast with some user-facing api such as IsItemVisible() / IsRectVisible() which use "Visible" to mean "not clipped".
struct ImGuiTableColumn
{
ImRect ClipRect; // Clipping rectangle for the column
ImGuiID UserID; // Optional, value passed to TableSetupColumn()
ImGuiTableColumnFlags Flags; // Flags after some patching (not directly same as provided by user). See ImGuiTableColumnFlags_
float WidthGiven; // Final/actual width visible == (MaxX - MinX), locked in TableUpdateLayout(). May be > WidthRequest to honor minimum width, may be < WidthRequest to honor shrinking columns down in tight space.
float MinX; // Absolute positions
float MaxX;
float InitStretchWeightOrWidth; // Value passed to TableSetupColumn(). For Width it is a content width (_without padding_).
float StretchWeight; // Master width weight when (Flags & _WidthStretch). Often around ~1.0f initially.
float WidthAuto; // Automatic width
float WidthRequest; // Master width absolute value when !(Flags & _WidthStretch). When Stretch this is derived every frame from StretchWeight in TableUpdateLayout()
float WidthGiven; // Final/actual width visible == (MaxX - MinX), locked in TableUpdateLayout(). May be > WidthRequest to honor minimum width, may be < WidthRequest to honor shrinking columns down in tight space.
float WorkMinX; // Start position for the frame, currently ~(MinX + CellPaddingX)
float WorkMaxX;
float ItemWidth;
float WidthAuto; // Automatic width
float StretchWeight; // Master width weight when (Flags & _WidthStretch). Often around ~1.0f initially.
float InitStretchWeightOrWidth; // Value passed to TableSetupColumn(). For Width it is a content width (_without padding_).
ImRect ClipRect; // Clipping rectangle for the column
ImGuiID UserID; // Optional, value passed to TableSetupColumn()
float WorkMinX; // Contents region min ~(MinX + CellPaddingX + CellSpacingX1) == cursor start position when entering column
float WorkMaxX; // Contents region max ~(MaxX - CellPaddingX - CellSpacingX2)
float ItemWidth; // Current item width for the column, preserved across rows
float ContentMaxXFrozen; // Contents maximum position for frozen rows (apart from headers), from which we can infer content width.
float ContentMaxXUnfrozen;
float ContentMaxXHeadersUsed; // Contents maximum position for headers rows (regardless of freezing). TableHeader() automatically softclip itself + report ideal desired size, to avoid creating extraneous draw calls

View File

@ -5,6 +5,8 @@
Index of this file:
// [SECTION] Commentary
// [SECTION] Header mess
// [SECTION] Tables: Main code
// [SECTION] Tables: Row changes
// [SECTION] Tables: Columns changes
@ -24,6 +26,10 @@ Index of this file:
// - In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
// - With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments.
//-----------------------------------------------------------------------------
// [SECTION] Commentary
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Typical tables call flow: (root level is generally public API):
//-----------------------------------------------------------------------------
@ -150,6 +156,10 @@ Index of this file:
// - Scrolling tables with a known outer size can be clipped earlier as BeginTable() will return false.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// [SECTION] Header mess
//-----------------------------------------------------------------------------
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS
#endif
@ -169,10 +179,6 @@ Index of this file:
#include <stdint.h> // intptr_t
#endif
//-------------------------------------------------------------------------
// Warnings
//-------------------------------------------------------------------------
// Visual Studio warnings
#ifdef _MSC_VER
#pragma warning (disable: 4127) // condition expression is constant
@ -597,8 +603,13 @@ static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* column, I
else
flags |= ImGuiTableColumnFlags_WidthStretch;
}
else
{
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_WidthMask_)); // Check that only 1 of each set is used.
if (flags & ImGuiTableColumnFlags_WidthAuto)
}
// Resize
if ((flags & ImGuiTableColumnFlags_WidthAuto) != 0 || (table->Flags & ImGuiTableFlags_Resizable) == 0)
flags |= ImGuiTableColumnFlags_NoResize;
// Sorting
@ -652,7 +663,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// [Part 1] Apply/lock Enabled and Order states. Calculate auto/ideal width for columns.
// Process columns in their visible orders as we are building the Prev/Next indices.
int last_visible_column_idx = -1;
bool want_auto_fit = false;
bool has_auto_fit_request = false;
bool has_resizable = false;
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
{
const int column_n = table->DisplayOrderToIndex[order_n];
@ -660,11 +672,10 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
table->IsDefaultDisplayOrder = false;
ImGuiTableColumn* column = &table->Columns[column_n];
// Clear column settings if not submitted by user.
