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Happy new year!
Comments, Replaced pictures, Removed Patreon
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10
imgui.h
10
imgui.h
@ -1210,7 +1210,7 @@ enum ImGuiMouseCursor_
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#endif
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};
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// Enumateration for ImGui::SetWindow***(), SetNextWindow***(), SetNextItem***() functions
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// Enumeration for ImGui::SetWindow***(), SetNextWindow***(), SetNextItem***() functions
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// Represent a condition.
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// Important: Treat as a regular enum! Do NOT combine multiple values using binary operators! All the functions above treat 0 as a shortcut to ImGuiCond_Always.
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enum ImGuiCond_
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@ -1723,9 +1723,13 @@ struct ImGuiStorage
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// - Step 3: the clipper validate that we have reached the expected Y position (corresponding to element DisplayEnd), advance the cursor to the end of the list and then returns 'false' to end the loop.
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struct ImGuiListClipper
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{
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float StartPosY;
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int DisplayStart, DisplayEnd;
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int ItemsCount;
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// [Internal]
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int StepNo;
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float ItemsHeight;
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int ItemsCount, StepNo, DisplayStart, DisplayEnd;
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float StartPosY;
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// items_count: Use -1 to ignore (you can call Begin later). Use INT_MAX if you don't know how many items you have (in which case the cursor won't be advanced in the final step).
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// items_height: Use -1.0f to be calculated automatically on first step. Otherwise pass in the distance between your items, typically GetTextLineHeightWithSpacing() or GetFrameHeightWithSpacing().
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