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Fonts: added a 'void* UserData' field in ImFontAtlas, as a convenience for use by applications using multiple font atlases.
+ fixed mislocated Changelog entries added recently.
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@ -48,6 +48,10 @@ Other changes:
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We expect this behavior to be further improved/tweaked. (#3795, #4559) [@ocornut, @folays]
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We expect this behavior to be further improved/tweaked. (#3795, #4559) [@ocornut, @folays]
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- Text: fixed layouting of wrapped-text block when the last source line is above the
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- Text: fixed layouting of wrapped-text block when the last source line is above the
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clipping region. Regression added in 1.89. (#5720, #5919)
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clipping region. Regression added in 1.89. (#5720, #5919)
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- Fonts: added a 'void* UserData' field in ImFontAtlas, as a convenience for use by
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applications using multiple font atlases.
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- Demo: simplified "Inputs" section, moved contents to Metrics->Inputs.
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- Debug Tools: Metrics: added "Inputs" section, moved from Demo for consistency.
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- Misc: fixed parameters to IMGUI_DEBUG_LOG() not being dead-stripped when building
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- Misc: fixed parameters to IMGUI_DEBUG_LOG() not being dead-stripped when building
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with IMGUI_DISABLE_DEBUG_TOOLS is used. (#5901) [@Teselka]
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with IMGUI_DISABLE_DEBUG_TOOLS is used. (#5901) [@Teselka]
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- Misc: fixed compile-time detection of SSE features on MSVC 32-bits builds. (#5943) [@TheMostDiligent]
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- Misc: fixed compile-time detection of SSE features on MSVC 32-bits builds. (#5943) [@TheMostDiligent]
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@ -79,8 +83,6 @@ Other changes:
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- Drag and Drop: fixed GetDragDropPayload() returning a non-NULL value if a drag source is
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- Drag and Drop: fixed GetDragDropPayload() returning a non-NULL value if a drag source is
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active but a payload hasn't been submitted yet. This is convenient to detect new payload
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active but a payload hasn't been submitted yet. This is convenient to detect new payload
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from within a drag source handler. (#5910, #143)
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from within a drag source handler. (#5910, #143)
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- Demo: simplified "Inputs" section, moved contents to Metrics->Inputs.
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- Debug Tools: Metrics: added "Inputs" section, moved from Demo for consistency.
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- Backends: GLFW: cancel out errors emitted by glfwGetKeyName() when a name is missing. (#5908)
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- Backends: GLFW: cancel out errors emitted by glfwGetKeyName() when a name is missing. (#5908)
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- Backends: WebGPU: fixed validation error with default depth buffer settings. (#5869, #5914) [@kdchambers]
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- Backends: WebGPU: fixed validation error with default depth buffer settings. (#5869, #5914) [@kdchambers]
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5
imgui.h
5
imgui.h
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// Library Version
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
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#define IMGUI_VERSION "1.89.2 WIP"
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#define IMGUI_VERSION "1.89.2 WIP"
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#define IMGUI_VERSION_NUM 18913
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#define IMGUI_VERSION_NUM 18914
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_TABLE
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/*
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/*
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@ -1911,7 +1911,7 @@ struct ImGuiIO
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float KeyRepeatRate; // = 0.050f // When holding a key/button, rate at which it repeats, in seconds.
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float KeyRepeatRate; // = 0.050f // When holding a key/button, rate at which it repeats, in seconds.
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float HoverDelayNormal; // = 0.30 sec // Delay on hovering before IsItemHovered(ImGuiHoveredFlags_DelayNormal) returns true.
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float HoverDelayNormal; // = 0.30 sec // Delay on hovering before IsItemHovered(ImGuiHoveredFlags_DelayNormal) returns true.
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float HoverDelayShort; // = 0.10 sec // Delay on hovering before IsItemHovered(ImGuiHoveredFlags_DelayShort) returns true.
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float HoverDelayShort; // = 0.10 sec // Delay on hovering before IsItemHovered(ImGuiHoveredFlags_DelayShort) returns true.
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void* UserData; // = NULL // Store your own data for retrieval by callbacks.
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void* UserData; // = NULL // Store your own data.
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ImFontAtlas*Fonts; // <auto> // Font atlas: load, rasterize and pack one or more fonts into a single texture.
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ImFontAtlas*Fonts; // <auto> // Font atlas: load, rasterize and pack one or more fonts into a single texture.
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float FontGlobalScale; // = 1.0f // Global scale all fonts
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float FontGlobalScale; // = 1.0f // Global scale all fonts
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@ -2808,6 +2808,7 @@ struct ImFontAtlas
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int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height.
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int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height.
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int TexGlyphPadding; // Padding between glyphs within texture in pixels. Defaults to 1. If your rendering method doesn't rely on bilinear filtering you may set this to 0 (will also need to set AntiAliasedLinesUseTex = false).
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int TexGlyphPadding; // Padding between glyphs within texture in pixels. Defaults to 1. If your rendering method doesn't rely on bilinear filtering you may set this to 0 (will also need to set AntiAliasedLinesUseTex = false).
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bool Locked; // Marked as Locked by ImGui::NewFrame() so attempt to modify the atlas will assert.
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bool Locked; // Marked as Locked by ImGui::NewFrame() so attempt to modify the atlas will assert.
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void* UserData; // Store your own atlas related user-data (if e.g. you have multiple font atlas).
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// [Internal]
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// [Internal]
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// NB: Access texture data via GetTexData*() calls! Which will setup a default font for you.
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// NB: Access texture data via GetTexData*() calls! Which will setup a default font for you.
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