// Currently we make it mandatory to call TableSetupColumn() every frame.
// It would easily work without but we're ready to guarantee it since e.g. names need resubmission anyway.
// In theory we could be calling TableSetupColumn() here with dummy values it should yield the same effect.
if (column_n >= table->DeclColumnsCount)
// Clear column setup if not submitted by user. Currently we make it mandatory to call TableSetupColumn() every frame.
// It would easily work without but we're not ready to guarantee it since e.g. names need resubmission anyway.
// We take a slight shortcut but in theory we could be calling TableSetupColumn() here with dummy values, it should yield the same effect.
if (table->DeclColumnsCount <= column_n)
{
TableSetupColumnFlags(table, column, ImGuiTableColumnFlags_None);
column->NameOffset = -1;
@ -672,6 +683,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
column->InitStretchWeightOrWidth = -1.0f;
}
// Update Enabled state, mark settings/sortspecs dirty
if (!(table->Flags & ImGuiTableFlags_Hideable) || (column->Flags & ImGuiTableColumnFlags_NoHide))
column->IsEnabledNextFrame = true;
if (column->IsEnabled != column->IsEnabledNextFrame)
@ -684,16 +696,11 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
if (column->SortOrder > 0 && !(table->Flags & ImGuiTableFlags_SortMulti))
table->IsSortSpecsDirty = true;
bool start_auto_fit = false;
if (column->Flags & (ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_WidthAuto))
start_auto_fit = column->WidthRequest < 0.0f;
else
start_auto_fit = column->StretchWeight < 0.0f;
// Auto-fit unsized columns
const bool start_auto_fit = (column->Flags & (ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_WidthAuto)) ? (column->WidthRequest < 0.0f) : (column->StretchWeight < 0.0f);
if (start_auto_fit)
column->AutoFitQueue = column->CannotSkipItemsQueue = (1 << 3) - 1; // Fit for three frames
ImU64 index_mask = (ImU64)1 << column_n;
ImU64 display_order_mask = (ImU64)1 << column->DisplayOrder;
if (!column->IsEnabled)
{
column->IndexWithinEnabledSet = -1;
@ -705,10 +712,9 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
column->NextEnabledColumn = -1;
if (last_visible_column_idx != -1)
table->Columns[last_visible_column_idx].NextEnabledColumn = (ImGuiTableColumnIdx)column_n;
column->IndexWithinEnabledSet = table->ColumnsEnabledCount;
table->ColumnsEnabledCount++;
table->EnabledMaskByIndex |= index_mask;
table->EnabledMaskByDisplayOrder |= display_order_mask;
column->IndexWithinEnabledSet = table->ColumnsEnabledCount++;
table->EnabledMaskByIndex |= (ImU64)1 << column_n;
table->EnabledMaskByDisplayOrder |= (ImU64)1 << column->DisplayOrder;
last_visible_column_idx = column_n;
IM_ASSERT(column->IndexWithinEnabledSet <= column->DisplayOrder);
@ -717,8 +723,11 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
if (!column->IsPreserveWidthAuto)
column->WidthAuto = TableGetColumnWidthAuto(table, column);
const bool column_is_resizable = (column->Flags & ImGuiTableColumnFlags_NoResize) == 0;
if (column_is_resizable)
has_resizable = true;
if (column->AutoFitQueue != 0x00)
want_auto_fit = true;
has_auto_fit_request = true;
}
if ((table->Flags & ImGuiTableFlags_Sortable) && table->SortSpecsCount == 0 && !(table->Flags & ImGuiTableFlags_SortTristate))
table->IsSortSpecsDirty = true;
@ -726,16 +735,15 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
IM_ASSERT(table->RightMostEnabledColumn >= 0);
// [Part 2] Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible
// to avoid the column fitting to wait until the first visible frame of the child container (may or not be a good thing).
// to avoid the column fitting having to wait until the first visible frame of the child container (may or not be a good thing).
