Fix harmless float calculation overflow. (#2813)

This commit is contained in:
omar 2019-09-30 15:16:30 +02:00
parent c262276988
commit 0dad3f436b

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@ -2711,6 +2711,8 @@ ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiCond_Always | ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing; SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiCond_Always | ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing;
SetWindowPosVal = SetWindowPosPivot = ImVec2(FLT_MAX, FLT_MAX); SetWindowPosVal = SetWindowPosPivot = ImVec2(FLT_MAX, FLT_MAX);
InnerRect = ImRect(0.0f, 0.0f, 0.0f, 0.0f); // Clear so the InnerRect.GetSize() code in Begin() doesn't lead to overflow even if the result isn't used.
LastFrameActive = -1; LastFrameActive = -1;
LastTimeActive = -1.0f; LastTimeActive = -1.0f;
ItemWidthDefault = 0.0f; ItemWidthDefault = 0.0f;