Documentation (#133 #254)

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ocornut 2015-07-05 22:26:01 -06:00
parent 0676efd37f
commit 0d5e6e125c

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Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
- 2015/07/05 (1.42) - io.RenderDrawListsFn signature changed from RenderDrawListsFn(ImDrawList** const cmd_lists, int cmd_lists_count) to RenderDrawListsFn(ImDrawData*). ImDrawData structure contains 'cmd_lists', 'cmd_lists_count' and more.
- 2015/07/05 (1.42) - switched rendering data to use indexed rendering. this is saving a fair amount of CPU/GPU and enables us to get anti-aliasing for a marginal cost.
this necessary change will break your rendering function! the fix should be very easy.
- if you are using a vanilla copy of one of the imgui_impl_XXXX.cpp provided in the example, you just need to update your copy and you can ignore the rest.
- the signature of io.RenderDrawListsFn has changed!
ImGui_XXXX_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count)
became:
ImGui_XXXX_RenderDrawLists(ImDrawData* draw_data).
- the ImDrawData structure contains 'cmd_lists', 'cmd_lists_count' and more (that were previously passed as parameters).
- the ImDrawList and ImDrawCmd structures also have changed to allow for indexed rendering.
each ImDrawList now contains both a vertex buffer (vtx_buffer) and an index buffer (idx_buffer).
renamed the 'vtx_count' field of ImDrawCmd to 'elem_count' to reflect this. Render 'elem_count' (multiple of 3) using indices from the index buffer.
- if you REALLY cannot render indexed primitives, you can call the draw_data->DeIndexAllBuffers() method to de-index your buffer. This is slow and a waste of CPU/GPU. Prefer using indexed rendering!
- refer to code in the examples/ folder or ask on the github if you are unsure of how to upgrade.
- 2015/07/02 (1.42) - renamed SetScrollPosHere() to SetScrollFromCursorPos(). Kept inline redirection function (will obsolete).
- 2015/07/02 (1.42) - renamed GetScrollPosY() to GetScrollY(). Necessary to reduce confusion along with other scrolling functions, because positions (e.g. cursor position) are not equivalent to scrolling amount.
- 2015/06/14 (1.41) - changed ImageButton() default bg_col parameter from (0,0,0,1) (black) to (0,0,0,0) (transparent) - makes a difference when texture have transparence