// FIXME-TABLE: for always auto-resizing columns may not want to do that all the time.
if (want_auto_fit && table->OuterWindow != table->InnerWindow)
if (has_auto_fit_request && table->OuterWindow != table->InnerWindow)
table->InnerWindow->SkipItems = false;
if (want_auto_fit)
if (has_auto_fit_request)
table->IsSettingsDirty = true;
// [Part 3] Fix column flags. Count how many fixed/stretch columns we have and sum of weights.
int count_fixed = 0; // Number of columns that have fixed sizing policy (not stretched sizing policy) (this is NOT the opposite of count_resizable!)
int count_resizable = 0; // Number of columns the user can resize (this is NOT the opposite of count_fixed!)
float sum_width_requests = 0.0f; // Sum of all width for fixed and auto-resize columns, excluding width contributed by Stretch columns but including spacing/padding.
float max_width_auto = 0.0f; // Largest auto-width (used for SameWidths feature)
float stretch_sum_weights = 0.0f; // Sum of all weights for stretch columns.
@ -746,10 +754,6 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
continue;
ImGuiTableColumn* column = &table->Columns[column_n];
// Count resizable columns
if ((column->Flags & ImGuiTableColumnFlags_NoResize) == 0)
count_resizable++;
if (column->Flags & (ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_WidthAuto))
{
// Non-resizable columns keep their requested width
@ -775,8 +779,6 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
}
else
{
IM_ASSERT_PARANOID(column->Flags & ImGuiTableColumnFlags_WidthStretch);
if (column->AutoFitQueue != 0x00 || column->StretchWeight < 0.0f)
column->StretchWeight = (column->InitStretchWeightOrWidth > 0.0f) ? column->InitStretchWeightOrWidth : 1.0f;
@ -1004,7 +1006,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
if (g.IO.MousePos.x >= unused_x1)
table->HoveredColumnBody = (ImGuiTableColumnIdx)table->ColumnsCount;
}
if (count_resizable == 0 && (table->Flags & ImGuiTableFlags_Resizable))
if (has_resizable == false && (table->Flags & ImGuiTableFlags_Resizable))
table->Flags &= ~ImGuiTableFlags_Resizable;
// [Part 9] Lock actual OuterRect/WorkRect right-most position.
@ -1318,9 +1320,11 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
if (flags & ImGuiTableColumnFlags_WidthStretch)
IM_ASSERT(init_width_or_weight != 0.0f && "Need to provide a valid weight!");
column->InitStretchWeightOrWidth = init_width_or_weight;
if (table->IsInitializing && column->WidthRequest < 0.0f && column->StretchWeight < 0.0f)
if (table->IsInitializing)
{
// Init width or weight
if (column->WidthRequest < 0.0f && column->StretchWeight < 0.0f)
{
if ((flags & ImGuiTableColumnFlags_WidthFixed) && init_width_or_weight > 0.0f)
column->WidthRequest = init_width_or_weight;
if (flags & ImGuiTableColumnFlags_WidthStretch)
@ -1330,8 +1334,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
if (init_width_or_weight > 0.0f)
column->AutoFitQueue = 0x00;
}
if (table->IsInitializing)
{
// Init default visibility/sort state
if ((flags & ImGuiTableColumnFlags_DefaultHide) && (table->SettingsLoadedFlags & ImGuiTableFlags_Hideable) == 0)
column->IsEnabled = column->IsEnabledNextFrame = false;
@ -1995,7 +1998,7 @@ void ImGui::TableSetColumnWidthAutoAll(ImGuiTable* table)
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
{
ImGuiTableColumn* column = &table->Columns[column_n];
if (!column->IsEnabled && !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) // Can reset weight of hidden stretch column
if (!column->IsEnabled && !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) // Cannot reset weight of hidden stretch column
continue;
column->CannotSkipItemsQueue = (1 << 0);
column->AutoFitQueue = (1 << 1);
@ -2639,6 +2642,10 @@ void ImGui::TableHeadersRow()
ImGuiTable* table = g.CurrentTable;
IM_ASSERT(table != NULL && "Need to call TableHeadersRow() after BeginTable()!");
// Layout if not already done (this is automatically done by TableNextRow, we do it here solely to facilitate stepping in debugger as it is frequent to step in TableUpdateLayout)
if (!table->IsLayoutLocked)
TableUpdateLayout(table);
// Open row
const float row_y1 = GetCursorScreenPos().y;
const float row_height = TableGetHeaderRowHeight();
@ -3327,6 +3334,8 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
if (!is_active) { PopStyleColor(); }
if (IsItemHovered())
GetForegroundDrawList()->AddRect(table->OuterRect.Min, table->OuterRect.Max, IM_COL32(255, 255, 0, 255));
if (IsItemVisible() && table->HoveredColumnBody != -1)
GetForegroundDrawList()->AddRect(GetItemRectMin(), GetItemRectMax(), IM_COL32(255, 255, 0, 255));
if (!open)
return;
bool clear_settings = SmallButton("Clear settings");