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Comments. Examples: added empty if (MenuItem()) {} statements in more places to better document the typical use cases (#126)
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fdce095101
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10
imgui.cpp
10
imgui.cpp
@ -11374,8 +11374,8 @@ static void ShowExampleAppMainMenuBar()
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static void ShowExampleMenuFile()
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static void ShowExampleMenuFile()
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{
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{
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ImGui::MenuItem("(dummy menu)", NULL, false, false);
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ImGui::MenuItem("(dummy menu)", NULL, false, false);
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ImGui::MenuItem("New");
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if (ImGui::MenuItem("New")) {}
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ImGui::MenuItem("Open", "Ctrl+O");
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if (ImGui::MenuItem("Open", "Ctrl+O")) {}
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if (ImGui::BeginMenu("Open Recent"))
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if (ImGui::BeginMenu("Open Recent"))
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{
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{
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ImGui::MenuItem("fish_hat.c");
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ImGui::MenuItem("fish_hat.c");
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@ -11394,8 +11394,8 @@ static void ShowExampleMenuFile()
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}
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}
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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ImGui::MenuItem("Save", "Ctrl+S");
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if (ImGui::MenuItem("Save", "Ctrl+S")) {}
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ImGui::MenuItem("Save As..");
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if (ImGui::MenuItem("Save As..")) {}
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ImGui::Separator();
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ImGui::Separator();
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if (ImGui::BeginMenu("Options"))
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if (ImGui::BeginMenu("Options"))
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{
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{
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@ -11415,7 +11415,7 @@ static void ShowExampleMenuFile()
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ImGui::MenuItem(ImGui::GetStyleColName((ImGuiCol)i));
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ImGui::MenuItem(ImGui::GetStyleColName((ImGuiCol)i));
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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ImGui::MenuItem("Quit", "Alt+F4");
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if (ImGui::MenuItem("Quit", "Alt+F4")) {}
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}
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}
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static void ShowExampleAppAutoResize(bool* opened)
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static void ShowExampleAppAutoResize(bool* opened)
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4
imgui.h
4
imgui.h
@ -306,8 +306,8 @@ namespace ImGui
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IMGUI_API void EndMenuBar();
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IMGUI_API void EndMenuBar();
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IMGUI_API bool BeginMenu(const char* label); // create a sub-menu entry. only call EndMenu() if this returns true!
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IMGUI_API bool BeginMenu(const char* label); // create a sub-menu entry. only call EndMenu() if this returns true!
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IMGUI_API void EndMenu();
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IMGUI_API void EndMenu();
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IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); // shortcuts are displayed for convenience but not processed by ImGui
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IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); // return true when activated. shortcuts are displayed for convenience but not processed by ImGui
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IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true);
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IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL
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// Widgets: Value() Helpers. Output single value in "name: value" format (tip: freely declare your own within the ImGui namespace!)
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// Widgets: Value() Helpers. Output single value in "name: value" format (tip: freely declare your own within the ImGui namespace!)
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IMGUI_API void Value(const char* prefix, bool b);
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IMGUI_API void Value(const char* prefix, bool b);
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